Greenwood, Ed Books - Page 4

MagicBeanDip.com

Page 4 of 7 - Go to page: 1 2 3 4 5 6 7

Cormyr (Forgotten Realms: The Cormyr Saga, Book 1)

Ed Greenwood, Jeff Grubb

Cormyr (Forgotten Realms:  The Cormyr Saga, Book 1) Ed Greenwood, Jeff Grubb List Price: $7.99
By: Wizards of the Coast
Amazon Marketplace: 26 new & used starting at $0.13

Buy at Amazon.com

Browse similar items by category:
Subjects -> Science Fiction & Fantasy -> Authors, A-Z -> ( G ) -> Greenwood, Ed
Subjects -> Science Fiction & Fantasy -> Fantasy -> Magic & Wizards
Subjects -> Science Fiction & Fantasy -> Fantasy -> Series -> General

Customer Reviews:
Total reviews: 19 Average rating: 4.5 of 5

Great Fantasy 5 out of 5 stars.
9 of 9 people found this review helpful.

First off, let me assure you that "Cormyr: A Novel" really is just that- a novel. It really isn't the first installment of a trilogy, even though it's officially part of one, and so it doesn't hurt one bit to read it alone. That said, it's good enough that you'll probably want to read the sequels. I, for one, am going to.

The style of the novel is similar to that of Elaine Cunningham's "Evermeet: Isle of the Elves," in that it's both a history and a current-time adventure. Alternate chapters skip between parts of Cormyr's history, touching on varioius kings, their wizards, and important events. Some of it ties into the present day storyline, though it's largely just instructional in explaining how Cormyr's politics work. This isn't bad, however, since authors Ed Greenwood and Jeff Grubb make it all an exciting read.

The current day storyline is simply great. There's murder, intrigue, sex, and all the other good stuff that makes a believable fantasy world. The plot starts off with a bang and just doesn't let up, and although it isn't too hard to figure out what's really going on (I was onto one of the 'masked villains' from practically the start) it's still a great pleasure to read.

If I had any complaint about the story, it was what happened to Thauglor, the great Purple Dragon. I'll leave it to you to read and find this out, but suffice to say he deserved a bit more for the character development he gets early on, not to mention the fact that he graces the cover of the book.

Aside from that I thoroughly enjoyed Cormyr, and would recommend it without hesitation to any fan of the Forgotten Realms or fantasy lovers in general.

Editorial Review:

The Epic Historical Saga of the Most Powerful Nation in the Realms

Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia ago. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards.

Cormyr: A Novel is the epic historical saga of the most powerful nation in the Forgotten Realms fantasy world, as told by the world's co-creators.

Crown of Fire (Forgotten Realms: Shandril's Saga Book 2)

Crown of Fire (Forgotten Realms: Shandril's Saga Book 2) List Price: $14.95
By: Wizards of the Coast
Amazon Marketplace: 39 new & used starting at $1.31

Buy at Amazon.com

Browse similar items by category:
Subjects -> Literature & Fiction -> Contemporary
Subjects -> Literature & Fiction -> General AAS
Subjects -> Science Fiction & Fantasy -> Authors, A-Z -> ( G ) -> Greenwood, Ed

Customer Reviews:
Total reviews: 16 Average rating: 2.5 of 5

Hardly worth the paper it's printed on... 2 out of 5 stars.
8 of 15 people found this review helpful.

I don't know why I bothered after I read Spellfire and hated it. I guess I was just deperately hopeing that Greenwood manage to redeem himself...after all he is responsible for the Forgotten Realms you think he would have a lick of talent. It seems being a good game designer and a good author are two totally different subjects! This book is like any bad hollywood sequel in movies, it is basically the same as the first story with a slight change of scenery and a little time has passed. Points I would like to make are...Shandril (the heroine) is far too powerful and far too weapy! She spends about as much time crying as she does in combat, and combat never lasts that long when Shandril is present. She just wipes everything and everyone out (as if her existing powers werent enough she grows in power throughout the book). I ended up rooting for the bad guys in the end because I wanted her and her husband Narm dead. Narm is the next character I would like to chew on. I have never read of a more weakling mage character. Greenwood would have been well advised to see to it that Narm developed some magical abilities throughout the book so that he didn't always hide behind his woman. He ends up causing more trouble in battle then solving anything! The Knights of Myth Drannor are pointless characters that only appear in the book inorder to save Shandril and Narm from their own stupidity! I asked this question after reading Spellfire and I ask it now. Why was this book ever reprinted? Next time I spill something in my house, I won't run for the paper towels, I'll start tearing pages out of Spellfire and Crown of Fire to clean up the mess. At least then I would feel like I got my money's worth.

