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Balance of Trade (A Liaden Universe Novel)

Sharon Lee, Steve Miller

Balance of Trade (A Liaden Universe Novel) Sharon Lee, Steve Miller Amazon Price: $13.22
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Customer Reviews:
Total reviews: 35 Average rating: 4.5 of 5

Ah! the Pleasures of the Liaden Universe 4 out of 5 stars.
5 of 5 people found this review helpful.

One of the best ways to help a reader understand a strange culture is to plunk an outsider down in the middle of it and observe what happens. In Balance of Trade, Sharon Lee and Steve Miller put Assistant Trader Jethri Gobelyn, the youngest member of the crew of a Terran trade ship, right in the middle of Liaden culture by apprenticing him to Master Trader ven'Deelin.

Suddenly he is plunged into a totally new world where an incorrect bow can cause extreme offense. Jethri has always been fascinated by Liaden culture, however, and takes to his new world with alacrity.

While Jethri is an interesting character, the book at times seems to lose focus, and there are some things that are just never really explained to satisfaction. Why does Jethri's birth mother hate him so much? What on earth is that business at the end regarding the salvage cargo about? I feel as though I caught about two thirds of what was actually going on, the rest was much too obscure. Jethri, himself, did not completely understand the events that unfolded around him and, I must confess, neither did I.

However, the plot and characters are compelling enough to make this a very fun read. Young Jethri is a well drawn character and I'd like to see more of him.

Editorial Review:

Assistant Trader Jethri Gobelyn was an honest, hardworking young man who knew a lot about living onboard his family's space-going trade ship; something about trade, finance, and risk-taking; and a little bit about Liadens. It was, oddly enough, the little bit he knew about Liadens that seemed like it might be enough to make his family's fortune, and his own, too. In short order, however, Jethri Gobelyn was about to find out a lot more about Liadens... like how far they might go to protect their name and reputation. Like the myriad of things one might say-intentionally or not-with a single bow. Like what it would take to make a Liaden trade-ship crew trash a bar. Like how hard it is to say "I'm sorry!" in Liaden. Pretty soon it was clear that as little as he knew about Liadens, he knew far less about himself. With his very existence a threat to the balance of trade, Jethri Gobelyn needed to learn fast, or else help destroy all he held dear.

Ultimate Alien Anthology (Star Wars Roleplaying Game)

Eric Cagle, Michael Mikaelian, Steve Miller, Owen K. C. Stephens

Ultimate Alien Anthology (Star Wars Roleplaying Game) Eric Cagle, Michael Mikaelian, Steve Miller, Owen K. C. Stephens List Price: $34.95
By: Wizards of the Coast
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Customer Reviews:
Total reviews: 12 Average rating: 4.5 of 5

Excelent book for any fan of Star Wars. 4 out of 5 stars.
3 of 4 people found this review helpful.

Now, I don't play the card game, but I was amazed at how many races of aliens were actually in Star Wars! There is in-depth information on all of the races including home planet, culture, and fighting abilities. This is a must for anyone. The ONLY reason I gave this book a 4 was because a few races are missing. For example the Selkath. Still, buy this book

Editorial Review:

Every Star System Has Its Heroes.

From the Outer Rim to the Galactic Core, countless different species populate the galaxy. While most members of each of these alien races share similar characteristics, among every species--from Geonosians and Jawas to Clawdites and Krish--great heroes and despicable villains can be found.

This sourcebook features:
• Descriptions of 180 alien species, including those from Episode II: Attack of the Clones.
• New prestige classes, including the Aerobat, the Changeling, and the Findsman.
• Species-specific gear and weapons, including Nagai electromesh armor, the Cerean meditation crystal, and the Kerestian darkstick.

To use this sourcebook, you also need the Star Wars Roleplaying Game Revised Core Rulebook.

Scout's Progress

Sharon Lee, Steve Miller

Scout's Progress Sharon Lee, Steve Miller Amazon Price: $6.99
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Customer Reviews:
Total reviews: 16 Average rating: 4.5 of 5

Absolutely Wonderful - I Loved It! 5 out of 5 stars.
3 of 5 people found this review helpful.

