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Beautiful Evidence

Edward R. Tufte

Beautiful Evidence Edward R. Tufte Amazon Price: $37.44
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By: Graphics Press
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Customer Reviews:
Total reviews: 41 Average rating: 3.5 of 5

Weak 1 out of 5 stars.
3 of 4 people found this review helpful.

If you are looking for guidance on metrics presentation or insight, pass right by this book. The pictures are nice enough I suppose; but there are many, many, and I mean many, other books, Tufte's included, that are significantly more worthwhile.

Flawed 2 out of 5 stars.
2 of 2 people found this review helpful.

I am a big fan of Edward Tufte and his previous books. So I was excited when I was given this new book last year. Unfortunately it took a full year to work through it since it's full of bad writing, redundant graphics, boring topics, and pet jargon.

The text is just very dense, filled with lists of terms when the author wants to be sure he covers the bases: "The analysis of cause and effect, initially bivariate, quickly becomes multivariate through such necessary elaborations as the conditions under which the causal relation holds, interaction effects, multiple causes, multiple effects, causal sequences, source of bias, spurious correlation, sources of measurement error, competing variables, and whether the alleged cause is merely a proxy or a marker variable."

He also falls in love with his own jargon: depedestalization, PP, Phluff, pitch culture, economisting. The book has a few typos, which suggests that he couldn't get an editor to stomach proofreading the whole thing.

Much of the material in this book was already presented in sections of his other books and pamphlets: Minards map of the French invasion of Russia, chartjunk, loss of shuttles due to Powerpoint bullets, sparklines, cognitive styles of Powerpoint.

One really annoying habit is that when a graphic is discussed on more than one page, it is reprinted on each of those pages. The Minard map appears six times, at different scales and positions! At other times the graphics are plopped across the crease between pages.

If you've never read Tufte's other books you might learn something from this one, but most of it is presented better elsewhere.

The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)

Jacob Habgood, Mark Overmars

The Game Maker's Apprentice: Game Development for Beginners (Technology in Action) Jacob Habgood, Mark Overmars Amazon Price: $26.39
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Customer Reviews:
Total reviews: 34 Average rating: 5.0 of 5

Editorial Review:

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle gamescomplete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.

Game Maker allows games to be created using a simple drag-and-drop interface, so you dont need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

The authors include the creator of the Game Maker tool and a former professional game programmer, so youll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the bookplus a host of professional-quality graphics and sound effects that you can use in your own games.

Adobe Photoshop CS2 Classroom in a Book

Adobe Creative Team

Adobe Photoshop CS2 Classroom in a Book Adobe Creative Team Amazon Price: $34.64
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Customer Reviews:
Total reviews: 93 Average rating: 4.0 of 5

Editorial Review:

Photoshop is one of those programs that's so cool you just want to dive right in and start creating–but by plunging in head-first, without any guidance, you're likely to miss a lot. There's a solution: With this book, you learn by doing, getting your feet wet immediately as you progress through a series of hands-on projects that build on your growing Photoshop knowledge. Simple step-by-step instructions, review questions at the end of each chapter, and a companion CD with all of the book's project files make learning a breeze as the Adobe Creative Team takes you on a self-paced tour of the image-editing powerhouse. This bestselling guide has been completely revised to cover all of Photoshop CS2's new features, which include advanced tools for digital photographers, such as a new Spot Healing Brush for correcting scratches or blemishes, and Smart Sharpen for fixing photo blurring. Photoshop CS2 also includes loads of new creative tools, such as Vanishing Point and Image Warp. This comprehensive guide starts with an introductory tour of the software and then progresses on through lessons on everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching.

Microsoft Flight Simulator X For Pilots Real World Training

Jeff Van West, Kevin Lane-Cummings

Microsoft Flight Simulator X For Pilots Real World Training Jeff Van West, Kevin Lane-Cummings Amazon Price: $19.79
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Customer Reviews:
Total reviews: 25 Average rating: 5.0 of 5

FSX for pilots 5 out of 5 stars.
0 of 0 people found this review helpful.

This book is a fantastic guide to flight sim and flying. It has loads of details without being boring. A great reference item to keep on your desktop cockpit.

Wow - There's more here than meets the eye 5 out of 5 stars.
0 of 0 people found this review helpful.

This book is a bargain for FSX users. Very detailed with over 700 pages of information. I am a private pilot and throughly enjoyed reading through this manual, especially when flying my FSX program. In addition the extra missions, charts & challanges, are certainly worth the book. The extras are free off the internet, and you'll probably have to wait until the web site is "free" as I suspect it is very busy. The book is great for learning a "new" aircraft, and best of all it gets you in the air quickly if you have never flown before. The internet stuff comes up inside the FSX program itself, and it quite complete with charts etc. for each mission. This book is certainly worth the money for what you get.