Editorial Review:

The second title in a newly combined trilogy by Ed Greenwood. The heroic tales of a now-famous character from two Forgotten Realms books have been recovered and combined into a series. Crown of Fire is the second of these two books. A third, all-new novel will follow to finish the trilogy written by the highly popular creator of the Forgotten Realms universe. ED GREENWOOD has written numerous articles, game products, columns, short stories, and novels. Among his most recent novels are Death of the Dragon (with Troy Denning) and Elminster in Hell. Greenwood resides in the Canadian province of Ontario.

Silverfall: Stories of the Seven Sisters (Forgotten Realms: Stand-Alone Novel)

Ed Greenwood

Silverfall: Stories of the Seven Sisters (Forgotten Realms: Stand-Alone Novel) Ed Greenwood List Price: $7.99
By: Wizards of the Coast
Amazon Marketplace: 15 new & used starting at $0.44

Buy at Amazon.com

Browse similar items by category:
Subjects -> Literature & Fiction -> Short Stories -> General AAS
Subjects -> Science Fiction & Fantasy -> Authors, A-Z -> ( G ) -> Greenwood, Ed
Subjects -> Science Fiction & Fantasy -> Fantasy -> Magic & Wizards

Customer Reviews:
Total reviews: 24 Average rating: 3.0 of 5

The worst book I've ever read 1 out of 5 stars.
7 of 11 people found this review helpful.

While I really liked many of Ed Greenwood's contributions to the Forgotten Realms, "Silverfall" is the ultimate failure. The whole story - when one can call it a story at all - is implausible from the first to the last word. The charactes have not even the faintest depth. The Seven Sisters are the Chosen of Mystra, and are therefore beings of tremendous power. Each of the sisters usually has her very own personality and her very own motivations, as well as being quite intelligent and sometimes even wise. In "Silverfall" they are simply a bunch of arrogant fools. They are running about without rhyme or reason and rush headlong into every trap and every danger set for them, missing not even a single one. Half of the time they are surviving their arrogance and foolishness only because they are the great and mighty Chosen of Mystra. The other half of the time it's sheer luck and one must wonder if they are secretly also the Chosen of Tymora (the goddess of luck). Why the Seven Sisters must constanly be unclad is also beyond me ... but that's another story. Everyone who "knows" the Seven Sisters from other sources should give this book a wide berth and keep them in mind as they deserve it.

Editorial Review:

A mass market edition of Ed Greenwood's novel featuring some of the most popular characters in the Forgotten Realms setting.

This title, now in mass market edition for the first time, features the Seven Sisters, key characters in many different Forgotten Realms stories. The Seven are especially associated with Ed Greenwood, creator of the Forgotten Realms and one of its best-known authors.

Stormlight (Forgotten Realms: The Harpers)

Ed Greenwood

Stormlight (Forgotten Realms: The Harpers) Ed Greenwood List Price: $6.99
By: Wizards of the Coast
Amazon Marketplace: 29 new & used starting at $0.50

Buy at Amazon.com

Browse similar items by category:
Subjects -> Children's Books -> Literature -> Science Fiction, Fantasy, Mystery & Horror -> Science Fiction, Fantasy, & Magic
Subjects -> Science Fiction & Fantasy -> Authors, A-Z -> ( G ) -> Greenwood, Ed
Subjects -> Science Fiction & Fantasy -> Fantasy -> General

Customer Reviews:
Total reviews: 10 Average rating: 2.5 of 5

flat and predictable, even for Greenwood 2 out of 5 stars.
9 of 11 people found this review helpful.

If you are among those hoping that Ed Greenwood will develop his characters more as time goes on, Stormlight is sure to disappoint. In it, Storm Silverhand becomes involved in a scheme by a dead god to revive himself. (Those who have read TSR's Lost Gods offerings will find this a familiar theme, though Stormlight is not part of that series.) Despite several interesting moments, Stormlight falls short on at least two counts.

First, Greenwood's characters continue to develop in raw power without any concurrent personality development. Even though she is likely the least powerful of the Seven Sisters, Storm is revealed to be a near-god by the end of this novel: she has lived for centuries; she has allies among the kings and archwizards throughout the land (and drops their names liberally in her dialogue); and, though not a wizard, she exhibits practically undefeatable spell-like abilities. Meanwhile, her personality remains shallow and inconsistent, e.g. bemoaning the fate of a long lost love at times and flirting with various male characters at others. Sadly, we learn very little of her past, or her connection to Elminster, Mystra, or her sisters.

