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Adobe Camera Raw for Digital Photographers Only (For Only)

Rob Sheppard

Adobe Camera Raw for Digital Photographers Only (For Only) Rob Sheppard Amazon Price: $26.39
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By: Visual
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Subjects -> Arts & Photography -> Photography -> Digital Photography
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Subjects -> Arts & Photography -> Photography -> General AAS

Customer Reviews:
Total reviews: 29 Average rating: 4.5 of 5

Editorial Review:

Finally-a book that never forgets photography is an art form

Sure, the technology matters. But you're a photographer first. If the technology doesn't enhance the art, what's the point? Rob Sheppard knows what you want to know about using Adobe Camera Raw in Photoshop(r) CS and CS2, because he uses it in creating his own highly acclaimed photographs. In this book, he shares the information you need in a language and context you understand, illustrated in full color with his own images.
* Understand what Raw is and know when to shoot Raw and when to shoot JPEG
* See the benefits of higher bit depth when processing a photo
* Demystify the different Raw formats
* Discover what Raw can fix, and what it can't
* Learn to read a histogram and use it to improve tonality and contrast
* Follow a step-by-step outline to develop an efficient Camera Raw workflow
* See how double processing can actually save you time and frustration
* Learn to achieve maximum quality when processing Raw images

Photoshop CS4: The Missing Manual

Lesa Snider King

Photoshop CS4: The Missing Manual Lesa Snider King Amazon Price: $31.49
List Price: $49.99
Not yet published
By: Pogue Press

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Editorial Review:

Photoshop is the world's most widely used photo-editing and graphics program. But with all its fantastic new features and options, the CS4 version can bewilder even the most seasoned professional. That's where Photoshop CS4: The Missing Manual comes in: packed with tips, tricks, and lots of practical advice, this visually rich four-color guidebook teaches you everything you need to know to edit photos and create beautiful documents in Photoshop.

Whether you're an absolute beginner or a power user ready to try some advanced techniques, author and graphics pro Lesa Snider King offers crystal-clear, jargon-free instructions to help you take advantage of these powerful tools -- not only how they work, but when you should use them. You'll quickly get up to speed on new CS4 features such as:
  • Photoshop's completely revamped workspace
  • Smoother image display and quick zoom, including the new pixel grid view
  • New Masks and Adjustments panels
  • The Vibrance adjustment layer
  • Hand-painting adjustments and using graduated filters in Camera Raw
  • Enhanced Adobe Bridge

And much more. You'll also find out which features work well, and which aren't worth your time. Written with the clarity, humor, and objective scrutiny that are hallmarks of the Missing Manual series, Photoshop CS4: The Missing Manual is the friendly, thorough resource you need. Why settle for anything less?

Persuasive Games: The Expressive Power of Videogames

Ian Bogost

Persuasive Games: The Expressive Power of Videogames Ian Bogost Amazon Price: $29.60
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By: The MIT Press
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Customer Reviews:
Total reviews: 4 Average rating: 4.5 of 5

Editorial Review:

Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.

Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change those positions, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. Bogost is both an academic researcher and a videogame designer, and Persuasive Games reflects both theoretical and game-design goals.

50 Fast Final Cut Express Techniques

Tim Meehan

50 Fast Final Cut Express Techniques Tim Meehan Amazon Price: $16.49
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By: Wiley
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Customer Reviews:
Total reviews: 5 Average rating: 4.0 of 5

Uncommonly creative! 5 out of 5 stars.
15 of 18 people found this review helpful.

I just love the techniques in Tim Meehan's book. Even though I've used FCP for about a year, I learned more than a few things from these pages. (Fire-breathing dogs, anyone?) And, I've got to say that the author's creativity (some wacky techniques in here) really added to the enjoyment of learning. I just hope the publisher will create a new edition for FCP4.

Editorial Review:

  • Presents 50 fast, easy, and powerful effects that creative professionals and amateurs alike can achieve almost instantly with Apple's hot new Final Cut Express video editing software
  • Proven step-by-step format, lavishly illustrated with "before" and "after" scenes from professional clips
  • Includes masking techniques, creative use of colors and special effects, professional titling and rolling credit techniques, size deceptions, film-grain simulations, and much more
  • Features in-depth discussions of features and techniques that help readers make the necessary adjustments for their own videos
  • Reasonably priced Final Cut Express software is sophisticated enough for the professional, yet basic enough for the editing beginner or hobbyist
  • CD-ROM is packed with all video clips from the book and valuable utilities

DV Filmmaking: From Start to Finish (O'Reilly Digital Studio)

Ian Aronson

DV Filmmaking: From Start to Finish (O'Reilly Digital Studio) Ian Aronson Amazon Price: $26.37
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By: O'Reilly Media, Inc.
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Customer Reviews:
Total reviews: 16 Average rating: 4.5 of 5

Editorial Review:

Thanks to the digital revolution, film artists now have a spectacular array of powerful, new, inexpensive tools for creative expression through digital film. The once powerful studios can no longer stifle an artist's creativity. With the power of the Internet, film artists are finding once unimaginable ways to distribute their creations worldwide.

DV Filmmaking: From Start to Finish covers all aspects of the new digital video frontier, for amateurs and professionals alike--from the nuts and bolts of timecode and aspect ratio; to framing, lighting, and sound recording; as well as editing, special effects creation, and distribution.

