Game Programming Books - Page 11

MagicBeanDip.com

Page 11 of 130 - Go to page: 6 7 8 9 10 11 12 13 14 15 16 22

Game Programming Gems 7 (Game Programming Gems Series)

Scott Jacobs

Game Programming Gems 7 (Game Programming Gems Series) Scott Jacobs Amazon Price: $44.09
List Price: $69.99
Usually ships in 24 hours
By: Charles River Media
Amazon Marketplace: 33 new & used starting at $35.00

Buy at Amazon.com

Browse similar items by category:
Subjects -> Computers & Internet -> Games & Strategy Guides -> General AAS
Subjects -> Computers & Internet -> Graphic Design -> General
Subjects -> Computers & Internet -> Graphic Design -> General AAS

Customer Reviews:
Total reviews: 1 Average rating: 2.0 of 5

Editorial Review:

Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer’s tool box! Gems 7 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including math and physics, artificial intelligence, audio, and even scripting and data-driven systems, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful.There are gems that contribute directly to a player’s experience of the game, including audio production gems and human-game interactions. Does your development team include a DBA? Inside you’ll find a gem that suggests ways to integrate your object system with a relational database. Recognizing the need for good solutions for managing ever-increasing team sizes and facilitating efficient internal and external communications, there is a networking gem that applies tools to multiplayer development that are common to many network administrators, but may not yet have widespread use in our industry. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Development Essentials: Game Story & Character Development

Marianne Krawczyk, Jeannie Novak

Game Development Essentials: Game Story & Character Development Marianne Krawczyk, Jeannie Novak Amazon Price: $42.18
List Price: $66.95
Usually ships in 24 hours
By: Delmar Cengage Learning
Amazon Marketplace: 14 new & used starting at $39.82

Buy at Amazon.com

Browse similar items by category:
Subjects -> Arts & Photography -> Design & Decorative Arts -> Graphic Design -> Graphic Arts -> General
Subjects -> Arts & Photography -> Design & Decorative Arts -> Graphic Design -> General AAS
Subjects -> Business & Investing -> Job Hunting & Careers -> Guides

Customer Reviews:
Total reviews: 3 Average rating: 4.0 of 5

Excellent game design resource 5 out of 5 stars.
4 of 8 people found this review helpful.

This comprehensive guide is an excellent resource for anyone interested in game design and story writing. It systematically details all of the elements necessary to good storytelling, framing them in the context of various video game genres. The conversational style is engaging and easy to read, with numerous examples illustrating each concept. Review questions and prompts at the end of each chapter provide a variety of opportunities to work with the ideas and put them into practice. This is a must-read for all students of game development and anyone interested in honing their storytelling skills.

Editorial Review:

Game Story & Character Development-the newest installment in Cengage Learning's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game Story & Character Development is an essential guide for game designers, writers, students, and professionals.

50 Fast Final Cut Express Techniques

Tim Meehan

50 Fast Final Cut Express Techniques Tim Meehan Amazon Price: $16.49
List Price: $24.99
Usually ships in 24 hours
By: Wiley
Amazon Marketplace: 42 new & used starting at $10.50

Buy at Amazon.com

Browse similar items by category:
Subjects -> Computers & Internet -> Apple -> Final Cut
Subjects -> Computers & Internet -> Graphic Design -> General
Subjects -> Computers & Internet -> Graphic Design -> General AAS

Customer Reviews:
Total reviews: 5 Average rating: 4.0 of 5

Uncommonly creative! 5 out of 5 stars.
15 of 18 people found this review helpful.

I just love the techniques in Tim Meehan's book. Even though I've used FCP for about a year, I learned more than a few things from these pages. (Fire-breathing dogs, anyone?) And, I've got to say that the author's creativity (some wacky techniques in here) really added to the enjoyment of learning. I just hope the publisher will create a new edition for FCP4.

