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Killer Game Programming in Java

Andrew Davison

Killer Game Programming in Java Andrew Davison Amazon Price: $29.67
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By: O'Reilly Media, Inc.
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Subjects -> Computers & Internet -> Graphic Design -> 3D Graphics

Customer Reviews:
Total reviews: 19 Average rating: 4.5 of 5

Editorial Review:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

"Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming)

Alexandre Santos Lobao, Bruno Pereira Evangelista, José Antonio Leal de Farias

Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming) Alexandre Santos Lobao, Bruno Pereira Evangelista, José Antonio Leal de Farias Amazon Price: $26.39
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By: Apress
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Customer Reviews:
Total reviews: 12 Average rating: 3.5 of 5

Editorial Review:

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!

The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you’ll learn

  • Game Planning and Programming Basics
  • 2-D Graphics, Audio, and Input Basics
  • Creating Your First 2-D Game
  • Improving Your First 2-D Game
  • Basics of Game Networking
  • Rock Rain Live!
  • 3-D Game Programming Basics
  • Rendering Pipeline, Shaders, and Effects
  • Lights, Camera, Transformations!
  • Generating a Terrain
  • Skeletal Animation
  • Creating a Third-Person Shooter Game

Who is this book for?

Anyone approaching XNA programming for the Xbox 360 for the first time

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional”. You’ll start your journey by seeing what you need to knowbut without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Christer Ericson

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) Christer Ericson Amazon Price: $77.37
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By: Morgan Kaufmann
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Customer Reviews:
Total reviews: 13 Average rating: 4.5 of 5

Editorial Review:

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.

Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

*Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more.
*Describes tested, real-world methods, liberally illustrated by C & C++ code.
*Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature.

Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)

Frank D. Luna

Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library) Frank D. Luna Amazon Price: $32.97
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Customer Reviews:
Total reviews: 2 Average rating: 4.5 of 5

Editorial Review:

Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who are completely new to Direct3D and game programming, 3D programmers experienced with an API other than Direct3D (e.g., OpenGL), and programmers experienced with previous versions of Direct3D wishing to learn the latest version--Direct3D 10.

Beginning Flash Game Programming For Dummies

Andy Harris

Beginning Flash Game Programming For Dummies Andy Harris Amazon Price: $16.49
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By: For Dummies
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Customer Reviews:
Total reviews: 18 Average rating: 4.0 of 5

Horribly Outdated 1 out of 5 stars.
2 of 2 people found this review helpful.

This book teaches you how to program games using Flash MX 2004. Unfortunately, that product is no longer available and hasn't been for quite some time. Newer flash programming environments are very different, so many of the samples and techniques in this book will be useless unless you already have Flash MX 2004.

Editorial Review:

You can start game programming in a flash

Here's how to create five different cool games - no experience necessary!

Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.

Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen

Adobe InDesign CS2 Bible

Galen Gruman

Adobe InDesign CS2 Bible Galen  Gruman Amazon Price: $32.29
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By: Visual
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Customer Reviews:
Total reviews: 14 Average rating: 4.0 of 5

Editorial Review:

If InDesign CS2 can do it, you can do it too ...

Here's everything you need to make the most of the software that's fast becoming the dominant professional tool. Take advantage of dynamic spell-checking, or create anchored objects that follow the text referring to them. Learn new object styles that let you easily apply consistent formatting and easily repeat transformations. Whether you're producing an ad campaign, a magazine, or an interactive PDF file, this comprehensive reference takes you step by step through the processes and techniques you need to create stunning layout projects.

Inside, you'll find complete coverage of InDesign CS2

  • Enjoy enhanced integration with Adobe® Photoshop®, Illustrator®, and Acrobat®
  • Quickly apply formatting to almost any object with new object styles
  • Improve text handling with automatic bulleted or numbered lists, intelligent paragraph alignment, customizable Word import, and footnoting
  • Customize InDesign with keyboard shortcuts, workspace arrangements, and other saved presets
  • Easily switch presets in multi-user environments
  • Use nested styles to apply multiple levels of formatting to text
  • Create custom colors and duotone effects
  • Learn how to make the switch from QuarkXPress® and PageMaker® painlessly
  • Simplify workgroup operations with the InCopy® add-on

Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional)

Will McGugan

Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional) Will McGugan Amazon Price: $26.39
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By: Apress
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Customer Reviews:
Total reviews: 11 Average rating: 4.0 of 5

Editorial Review:

Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you’ve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you’ve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you’ll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.

  • Learn how to create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
  • Learn about coding gaming preferences, sound, visual effects, and joystick/keyboard interaction.
  • Discover the concepts that are crucial to success in todays gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.