Second, the plot has roughly 75 pages worth of substance, but the author presses the formulaic battle-then-regroup button long enough to churn out the requisite 312 page TSR novel. A potentially interesting secondary villain is quickly introduced then defeated by characters only peripherally involved in this novel, leaving the reader to wonder if interesting subplots have been deliberately clipped out by a sadistic editor.

In short, I recommend Stormlight only to those desperate for a Forgotten Realms story.

Editorial Review:

Stormlight

Strange magic is on the loose in Firefall Keep -- magic that kills.

The mightiest War Wizards are baffled, and the shadow of destruction threatens valiant Harpers and nobles of the fair realm of Cormyr alike. With Harpers in jeopardy, it is up to the legendary Bard of Shadowdale, Storm Silverhand, to overcome this lethal and mysterious force.

"Whenever I think I can relax at last, someone hastens to brutally point out to me that I've fresh work to do. It's time to save the world again." -- Storm Silverhand

Stormlight is the fourteenth in an open-ended series of novels ofocusing on the Harpers, the secret organization for Good in the Forgotten Realms fantasy world.

Volo's Guide to Baldur's Gate (AD&D/Forgotten Realms)

Ed Greenwood

Volo's Guide to Baldur's Gate (AD&D/Forgotten Realms) Ed Greenwood List Price: $16.95
By: Wizards of the Coast
Amazon Marketplace: 13 new & used starting at $5.95

Buy at Amazon.com

Browse similar items by category:
Subjects -> Entertainment -> Puzzles & Games -> Role Playing & Fantasy -> General
Subjects -> Entertainment -> Puzzles & Games -> Role Playing & Fantasy -> General AAS
Subjects -> Entertainment -> Puzzles & Games -> General

Customer Reviews:
Total reviews: 3 Average rating: 2.5 of 5

Another in the Volo's Series 4 out of 5 stars.
11 of 14 people found this review helpful.

Another in the installment (and maybe the last) of the "Volo" series. The title of this book is semi-deceptive because the book does not give hints/leads to the Baldur's Gate II computer game that is arriving soon.

The book does continue its in-depth detailing of the region, with a small overlap with the Volo's books concerning Waterdeep (not very much), and the Volo's Guide to the North (A little more detail overlap, but not too bad).

All in all, this books provides an added demension to the area, and a new resource for a DM. If you don't like the extra detail, rewrite it and use it for another campaign world.

Editorial Review:

The ultimate reference guide for those who want to know more about the compelling locales found in the hugely popular Baldur's Gate computer games. Baldur's Gate and Baldur's Gate II are two of the bestselling computer roleplaying games of all time. Now fans of the setting can find exactly where in the Forgotten Realms Baldur's Gate is located. Contains complete geographic details as well as hints and tips for Baldur's Gate II. This book connects the computer games with the Forgotten Realms(r) roleplaying game, on which they were based. Because of its rich setting and highly detailed characters, the Forgotten Realms brand stretches beyond its paper-and-pencil roleplaying roots, appealing to computer and novel fans alike.

Shadowdale/Fre1 (Advanced Dungeons and Dragons Forgotten Realms)

Ed Greenwood

Shadowdale/Fre1 (Advanced Dungeons and Dragons Forgotten Realms) Ed Greenwood List Price: $6.95
By: TSR
Amazon Marketplace: 9 new & used starting at $4.89

Buy at Amazon.com

Browse similar items by category:
Subjects -> Entertainment -> Puzzles & Games -> General
Subjects -> Entertainment -> Puzzles & Games -> General AAS
Subjects -> Science Fiction & Fantasy -> Authors, A-Z -> ( G ) -> Greenwood, Ed

Customer Reviews:
Total reviews: 1 Average rating: 4.0 of 5

Narrow but dramatic introduction to the Time of Troubles 4 out of 5 stars.
2 of 3 people found this review helpful.

The first (and rarest) adventure in Ed Greenwood's most highly esteemed adventures, Shadowdale begins the dramatic tale of the Time of Troubles. The gods walk the Realms! Thrown into exile by some unfathomable power, the avatars desperately vie with one another for the Tablets of Fate, the only key to unlocking their mortal prisons. Chaos fills the land, wild magic rules, nature itself revolts, epic battles between hated rivals come full force, and amidst it all, the hapless PCs... a wonderful adventure for levels 5-8, not to be missed.

