Jeff Heaton
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By: Heaton Research, Inc.
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Customer Reviews:
Total reviews: 2
Average rating: 5.0 of 5
Solid 5 out of 5 stars.
4 of 8 people found this review helpful.
For those or us who like to read. This is a GOOD overview for those who can program to the basics of LSL (Linden Programing). I loved it.
Absolute intro to LLScripts 5 out of 5 stars.
2 of 3 people found this review helpful.
This book is an absolute intro to Linden Scripts. The author uses the classic presentation technique of 1) Tell your audience what you are going to tell them; 2) Tell it to your audience; followed by 3) Tell your audience what you told them. If you have ever had to do a presentation to an audience, you understand what I mean.
If you think you wish to write code in Linden Scripting Language, this book gives you a very clear, easy to grasp understanding of the basic structure of the language, the method of approach to writing code, and simple but easy to follow examples.
The approach in this book may seem a bit too simple to those with extensive programming experience. But, that serves to make it a quick read for you so you can jump right into coding. For those new to programming, the approach in this book is much easier to understand than many "introductions" I've read.
The book will not make you an expert Linden Script programmer. Only practice and experience will do that. But it helps you get into the right frame of mind to understand how to view a coding problem to make it work in-life.
While you can find this information online, the book has one significant advantage. It is written text with an index. You can underline, bookmark, circle, highlight and write margin notes (it even has blank pages for your own notes) and you can use it with no electricity or web connection. That means you can read it in a doctor's waiting room, on the bus, a train, in a car (as a passenger), or in your own "library" (don't ask).
See you inlife.
Editorial Review:
The Linden Scripting Language allows residents of the Second Life World to program the three dimensional objects around them. Without this programming objects built in Second Life are motionless and non-interactive. Adding a script enables an object to interact with the world around it. Second Life scripts allow objects such as cars, planes, amusement park rides, weapons and other entertainment devices to be created. This book teaches the beginning Second Life programmer to make use of the basics of the Linden Scripting Language. Language fundamentals, such as variables, loops, lists, events, functions and state machines are covered. The book then moves to more advanced topics such as user interaction and non-physical movement. Later chapters show how to use the Second Life physics engine to create vehicles.