Editorial Review:

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons

James, II Whitehead, Bryan McLemore, Matthew Orlando

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons James, II Whitehead, Bryan McLemore, Matthew Orlando Amazon Price: $26.39
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Customer Reviews:
Total reviews: 9 Average rating: 5.0 of 5

Editorial Review:

“WoW” is what you’ll say when you see how many ways you can tweak the World of Warcraft interface after you read this book! If you’re new to programming, we’ll teach you the basics of Lua and XML and walk you through writing your first addon. If you already have some original addons in your arsenal, jump right into Parts III and IV and work with templates, function hooking, custom graphics, state headers, and more. We’ll even help you distribute your addons, making WoW better for everybody.
  • Respond to events, creates frames, and use the WoW API to interact with the game
  • Learn the Lua programming language through interactive examples, from values and variables to custom functions and control structures
  • Write well-formed XML and validate using schemas
  • Find specific functions easily in the comprehensive references of APIs, API categories, events, and widgets
  • Create custom graphics, scroll frames, dropdown menus, and much more

A Note from the Publisher:

In the first printing, we mistakenly omitted the Authors’ Acknowledgements, which included the names of many World of Warcraft community members who helped bring this book to market.  I want to publicly thank them for their efforts, and apologize for the omission, which will be corrected in the second printing.

It is the members of the WoW community that make Blizzard’s amazing game an even greater experience for millions of players around the world, and their efforts on this book are greatly appreciated.

Chris Webb
Executive Editor

From the Authors:

James and Lee Whitehead, thank you for standing behind me on everything that I’ve done throughout my wacky life. None of this would have been possible without the guidance and support that you’ve provided me. Michelle Hastings, thank you for finding a way to bridge a 5300 mile gap and still make me feel like I’m in your living room. Robert and Gregory Whitehead, thank you for sticking by me wherever I am and whatever I do without ever passing judgment. Tom Harper, thank you for letting me be a part of your life. Every single day with you is an adventure I can’t wait to begin, and you have changed my life forever.

Jamie Anderson and Edward Wilman, thank you for letting us invade your sanctuary and for being such good friends. Charlie Radcliffe, Björn Alfthan, Anne Christianson, and Chris McCabe, thank you for being great flatmates. Worcester College MCR, thank you for giving me a community of friends in a very foreign land.

Karen Hobson, thank you for being so helpful and supportive throughout the last two projects; you’ve helped keep me afloat. Sam Lantinga, thank you for all the time and effort you put into helping the World of Warcraft community. Kevin M. Kelly, thank you for your odd sleep patterns and availability; exploration of the unknown is always easier when you have a friend with a map. Daniel Stephens, thank you for your help digging through various parts of the API and for giving me a good jumping-off point for my data exploration.

Chris Webb, thank you for bringing this book and Hacking World of Warcraft into existence. Both books serve as great resources for the WoW UI community. Maryann Steinhart, thank you for your guidance through the entire process. Your feedback, as always, has proved instrumental to the process. Matthew and Bryan, for working with me on this extremely ambitious project, it’s definitely been a rollercoaster.

Thanks to everyone who kept me moving when I needed a push, and those who slowed me down when I needed a break. Thank you to all of my users for putting up with bugs and lack of updates while the book was still being written; your patience and support is what keeps me writing addons. Finally, thank you to all the members of the WoW UI community for everything you do.--Jim

First, I would like to thank all those involved with the book: Jim for inviting me to take part; Bryan for sticking with it through all his work pressures; Chris, Maryann, and the rest of the folks at Wiley for allowing this project to materialize. Thanks to Rick and Stephen for picking apart our work. Supreme thanks go to Iriel, AnduinLothar, Cladhaire, MentalPower, Esamynn, Beladona, Krka, Legorol, Shirik, Cidan, Kevin, Sam, and all the members of #wow-lounge for putting up with our incessant questions. Thank you to all the folks who helped us churn out the API docs at the 11th hour.

Thank you to PepsiCo and Rockstar, Inc., without whose caffeinated beverages I never would have completed my chapters. I’d also like to thank whoever made the massage pad I keep on my computer chair. The best go out to the folks behind “Brisco County Jr.,” “Firefly,” and every other television series that should’ve gone on for years. For entertaining me in my few breaks, xkcd.org, bash.org, Portal, World of Warcraft, “Bones,” “Nip/Tuck,” and “Mythbusters” have my undying gratitude. What thanks for a book of this nature would be complete without recognition of Blizzard for its wonderful product and incredible passion?