Editorial Review:

  • Presents 50 fast, easy, and powerful effects that creative professionals and amateurs alike can achieve almost instantly with Apple's hot new Final Cut Express video editing software
  • Proven step-by-step format, lavishly illustrated with "before" and "after" scenes from professional clips
  • Includes masking techniques, creative use of colors and special effects, professional titling and rolling credit techniques, size deceptions, film-grain simulations, and much more
  • Features in-depth discussions of features and techniques that help readers make the necessary adjustments for their own videos
  • Reasonably priced Final Cut Express software is sophisticated enough for the professional, yet basic enough for the editing beginner or hobbyist
  • CD-ROM is packed with all video clips from the book and valuable utilities

Play Between Worlds: Exploring Online Game Culture

T. L. Taylor

Play Between Worlds: Exploring Online Game Culture T. L. Taylor Amazon Price: $19.77
List Price: $29.95
Usually ships in 24 hours
By: The MIT Press
Amazon Marketplace: 29 new & used starting at $14.50

Buy at Amazon.com

Browse similar items by category:
Subjects -> Computers & Internet -> Business & Culture -> Culture
Subjects -> Computers & Internet -> Computer Science -> General
Subjects -> Computers & Internet -> Computer Science -> General AAS

Customer Reviews:
Total reviews: 5 Average rating: 4.0 of 5

Editorial Review:

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online-and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

David H. Eberly

3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) David H. Eberly Amazon Price: $60.76
List Price: $75.95
Usually ships in 24 hours
By: Morgan Kaufmann
Amazon Marketplace: 40 new & used starting at $52.18

Buy at Amazon.com

Browse similar items by category:
Subjects -> Computers & Internet -> Games & Strategy Guides -> General AAS
Subjects -> Computers & Internet -> Graphic Design -> General
Subjects -> Computers & Internet -> Graphic Design -> General AAS

Customer Reviews:
Total reviews: 60 Average rating: 4.0 of 5

Editorial Review:

A major revision of the international bestseller on game programming!

Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled
through techniques such as shader programming, which requires an entirely new thought process of a
programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.

* Revision of the classic work on game engines - the core of any game.
* Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a
real-time rendering system from the lowest-level details all the way to a working game.
* Fully revised and updated in 4 colors, including major new content on shader programming, physics,
and memory management for the next generation game consoles and portables.

Macromedia Fireworks 8: Training from the Source

Patti Schulze

Macromedia Fireworks 8: Training from the Source Patti Schulze Amazon Price: $31.49
List Price: $49.99
Usually ships in 24 hours
By: Macromedia Press
Amazon Marketplace: 59 new & used starting at $19.98

Buy at Amazon.com

Browse similar items by category:
Subjects -> Computers & Internet -> Graphic Design -> General
Subjects -> Computers & Internet -> Graphic Design -> General AAS
Subjects -> Computers & Internet -> Programming -> Game Programming

Customer Reviews:
Total reviews: 13 Average rating: 4.0 of 5

Editorial Review:

If you learn best by doing, and what you’re intent on doing is create stunning Web graphics with Macromedia Fireworks 8, this is the place to turn. The best-selling tutorial book on Fireworks has been completely updated to get you hands-on fast with all of the program’s most important features, including its newest: additional blend modes, support for special characters and AutoShape properties, workflow improvements, and more. Through project-based lessons that equal 16 to 20 hours of instruction, you’ll cover the entire process of creating Web graphics with Fireworks 8—from creating images to optimizing and exporting them. Simple step-by-step instructions, loads of screen shots, and a CD with media files and a trial version of the program will have you creating rollovers, pop-ups, and more in no time. Whether you’re new to the world of Fireworks graphics or a veteran user eager to tap the power of the latest version, you’ll find the trusted, Macromedia-certified instruction you need in these pages.

Visible Signs: An Introduction to Semiotics (Advanced Level)

David Crow

Visible Signs: An Introduction to Semiotics (Advanced Level) David Crow List Price: $39.95
By: AVA Publishing
Amazon Marketplace: 5 new & used starting at $47.29

Buy at Amazon.com

Browse similar items by category:
Subjects -> Arts & Photography -> Design & Decorative Arts -> Graphic Design -> General AAS
Subjects -> Arts & Photography -> History & Criticism -> Criticism
Subjects -> Arts & Photography -> History & Criticism -> General

Customer Reviews:
Total reviews: 2 Average rating: 4.0 of 5

A must have for advertisers and artists 4 out of 5 stars.
1 of 1 people found this review helpful.

If you are into methods of marketing and how symbols and words play on each other then this book is for you. I really enjoyed all the images that came along with each chapter. The book is laid out well, divided clearly with each chapter so that it's easy to follow. Definitely a steal through amazon.

good item for college students 4 out of 5 stars.
0 of 1 people found this review helpful.

Item arived on time. in perfect condition. this item is very useful for students in collages

Editorial Review:

Semiotics—the study of signs and sign systems—has become part of the curriculum of most art schools, and this accessible, visually outstanding introduction strikes the perfect balance between theory and practice. By examining text and image in advertising, as well as “high art” versus “popular culture,” it reveals the difference between signs (such as a word or picture) and signifiers (the concept or object to which it refers).