What you’ll learn

  • Take advantage of Python and the Pygame library to build compelling cross-platform games.
  • Learn to best use these technologies to turn your dream game into reality.
  • Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard.
  • Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other.
  • Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product.
  • Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.

Who is this book for?

This book has been written for any budding games developer. While knowledge of the Python language helps, it isn’t required. To help new programmers along, two early chapters are devoted to an overview of Python.

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know, but without needless theory and filler. You’ll build your skill set by learning how to put together real-world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there. It is your trusted guide through unfamiliar territory!

Robin Williams Design Workshop, 2nd Edition

Robin Williams, John Tollett

Robin Williams Design Workshop, 2nd Edition Robin Williams, John Tollett Amazon Price: $31.49
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By: Peachpit Press
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Customer Reviews:
Total reviews: 36 Average rating: 4.5 of 5

Editorial Review:

Learn design theory and practical know-how from the award-winning author/design team, Robin Williams and John Tollett! Robin Williams introduced design and typographic principles to legions of readers with her best-selling Non-Designer's book series. Now she and designer/co-author John Tollett take you to the next level of creative design with practical advice and lessons in composition, visual impact, and design challenges.

Presented in Robin and John's signature style—writing that is so crystal clear, it's accessible to absolutely anyone—and illustrated with hundreds of full-color design examples, the ideas in this book tackle design theory, visual puns, and layout and graphics strategies for real-world projects. Developing designers will appreciate the authors' imaginative approach and well-chosen examples.
  • Discover practical and effective design principles and concepts—and how to apply them to virtually any project.
  • Learn why some designs are attention-getting and others are not.
  • Learn how to choose just the right look—corporate or casual, classic or trendy—for specific types of projects, such as business cards, letterhead and envelopes, newsletters and brochures, logos, advertising, and more.
  • Test your design acumen by comparing before-and-after examples.
  • Find a wealth of inspiration for your own design projects.
  • Gain insight into the design process by studying the work of guest designers, who offer their personal commentary and insights.

Defensive Design for the Web: How to improve error messages, help, forms, and other crisis points (VOICES)

37signals

Defensive Design for the Web: How to improve error messages, help, forms, and other crisis points (VOICES) 37signals Amazon Price: $19.79
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Customer Reviews:
Total reviews: 36 Average rating: 3.5 of 5

Editorial Review:

Let's admit it: Things will go wrong online. No matter how carefully you design a site, no matter how much testing you do, customers still encounter problems. So how do you handle these inevitable breakdowns? With defensive design. In this book, the experts at 37signals (whose clients include Microsoft, Qwest, Monster.com, and Clear Channel) will show you how.

Defensive design is like defensive driving brought to the Web. The same way drivers must always be on the lookout for slick roads, reckless drivers, and other dangerous scenarios, site builders must constantly search for trouble spots that cause visitors confusion and frustration. Good site defense can make or break the customer experience.

In these pages, you'll see hundreds of real-world examples from companies like Amazon, Google, and Yahoo that show the right (and wrong) ways to get defensive. You'll learn 40 guidelines to prevent errors and rescue customers if a breakdown occurs. You'll also explore how to evaluate your own site's defensive design and improve it over the long term.

This book is a must read for designers, programmers, copywriters, and any other site decision-makers who want to increase usability and customer satisfaction.

Beginning OpenGL Game Programming (Game Development Series)

Dave Astle, Kevin Hawkins

Beginning OpenGL Game Programming (Game Development Series) Dave Astle, Kevin Hawkins Amazon Price: $19.79
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Customer Reviews:
Total reviews: 22 Average rating: 4.0 of 5

Get up and running in a few days 5 out of 5 stars.
0 of 0 people found this review helpful.

If you need to get 3D graphics into your application OpenGL is a wonderful alternative. If you want to get up to speed with OpenGL this book is one of the best alternatives.
It's good to know a little about 3D math, and have a familiarity with terms like unit vector, transformation, and dot product, but it's definitely not necessary.

I'd recommend this to anyone.

Good Introduction to OpenGL - but what about Games? 3 out of 5 stars.
0 of 0 people found this review helpful.

This book is a good introductory book, but it should have probably been called "Beginning OpenGL". The Gaming part is mentioned only briefly, and for any detail you'll have to go to what's on the CD. The CD literally makes this a decent book to buy; without the CD the OpenGL Red Book is probably money better spent. The other fault of this book is that the images are sub-par; it looks like the authors themselves did the images instead of a professional graphics house.

Editorial Review:

Beginning OpenGL Game Programming provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. You will learn how to apply these elements to games. The material is designed to be completely accessible to beginners, with complete but concise coverage to ensure the highest value.

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