Aelliana Caylon learned the hard way that she was powerless in her Clan. At first, she tried to defy her brother, Van Eld, when he attempted to exercise his authority over her as the next Delm, but after her first and only contract marriage to Van Eld's abusive friend, Aelliana no longer rebelled. She learned to feign meekness and remain quiet except when she was teaching her advanced math class to the irrepressible pilots in training at the academy. She had value at the university and was readily acknowledged as one of the most brilliant mathematicians of her day. When one of her pilot students convinced her to play a game of chance at a new gaming palace, Aelliana used her math skills to beat the cardshark and found herself the proud owner of a ship - and her chance to leave Liaden forever...

But before Aelliana could leave Liaden, she had to get her pilot's license. Luckily, she was docked at Binjali's, where the pilots were irreverent and surprising, but genuinely friendly. Before she knew it, Aelliana found herself adopted in to a kind of family where her skills were valued and her opinion was asked. She quickly found herself looking forward to her lessons with Master Pilot Daav, who challenged her to become more and to take risks. What she did not know was that her quirky co-pilot was in fact Daav yos'Phelium, the Delm of Korval and arguably the most powerful man on the planet. She also did not know that Daav was in negotiations for a contract marriage or she never would have let herself fall in love with him....

Scout's Progress is the second book in the Liaden series after Local Custom, where we are first introduced to Daav. It was written after books 3-5, however, so most call it a prequel. I found this book to be just as well written and intriguing as Local Custom. I think that the Liaden universe is fascinating and every time I get my hands on one of the books, I am riveted and cannot stop reading until I am finished. All of the characters are interesting with quirks and strengths and weaknesses. I particularly enjoyed Daav's weird sense of humor and how he likes to play the game of life on Liaden. There are some who say that this is simply a romance with science fiction trappings and I would agree that the romance is very important to the plot, but I would also say that it is the characters and the world building that keep me reading, not the romance, although I enjoyed that as well. If you enjoy science fiction or space opera and have not yet read this wonderful series than you are in for a real treat! I cannot recommend this series highly enough!

Editorial Review:

The second novel of the Liaden Universe-the story of a young girl who has won a starship, but now must learn to fly if she is to escape her dastardly brother.

Carpe Diem

Sharon Lee, Steve Miller

Carpe Diem Sharon Lee, Steve Miller List Price: $6.99
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Customer Reviews:
Total reviews: 17 Average rating: 4.5 of 5

Absolutely Wonderful - I Loved It! 5 out of 5 stars.
3 of 3 people found this review helpful.

Val Con yos'Phelium, future Delm of Clan Korval, Second Speaker to the House and former Agent of Change for the Department of the Interior and his lifemate, Miri Robertson, a former mercenary and bodyguard, were ordered not to be harmed by the Juntavas syndicate. However, personal interpretation of 'not be harmed' left Val Con and Miri on a broken-down spaceship in the middle of nowhere with the enemy Yxtrang ready to kill them for the hunk of junk they were sitting in. However, Val Con and Miri managed to rig something together and 'jumped' to one of the nearest planets - a backwater world named Vandar.

Vandar had no contact with the outside universe and didn't even know that other cultures existed. With no spaceships and no radio comm that they could use, Val Con and Miri tried to resign themselves to a long stay and set about learning the culture and the language. Meanwhile, Shan yos'Galan, Val Con's brother and his lifemate, Priscilla, began searching the galaxy for him, as did Edger and Sheather, Val Con's Clutch brothers. Back on Liad, Nova yos'Galan, Val Con's sister, had translated a cryptic message from Val Con that, while ensuring the Clan of the heir's survival, told them precious little else. But she did discover that the Department of the Interior, a department that seemed shrouded in mystery and determined to conquer the planet of Liad and from there, the universe, was also looking for Val Con. The more she investigated, the more interested the Department became in Clan Korval...until Nova was forced to call Plan B - retreat strategically, trust no one, prepare for all out war....