Volo's Guide to Waterdeep (Advanced Dungeons & Dragons/Forgotten Realms)

Ed Greenwood

Volo's Guide to Waterdeep (Advanced Dungeons & Dragons/Forgotten Realms) Ed Greenwood List Price: $9.95
By: Wizards of the Coast
Amazon Marketplace: 11 new & used starting at $4.50

Buy at Amazon.com

Browse similar items by category:
Subjects -> Entertainment -> Puzzles & Games -> Role Playing & Fantasy -> General
Subjects -> Entertainment -> Puzzles & Games -> Role Playing & Fantasy -> General AAS
Subjects -> Entertainment -> Puzzles & Games -> General

All Shadows Fled (Forgotten Realms: The Shadow of the Avatar, Book 3)

Ed Greenwood

All Shadows Fled (Forgotten Realms:  The Shadow of the Avatar, Book 3) Ed Greenwood List Price: $7.99
By: Wizards of the Coast
Amazon Marketplace: 31 new & used starting at $0.01

Buy at Amazon.com

Browse similar items by category:
Subjects -> Science Fiction & Fantasy -> Authors, A-Z -> ( G ) -> Greenwood, Ed
Subjects -> Science Fiction & Fantasy -> Fantasy -> Magic & Wizards
Subjects -> Science Fiction & Fantasy -> Fantasy -> Series -> General

Customer Reviews:
Total reviews: 8 Average rating: 3.5 of 5

Make the Bad Man Stop! 1 out of 5 stars.
5 of 7 people found this review helpful.

Where's a good mage war when you need one? While Mr. Greenwood is a master of describing the intricacies of spell battles, his skills at characters development and human interaction are tragically underdeveloped. One gets the impression that every heroic character in his works has the same sophomoric, sarcastic sense of humor; the same selfless devotion to good causes (usually without any motivation); and the same overly sexualized past (read his books and you'll see what I mean) without any real follow-through in the present-day. The villains are even worse. I had to force myself to finish this book (nee trilogy) because I paid good money for it and I wouldn't be able to live with myself if I didn't. Overall, this was a sadly disappointing work from an icon of game design. Please focus more on your strengths, Mr. Greenwood.

Editorial Review:

The Shadow Spreads

The Time of Troubles had almost passed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was reaching an end.

However, not so Those Who Walk in Shadow.

The dreaded and insidious Shadowmasters realize that they have one last chance to seize control while chaos wrecks havoc on all of the Realms, and in doing so seal the fate of not just their archenemy Elminster, but all of Mystra's minions as well.

Darkness threatens to envelop all Faerûn.

The shadows loom.

Serpent Kingdoms (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Supplement)

Ed Greenwood, Eric L. Boyd, Darrin Drader

Serpent Kingdoms (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Supplement) Ed Greenwood, Eric L. Boyd, Darrin Drader List Price: $29.95
By: Wizards of the Coast
Amazon Marketplace: 20 new & used starting at $10.14

Buy at Amazon.com

Browse similar items by category:
Subjects -> Entertainment -> Puzzles & Games -> Role Playing & Fantasy -> General
Subjects -> Entertainment -> Puzzles & Games -> Role Playing & Fantasy -> General AAS
Subjects -> Entertainment -> Puzzles & Games -> General

Customer Reviews:
Total reviews: 9 Average rating: 4.5 of 5

Interesting information, contradicts other sources 4 out of 5 stars.
4 of 5 people found this review helpful.

Serpent Kingdoms continues the recent tradition of better FR products, improving substantially on such below average fare such as Races of Faerun and the Player's Guide. However, the new power of the Sarrukh and the information on the Yuan-ti religion contradicts other sources and seems to be setting the stage for a revision of Set's relationship with the Yuan-Ti.

I would recomend this book only to those looking to set a campaign outside of the usual areas or those who are very interested in the Yuan-Ti. The Sarrukh are too limited in number and location to be of much use in a gaming sense, though the information about them makes a great read.

The background on the Lizard Kings, Nagas, and other reptilian species is specious at best.

Editorial Review:

A new sourcebook that details various serpentine races throughout the Forgotten Realms world.

This accessory provides a wealth of highly detailed information about all serpent-related creatures in the Forgotten Realms. Popular races such as the yuan-ti, naga, and various lizard races are explored at great length, with new monsters and new characters, deities, prestige classes, magic, and magic items tied to each race. In addition, many of the regions to which serpent folk are indigenous are explored in detail, many for the first time in a Forgotten Realms product.

Geanavue: The Stones of Peace (Dungeons & Dragons: Kingdoms of Kalamar Sourcebook)

Ed Greenwood

Geanavue: The Stones of Peace (Dungeons & Dragons: Kingdoms of Kalamar Sourcebook) Ed Greenwood List Price: $24.99
By: Kenzer and Company
Amazon Marketplace: 20 new & used starting at $4.00

Buy at Amazon.com

Browse similar items by category:
Subjects -> Entertainment -> Puzzles & Games -> Role Playing & Fantasy -> General
Subjects -> Entertainment -> Puzzles & Games -> Role Playing & Fantasy -> General AAS
Subjects -> Science Fiction & Fantasy -> Authors, A-Z -> ( G ) -> Greenwood, Ed

Customer Reviews:
Total reviews: 2 Average rating: 4.0 of 5

Odd mix of great, good and uneven writing/ideas. 3 out of 5 stars.
8 of 9 people found this review helpful.