Special thanks go out to my de facto colleagues from the UI & Macros forum for their hard work, dedication, and flaming of people who didn’t read the stickies while I devoted my time to this project: Troodi, the nicest troll I’ve ever met; Jelly, enthusiastic ForumToCPoster user; Kamdis, female Draenei—@@’nuff said; Lunessa, my no. 1 supporter for my presidential bid; Lopeppeppy, whose name I can finally type from memory; Kaydeethree, with the best diagram of how to find stickies ever; Kelfarr, under people’s skin before he even posts; Alestane, unnervingly patient; Valaron, never met a better Orc; Lealla, yay drood!; Aella, whom I always confuse with Lealla; everybody else whom I forgot to name; and our Administratrix Extraordinaire, Cairenn, for holding everything together!

My deepest thanks go to my family for making me who I am, and, most important, to my wife, Juliella, thank you for supporting me in this endeavor even when it meant I had to put you on /ignore from time to time.--Matthew

Wanda and Joe Newman, for the hours you put up with me not being willing to get off the computer. Thanks for all the support over the years, and for buying me my first copy of VB when I was 15, and sorry for all the arguments. Willis McLemore, thanks for supporting me without ever expecting anything from me.

Brent Miller, for helping me really start out on this awesome journey. You helped guide me when I first got started doing WoW addons, and many of the things we talked about helped shape me as a professional coder. Thanks for the first versions of Ace and for shrugging off all that responsibility onto me when you left. Oh, and thanks for listening to me rant.

Jim Whitehead and Matthew Orlando, you have been better co-authors than anyone else can ask for. Thanks for putting up with me while I learned how to do this, and for handling the content that I had no clue about. Sorry again for the times when I got overwhelmed. Thanks to all the editors and support from Wiley for helping me get through this, and for putting up with me when I gave you problems.

PProvost, Ammo, Cladhaire, hyperChipmunk, kergoth, Mikk, Nargiddley, pastamancer, nevcairiel, Tekkub, Tem, vhaar, Wobin and the members of #wowace. Thanks for the ideas, inspiration, strife, and hard work. Thanks for helping WowAce grow to more than a million users and for all the great mods!

Shirik, Tekkub, Wobin, Mentalpower, Esamynn, Cide, Ammo, Nevcairiel, and Iriel (and any I have accidentally forgotten). Thank you for helping so much on the reference. We would never have been done in time without you.

Karen Hobson. You’ve been a friend to me during some of the darkest times in my life, and I'll always treasure your company and support. I don’t think it’d be possible for me to thank you enough.

Aidan McLemore, who still thinks Daddy can do anything. Last, but by no means least, Kristina McLemore. Thanks for believing in me and following me across the country, for always loving me, and for helping me but, most important, for not divorcing me during the production of this book.--Bryan

A special thanks is owed to a group of hard-working members of the user interface community, without whom the reference section of this book would not have been completed. Each of you truly stepped up when we needed your help, and we’re extremely grateful for everything you’ve done for us. Thank you [Ammo], Beladona, Cide, Gazmik, JoshBorke, MentalPower, Nevcairiel, Shirik, Tem, and Wobin for giving us your time, and a little bit of your sanity.

Dan Fernandez, thank you for your work on the World of Warcraft AddOn Studio and your help in writing Chapter 14. We’re hopeful that the software will continue to develop and mature as another tool in the addon author’s toolbox.

Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 4th Edition

Chris and Trish Meyer

Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 4th Edition Chris and Trish Meyer Amazon Price: $39.13
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Total reviews: 15 Average rating: 5.0 of 5

Editorial Review:

Trish and Chris Meyer share fifteen years of real-world film and video production experience inside the critically acclaimed Creating Motion Graphics with After Effects. More than a step-by-step review of the features in After Effects, you will learn how the program thinks so that you can realize your own visions more quickly and efficiently. This full-color book is jammed full of tips, gotchas, and sage advice that will help you survive whatever your next project throws at you.

Creating Motion Graphics 4th Edition has been heavily revised, reuniting the previous two volumes plus adding detailed coverage of new features introduced in After Effects 7 and CS3 Professional to form one massive, essential reference. The enclosed DVD-ROM contains source footage and project files for the numerous exercises which help reinforce each concept. The DVD also includes over 180 pages of additional information, including lengthy Bonus Chapters on
Expressions and Effects.

* Mastering animation through the use of keyframes, motion paths, and the Graph Editor

* Blending imagery using alpha channels, masks, mattes, modes, and stencils

* Building groups and hierarchies through parenting and nested comps

* Extended coverage of type animation, paint tools and 3D space

* Advanced subjects such as keying, motion tracking, expressions, and video issues

* Includes over 180 PDF pages of bonus content on the DVD

* Extensive coverage of the new CS3 features including the Shape and Puppet tools, Brainstorm, per-character 3D text, color management, and more!