Carpe Diem is the 5th book in the Liaden series if you read them chronologically, which I recommend. As with the other books, I simply loved Lee & Miller's characters and world building. They spend time on the details and it shows that they have carefully thought out and executed another masterpiece. I really feel as if I know the Korval family and am taking a remedial course on Liaden etiquette, these books are that well written! If you enjoy any kind of science fiction or space opera then this book has something for you - great characters, lots of action, enemies on all sides, high tech battle sequences, romance, family relations, honor, and much, much more! You can read this book as a stand-alone novel, but I would not recommend it as you will miss a lot of background and spend the first part of the book just trying to keep track of who everyone is. Also, you definitely should not miss out on any book in the wonderful Liaden universe - all of them are very highly recommended!

Editorial Review:

On the run from interplanetary assassins, covert operative Val Con yos'Phelium and former mercenary sergeant Miri Robertson end up stranded on a distant planet-with no rescue in sight.

Ultimate Adversaries (Star Wars Roleplaying Game: Rules Supplements)

Eric Cagle, Michelle Lyons, Michael Mikaelian, Steve Miller, Owen K. C. Stephens, Wil Upchurch

Ultimate Adversaries (Star Wars Roleplaying Game: Rules Supplements) Eric Cagle, Michelle Lyons, Michael Mikaelian, Steve Miller, Owen K. C. Stephens, Wil Upchurch Amazon Price: $19.77
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Customer Reviews:
Total reviews: 1 Average rating: 4.0 of 5

Rounding out the GM's toolbox 4 out of 5 stars.
25 of 26 people found this review helpful.

Ultimate Adversaries is primarily a tool for the Gamemaster. I also like to think of it as the companion piece to the Galactic Campaign Guide. Where the latter book focused on the planning and development side of running a campaign, Ultimate Adversaries gives the GM a variety of the actual villains and creatures that might inhabit the setting.

Chapter One: Villains begins with detailed descriptions of 47 non-player characters. While we have received large numbers of NPCs from other sourcebooks before, the ones presented here are considerably more detailed. Each character has a picture, and in addition to the usual background and basic description, each NPC profile also lists goals, preferred tactics, and roleplaying tips. Also included are notes on how the GM can transplant the NPC into each of the main eras. These characters run the entire range from troublemaking dilettantes to psychotic bounty hunters and desperate con artists. Levels are from 2 to 15 (challenge code B to G), with most falling around level 6 or 7. This is a tough crowd, but only a few of them actually fall into the high-level supervillain category. Some of the characters aren't even bad people, but each NPC's unique motivation and personality sets the stage for opposition to the heroes. Though there are a few clichés, it is the extensive setup for each character which earns the title "Ultimate" and which should be most helpful in providing memorable encounters.

Because each character is completely ready-made, the GM can easily take whichever NPC he likes and insert it directly into his campaign with minimum preparation. Some GMs won't like that method, preferring instead to create everything from scratch. Not everyone has the time or ability to do that though. For the GMs who fall into that category, this section is a boon.

Chapter One also includes a brief section on ready-made generic organizations, including mercenary companies, crime syndicates, and resistance movements. By selecting from a broadly similar type, this allows the GM to introduce encounters with a new organization while eliminating most of the paperwork.

Chapter Two: Creatures is by far the largest section of the book. Basically, this is the Monster Manual for Star Wars. Over 80 creatures are presented, from the mighty Krayt Dragon to the tiny Voorpak. Most of this is new material, but a number of creatures from earlier sources like the Alien Anthology and NJO Sourcebook make revised appearances. Every creature has a full description and labeled picture. Challenge codes range from A to H, with the majority around a rating of D. Also included are a number of new templates, including Enlarged, Shaped, and Sithspawned. With so many options a GM should have no problem giving his players plenty of creatures to fight.

Chapter Three: Droids briefly describes 8 new droids as well as 3 Separatist droid vehicles, including the Hailfire Droid. Also included at long last is a table of specific traits which may be applied to any droid produced by one of the 22 major droid manufacturers.

Finally, the Appendix lists new combat techniques, weapons, armor, equipment (including several pieces of droid-specific equipment), one new vehicle, and two new starships. Also included is a reprint of the Transfer Essence force skill, reprints of the feats Multidexterity, Multiweapon Fighting, and Sith Sorcery, and a table listing all opponents in the book by challenge code.