Another of my large Kalamar purchase, this book initially impressed more than the Kingdoms of Kalamar sourcebook did. In the end however, it got the same rating, and the same overall impression. Nice, hung together well enough, lots of NPCs in good detail, but numerous irritations and inconsistencies dragged it down. Worse, not one immediate idea for an adventure sprang to mind reading it. This might be a lack of imagination on my part (I'll not so humbly say that this is unlikely), or more likely the kinds of adventures suggested by this book don't appeal to me.

This book is an exploration of a city in the campaign setting, and follows the same feel in that the emphasis is far more on the politics rather than old ruins or monsters. This is fine, but not quite what most people expect from AD&D. The cover is a very nice picture of a stone and a fire giant fighting while adventurers watch behind small hills, and the city in the background. Unfortunately, that's about all that these kinds of threats are seen, except in passing. The underground sewers are detailed well, but most areas are given the same "rumors of treasures hidden in the walls" treatment.

So the emphasis is on the people and their interactions. The city overall is one with a very peaceful reputation. You have five main groups, the Castle, the Guilds, the Nobles, the Priests and the common people. The Castle and leaders seem mostly good, with the potential heir being somewhat weak, leading to worries as to what will happen if the Lord dies. The guilds are builders, craftsmen, parcel carriers, etc, and basically well respected. There are one or to evil guildmasters, but very little detailed as to if they have any real plans. The Nobles are the most interesting group at first, as they're disliked by the commoners and Guilds alike. But rather quickly it's obvious that most follow a pattern.. Leader of the house, the heir is almost always a young man or woman who either seeks adventure to make a name, seeks adventurers to provide a power base for when they become the leader, or weak/not interested in the job of being house leader. One or two plots are laid out in fair detail, but they still didn't really grab me, and the sameness of each noble house got monotonous after awhile.

The religions are primarily good or neutral, and the evil religions again follow a pattern of only a few followers, want to expand their powerbase in the city, preparing to do so but not yet... One religion is truly evil, with some fleshing out of the despicable practices of its leader, but this was only a blip in the monotony. The shady dealings in the city are minimal and glossed over in the chapter devoted to this, because the town watch is so effective. The section on adventures is quite thin, and almost nothing in it really grabbed me.

Another element of this book that I disliked were some writing style choices and inconsistencies.
1. Names not always consistent between book, glossary (with page number where character is found) and the NPC list.
2. Almost every paragraph had at least one word in quotes, sometimes needed but more than often not.. Example: "If being 'noble' accords him special privileges, he will shamelessly make use of them ... However, he knows very well that anyone who truly believes Talasaarans are 'better' than their fellow Geanavese..." These quotes interrupt the flow of reading for me.
3. The authors use city-wide versions of common words throughout (at least they do explain the meaning) but this is annoying when they're for words like street, corner, avenue, left (sinister) and right (dexter). Again, it breaks up the flow.
4. The walkthrough of the city switches from guide-book style of simple description to actual guide style ("Now, as we go down this street, we decide to turn in the sinister direction and...") multiple times. Combined with huge amounts of quotes and city specific terms, plus including information already mentioned in the rest of the book, this chapter seemed a waste.
5. Sometimes the book goes into great detail about specific plots and plans (well, all of a couple of them), and other times things that it would help the DM to know are merely mentioned and then left alone as something that "No one really knows.". This seems inconsistent.

Ok, so lots of complaints.. It still gets a three for the high production quality and the wealth of NPCs and locations included. The nits and sameness drag it down to just average.

Editorial Review:

A sourcebook for use with the Dungeons & Dragons Kingdoms of Kalamar campaign setting.

A detailed guide to the city of Geanavue, including NPC background and statistics, information on guilds, noble houses, and other aspects the vibrant, diverse life of this city.

Includes a large, 2-sided map of Geanavue and its undercity, a fully-realized system of sewers and cellars for players to explore.

Includes Kenzer's RumorQuest encounter system, allowing DM's to disseminate information to players in the natural course of role-play, rather than through unweildy stretches of exposition.


Page 4 of 7 - Go to page: 1 2 3 4 5 6 7

Return to MagicBeanDip.com

This page was created in 1.1618 seconds.