Introduction to Linden Scripting Language for Second Life

Jeff Heaton

Introduction to Linden Scripting Language for Second Life Jeff Heaton Amazon Price: $22.49
List Price: $24.99
Usually ships in 24 hours
By: Heaton Research, Inc.
Amazon Marketplace: 16 new & used starting at $22.48

Buy at Amazon.com

Browse similar items by category:
Subjects -> Computers & Internet -> Graphic Design -> General
Subjects -> Computers & Internet -> Graphic Design -> General AAS
Subjects -> Computers & Internet -> Programming -> Game Programming

Customer Reviews:
Total reviews: 2 Average rating: 5.0 of 5

Solid 5 out of 5 stars.
4 of 8 people found this review helpful.

For those or us who like to read. This is a GOOD overview for those who can program to the basics of LSL (Linden Programing). I loved it.

Absolute intro to LLScripts 5 out of 5 stars.
2 of 3 people found this review helpful.

This book is an absolute intro to Linden Scripts. The author uses the classic presentation technique of 1) Tell your audience what you are going to tell them; 2) Tell it to your audience; followed by 3) Tell your audience what you told them. If you have ever had to do a presentation to an audience, you understand what I mean.

If you think you wish to write code in Linden Scripting Language, this book gives you a very clear, easy to grasp understanding of the basic structure of the language, the method of approach to writing code, and simple but easy to follow examples.

The approach in this book may seem a bit too simple to those with extensive programming experience. But, that serves to make it a quick read for you so you can jump right into coding. For those new to programming, the approach in this book is much easier to understand than many "introductions" I've read.

The book will not make you an expert Linden Script programmer. Only practice and experience will do that. But it helps you get into the right frame of mind to understand how to view a coding problem to make it work in-life.

While you can find this information online, the book has one significant advantage. It is written text with an index. You can underline, bookmark, circle, highlight and write margin notes (it even has blank pages for your own notes) and you can use it with no electricity or web connection. That means you can read it in a doctor's waiting room, on the bus, a train, in a car (as a passenger), or in your own "library" (don't ask).

See you inlife.

Editorial Review:

The Linden Scripting Language allows residents of the Second Life World to program the three dimensional objects around them. Without this programming objects built in Second Life are motionless and non-interactive. Adding a script enables an object to interact with the world around it. Second Life scripts allow objects such as cars, planes, amusement park rides, weapons and other entertainment devices to be created. This book teaches the beginning Second Life programmer to make use of the basics of the Linden Scripting Language. Language fundamentals, such as variables, loops, lists, events, functions and state machines are covered. The book then moves to more advanced topics such as user interaction and non-physical movement. Later chapters show how to use the Second Life physics engine to create vehicles.

Beginning Java Game Programming Second Edition

Jonathan S. Harbour

Beginning Java Game Programming Second Edition Jonathan S. Harbour Amazon Price: $19.79
List Price: $29.99
Usually ships in 24 hours
By: Course Technology PTR
Amazon Marketplace: 26 new & used starting at $18.72

Buy at Amazon.com

Browse similar items by category:
Subjects -> Computers & Internet -> Computer Science -> Software Engineering -> Information Systems
Subjects -> Computers & Internet -> Graphic Design -> General
Subjects -> Computers & Internet -> Graphic Design -> General AAS

Editorial Review:

Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you’ve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you’ve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You’ll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java’s advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!

The RenderMan Shading Language Guide

Don" Rudy Cortes, Saty Raghavachary

The RenderMan Shading Language Guide Don Amazon Price: $31.49
List Price: $49.99
Usually ships in 24 hours
By: Course Technology PTR
Amazon Marketplace: 33 new & used starting at $24.50

Buy at Amazon.com

Browse similar items by category:
Subjects -> Computers & Internet -> Computer Science -> Systems Analysis & Design
Subjects -> Computers & Internet -> Graphic Design -> Rendering & Ray Tracing
Subjects -> Computers & Internet -> Graphic Design -> General

Customer Reviews:
Total reviews: 8 Average rating: 5.0 of 5

Editorial Review:

Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. "The RenderMan® Shading Language Guide" shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. "The RenderMan Shading Language Guide" presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.

Page 11 of 130 - Go to page: 6 7 8 9 10 11 12 13 14 15 16 22

Return to MagicBeanDip.com

This page was created in 1.4189 seconds.