As a side note, Ultimate Adversaries is probably the best-looking, most well-organized, and error-free Star Wars RPG product yet. The artwork is truly top-notch, particularly the character portraits. The layout is tasteful and information is easy to locate. Furthermore after a few readings I saw a mere handful of typos.

My single complaint is that there could have been a greater variety of high-level villains and creatures. This could have been easily accomplished by eliminating some of the content reprinted from other sources.

Overall, Ultimate Adversaries performs exactly as advertised. It has the potential to be an extremely helpful tool for a new or moderately experienced GM due to the prepackaged nature of some of its material, but veteran GM's may be turned off for the same reason. However in my opinion even veterans should consider it for the Creature section as well as its general wealth of ideas. The casual player could certainly use the book as a spur for new ideas too, but this is not advised if your GM plans on using it himself! Ordinarily I would give Ultimate Adversaries a 5, but because it is directed at a limited audience, I am instead giving it a very strong 4.

Editorial Review:

You will never find a more wretched hive of scum and villainy.

Watch your step -- inside this book, you’ll encounter a fully illustrated menagerie of foes to pit against the heroes of the galaxy. Discover nefarious characters, fearsome creatures, lethal droids, and diabolical organizations, any of which could become a true nemesis in your campaign.

This sourcebook features:

- Over 30 pregenerated villains, both new and noteworthy, including Bossk the Trandoshan bounty hunter and C-3PX the assassin droid
- More than 75 alien creatures, many of which first appeared in the Ultimate Alien Anthology but have been updated for the revised rules
- New creature templates, including templates for creating Yuuzhan Vong-shaped creatures and Sithspawned creatures
- 11 types of droids, including droids from Episode II: Attack of the Clones

Die, Vecna, Die! (Dungeons & Dragons)

Steve Miller, Bruce R. Cordell

Die, Vecna, Die! (Dungeons & Dragons) Steve Miller, Bruce R. Cordell List Price: $24.95
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Customer Reviews:
Total reviews: 9 Average rating: 5.0 of 5

Great Adventure but Deadly 5 out of 5 stars.
11 of 11 people found this review helpful.

Ah Yes! I've been intrigued by vecna ever since first reading about his infamous artifacts some 2 decades ago. and now TSR has kindly put out the ultimate Vecna adventure in a supermodule format similiar to the first edition: Temple of Elemental Evil, Desert of Desolation, etc... Within this adventure lies the ambition of two evil demigods seeking to attain full ascension to godhood by absorbing the powers of the other. Iuz the Old enters the demiplane of dread to destroy Vecna, yet unknowingly Iuz is but one pawn of many in a plan which Vecna initiated aeons ago. For Vecna not only plots to attain full godhood, but become the ultimate god by challenging the Lady of Pain herself, destroying the known multiverse, and then recreating it in his own image. There have been some questionables raised concerning this module ie..How can Vecna escape the demiplane of dread, or How can Vecna enter Sigil. Just note that the reasons are fully explained within the module if you read it. An excellant adventure, and no matter the final outcome--the worlds will never again be the same. This fantastic module is for levels 10-13. I give it 5 stars but I must warn you. This module is a killer! Players BEWARE.

Editorial Review:

In the Die Vecna Die! adventure, fans can match wits with one of the most powerful villains ever created for the Dungeons & Dragons(r) game. Loyal Dungeons & Dragons players will be thrilled at the chance for their heroes to face-and possibly vanquish-the all-powerful Vecna. In the process, D&D(r) players will get to use the most famous artifacts ever created for the D&D game- the Hand and Eye of Vecna-while traveling from Greyhawk(r) to Ravenloft(r) to the planar city of Sigil.

Crystal Dragon: Book Two of the Great Migration Duology (Bk. 2)

Sharon Lee, Steve Miller

Crystal Dragon: Book Two of the Great Migration Duology (Bk. 2) Sharon Lee, Steve Miller Amazon Price: $11.53
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Customer Reviews:
Total reviews: 3 Average rating: 3.5 of 5

Challenging, Intriguing 4 out of 5 stars.
8 of 8 people found this review helpful.