ActionScript 3.0 Game Programming University

Gary Rosenzweig

ActionScript 3.0 Game Programming University Gary Rosenzweig Amazon Price: $31.49
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Customer Reviews:
Total reviews: 10 Average rating: 4.5 of 5

A great read for upgrading to AS 3, entertaining too. 4 out of 5 stars.
9 of 9 people found this review helpful.

Lets face it. There are a lot of Actionscript game books out there. This one is good because 1) It is entertaining and readable & 2) It's the first game book I have found that works for the new actionscript 3.0.

The code itself isn't exactly as object oriented as I would like, but thats true of all the other game books out there too. It does have enough object oriented content to show some amazingly different, and simple methods for making game characters, detecting collisions, and managing objects that are possible with actionscript 3.0. I value this book as a 'how to upgrade' from 2.0 to 3.0.

The games themselves are pretty good and there is a nice variety of game styles to appeal to a wide audience. For a basic game programming book, it omits or glosses over a few important topics such as caching vector objects as bitmaps, pseudo 3-D and optimization in general.

All in all, I suggest this book if you are upgrading skills to actionscript 3.0 or want to write flash games. If you get this book, I also recommend Foundation Actionscript 3.0 Animation: Making Things Move! to round out your collection.

Editorial Review:

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.

Learning Autodesk® Maya® 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook

Autodesk Maya Press

Learning Autodesk<sup>®</sup> Maya<sup>®</sup> 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook Autodesk Maya Press Amazon Price: $44.09
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Customer Reviews:
Total reviews: 3 Average rating: 4.5 of 5

great!!! 5 out of 5 stars.
9 of 13 people found this review helpful.

it is a great reference book!! I'm a student at animation major.. this is helping me all the time.. Also you can use this book for learning the software by yourself.. it is explaning and then give you assignments so you can understand the lesson well..

good luck!!

Editorial Review:

Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 I The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types and then make them move with a wide range of animation techniques directly from the makers of Autodesk Maya. You'll learn to make sound decisions from the beginning, to save yourself unnecessary challenges further down the pipeline. You'll learn how to model with polygons, NURBS and Subdivision Surfaces; understand skeletons and joint orientation; work with inverse kinematics, skin your characters; animate a complete scene including props, constraints, and characters; and much more. The bonus DVD includes free models from Turbo Squid, Autodesk Maya reference guides, and scene files to help you breathe life into your creations.

Robin Williams Design Workshop, 2nd Edition

Robin Williams, John Tollett

Robin Williams Design Workshop, 2nd Edition Robin Williams, John Tollett Amazon Price: $26.99
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Customer Reviews:
Total reviews: 35 Average rating: 4.5 of 5

Editorial Review:

If you just stumbled into design, maybe via a hobby that grew into a career, and you want to improve your work without having to enroll in a degree program, this book can bridge some of the gaps in your acumen. Not really a primer on basic facts, Design Workshop is more like a guide to style.

The first chapter quizzes readers on mostly technical, basic details of design (like dpi), all of which can be found in Williams's previous publications (for example, The Non-Designer's Design Book). Readers will be dismayed, possibly annoyed, that the quiz answers are not provided. Even if not knowing the answers means that you need remedial help, it feels like a bit of a tease.

The next chapters show how to use stock images, or your own images, to increase the visual impact of your piece (basically through an increase in contrast). The best part of this section, and the book as a whole, is the "before-and-after" approach in the examples; they're like a series of makeovers. The captions effectively describe what was changed in the image, and how it improved the design.

The book applies a similar set of makeovers to various types of design projects: logos, forms, newsletters, tables of contents, etc. In the final section, seven designers, including coauthor Tollett, break down the process that they went through on a job of their own.

Self-taught graphic designers probably would make the best audience for this book, but designers who are of their own "school of thought" might find fault with some of the tenets that are put forth. Graphic design by nature is a subjective enterprise--at the mercy of "styles." What you get in this book is more of a "desktop-publisher style" (many of the drawings are clip art, for example). There's a lack of sophistication in the design of the book, as well as in the illustrations of posters, letterheads, advertisements, and other applications that are used as examples. On the other hand, this same open, naive look gives the book an inviting appeal, and makes it perhaps a bit less daunting than style guides, such as Robert Bringhurst's The Elements of Typographic Style, that are intended for die-hard professionals. --Angelynn Grant

Topics covered:

Style advice for design projects, including:

  • Logos
  • Business cards and letterhead
  • Invoices and forms
  • Advertising
  • Billboards
  • Web sites
  • Tables of contents and indices
  • Newsletters and brochures
  • Flyers

Game Development Essentials: An Introduction

Jeannie Novak

Game Development Essentials: An Introduction Jeannie Novak Amazon Price: $46.59
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Customer Reviews:
Total reviews: 18 Average rating: 4.5 of 5

Editorial Review:

Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

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