The book is written for filmmakers at varying experience levels--taking an integrated approach to media production, and emphasizing the ways different aspects of the process work together to create a vital work of digital art:

  • Hands-on detailed examination of the artistic aspects of film and video production
  • Extensive examples use comprehensive step-by-step exercises for advanced editing techniques
  • Scenes from successful films illustrate techniques used by professionals
  • Includes a collection of professionally shot video clips, so the user can read and follow along with sets of structured exercises
  • Develops a highly refined repertoire of advanced skills in editing, effects creation, title design, and more
  • Inspires advanced readers to work with the included clips on their own and experiment with new ideas
  • Written for both Mac and PC users and covers advanced uses of both Final Cut Pro and Adobe After Effects

Written in an engaging, accessible style, DV Filmmaking provides a solid foundation of tremendous value to a beginner, while addressing the fine points of filmmaking with a level of sophistication, detail, and insight that even the most worldly director or educator can appreciate. The author draws upon his years of experience teaching at the college and graduate level, his extensive professional background as a media producer, and his unmistakable love of cinema to create a text that's not only easy to learn from, but also fun to read.

XNA Game Studio Express: Developing Games for Windows and the Xbox 360

Joseph B Hall

XNA Game Studio Express: Developing Games for Windows and the Xbox 360 Joseph B Hall Amazon Price: $31.49
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By: Course Technology PTR
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Subjects -> Children's Books -> Computers
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Customer Reviews:
Total reviews: 11 Average rating: 4.5 of 5

Editorial Review:

XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.

OpenGL ES Game Development (Game Development Series)

Dave Astle, Dave Durnil

OpenGL ES Game Development (Game Development Series) Dave Astle, Dave Durnil Amazon Price: $23.09
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By: Course Technology PTR
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Customer Reviews:
Total reviews: 4 Average rating: 3.0 of 5

Hastily put together piece of junk 1 out of 5 stars.
14 of 28 people found this review helpful.

I was pleasantly surprised to see a book on OpenGL ES already in commerce after such a short time from the birth of the specification and first implementation. Indeed this book, as said in its preface, came out in "cell-phone time", (that is, very quick) but unfortunately also in "cell-phone-quality" (that is, very poor). It is an incoherent puzzle containing disparate info about EGL, some basic considerations about OpenGL ES functionality, audio for mobile devices, fixed point math and advertising for a few commercial game engines. If you think that looking hard enough you will find at least some info on how to choose and configure your development environment, to see working code for some basic functionality and maybe a little game.. well you are sadly mistaken. Another "book" hastily put together to make a few extra bucks at the expense of the unsuspecting reader. Buy only if love rough toilet paper.

Editorial Review:

"OpenGL ES Game Development" offers an in-depth look into the OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It covers OpenGL ES, EGL, game development, and platforms that are currently available. It also covers the problems involved in mobile game development with OpenGL ES and includes an overview of fixed point math and other areas of cell phone limitations that must be considered before creating mobile games. You’ll walk through the steps required to develop a game on mobile platforms and the process involved with distributing your game via carriers.

Covers the most up to date information available for mobile game programming.

Covers game development on multiple mobile platforms.

Opens the world of cell phone mobile gaming using OpenGL-ES to the masses.

Illustrator CS for Dummies

Ted Alspach

Illustrator CS for Dummies Ted Alspach Amazon Price: $16.49
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By: For Dummies
Amazon Marketplace: 33 new & used starting at $13.42

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Customer Reviews:
Total reviews: 15 Average rating: 3.5 of 5

Good Book Illustrator CS for Dummies 4 out of 5 stars.
5 of 5 people found this review helpful.

I have found that this book is a great place for a beginner or someone trying to improve on their graphic abilities to start. This book can be a very good tool to help review and remind you of some thing that my have slipped your mind. If you need to rate this book on the 5 star scale then I would give it a 4 �. The reason it fails for the full 5 stars is that it only had a few full color pages(16) and in some small areas, it is hard to find some things it asked you to process. You have to changed a few things (setup view), then they are where they say they are. One more little bit of info, if you are looking to buy this software and use this book, buy the book only and download the try me version of the "Illustrator CS". This way if you don't like the software then your only out the cost of the book.



Wil Bailey

LaGrange, GA
WGCFUG.org

Editorial Review:

Includes companion Web site with bonus chapters and more!

Here’s how to make friends with the top graphics software for both Mac® and Windows®

So you thought Illustrator should really be called "Intimidator"? Not so! Let this book draw you a map through the jungle of pages, paths, pixels, and Pen tools, and before you know it, you’ll have your creations in print, on the Web, or even on a PDA. Then, just smile mysteriously when folks say "Wow!"

The Dummies Way

  • Explanations in plain English
  • "Get in, get out" information
  • Icons and other navigational aids
  • Tear-out cheat sheet
  • Top ten lists
  • A dash of humor and fun

Physics for Game Developers

David Bourg

Physics for Game Developers David Bourg Amazon Price: $26.37
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By: O'Reilly Media, Inc.
Amazon Marketplace: 38 new & used starting at $5.53

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Subjects -> Computers & Internet -> Microsoft -> Operating Systems -> Windows - General

Customer Reviews:
Total reviews: 27 Average rating: 4.0 of 5

Editorial Review:

Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for enriching games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Although you don't need to be a physics expert to understand Physics for Game Developers, the author does assume you have a basic college-level understanding of classical physics. It should also be noted that the examples are written in standard C and use Windows API functions.

Programming Video Games for the Evil Genius

Ian Cinnamon

Programming Video Games for the Evil Genius Ian Cinnamon Amazon Price: $16.47
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By: McGraw-Hill/TAB Electronics
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Customer Reviews:
Total reviews: 23 Average rating: 4.5 of 5

Editorial Review:

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!

In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.

  • Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
  • Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
  • An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
  • Removes the frustration-factor-all the parts you need are listed, along with sources

Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:

  • Radical Racing
  • Screen Skier
  • Whack an Evil Genius
  • Tic-Tac-Toe Boxing
  • Snake Pit
  • Space Destroyers
  • Bomb Diffuser
  • Trapper
  • Oiram
  • Java Man
  • Memory
  • Ian Says

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