Some of the criticisms found in other reviews of this book are justified, but as a whole, Crystal Dragon is a worthwhile entry in the Liaden Universe series. It continues the story begun in Crystal Soldier, and lays the groundwork for the books set at a later date (Local Custom, Scout's Progress, Conflict of Honors, etc.). It's important to note that Crystal Soldier and Crystal Dragon actually are among the last of the books written for this series. I would recommend reading them in order of publication rather than in the order of the time periods in which they're set, as I think the whole story unfolds much more effectively this way. Tantalizing bits alluded to in the earlier novels are fleshed out in later ones, and it becomes apparent how masterfully the authors have maintained continuity across a series it's taken them nearly 20 years to write. And quite frankly, readers who don't start with the more accessible earlier novels are probably going to be completely lost through most of Crystal Dragon.

It's unfortunate that sections of the story are written so obliquely that they require several readings, but this narrative style is characteristic of the authors and is often used to good effect in their other novels. The Liaden Universe novels had a small but very devoted following from the late 1980s through the early 2000s. Perhaps both the authors and editors assumed that the fan base would be so familiar with both the Liaden Universe themes and the authors' narrative quirks that the more obscure passages wouldn't pose a problem.

(WARNING - Minor Spoiler Follows) Much of Crystal Dragon is occupied with how the protagonists (Cantra and Jela) are to overcome an Enemy that is seemingly unstoppable. Indeed, the authors have created an Enemy so powerful that their victory seems an all but foregone conclusion. The solution of using mathematical equations and physics to engineer an escape is quite ingenious in this non-scientist's opinion. And at heart, the Liaden books are space opera far more than they're hard sci-fi, so the rather tortured explanations for how this is accomplished should be taken with a large grain of salt anyway. Much more affecting are the unfolding of the romance between Jela and Cantra and reading about the earliest seeds of the establishment of Liaden society. And, as usual with the books in this series, there's an entertaining cast of secondary characters that helps to move the plot along.

Editorial Review:

What do you do when home is a conspiracy that's been discovered and destroyed? When home is a planet in a star system that's gone missing? When home means working for the destroyers of galaxies? When home is a spaceship that's calling out to the enemy? Cantra 'yos Phelium isn't a quitter, but she has more than a little problem: the Enemy has accelerated its attacks and how do you fight an Enemy whose major form of attack is the de-crystallization of everything around itself? A smuggler with a rogue soldier for a co-pilot, and a tree with an attitude for crew, Cantra's the only one who can get close to the man who holds equations that just might thwart the Enemy. All she has to do is help a young pilot from a missing world; juggle a slippery promise she never quite made to a pair of wizards; and then forget who she is along with everything - and everyone - she's ever known.

Gung Ho!: How to Draw Fantastic Military Comics

Steve Miller

Gung Ho!: How to Draw Fantastic Military Comics Steve Miller Amazon Price: $15.56
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Customer Reviews:
Total reviews: 3 Average rating: 3.5 of 5

Gung Not... So So artist reference 3 out of 5 stars.
4 of 5 people found this review helpful.

If you wish to learn to draw G.I. Joe and other comic-book style characters Gung Ho! Is a book you might want to check out. The author gives a brief explanation of various military concepts (Navy, Marines, Diver), and then draws a single character in an action style pose.

Unfortunately, there isn't anything particularly outstanding or useful in this guide. I was quite frankly hoping for a bit more detail in the various uniforms, and a few more tips on things such as military haircuts, and a tad more realism in the artwork. Some turnarounds would've been nice. (The basic anatomical guides on page 24 were too exaggerated to be useful as the male soldier is drawn so overdeveloped he looks like he-man). Many of the poses are extremely exaggerated, the heads disproportionate (the Navy sailor with the HUGE head comes to mind), and the Lara Croft style Intelligence agent and the ninja looking characters. Sigh.

Highlights: Loved the dogs, what a pleasant surprise! and the marine illo was good.

3 stars. I don't think I'll see myself referring to this book for artist tips, but it's not bad enough to get rid of either as the hardware in the back might be useful at some later date.

Editorial Review:

• In-depth visual reference for every artist of war comics

• Top-gun artists from DC/Wildstorm

War offers compelling subject matter for artists: life-or-death battles, conflict, bravery. For sixty years, war comics have attracted the biggest names in the industry, including Jack Kirby, Will Eisner, Harvey Kurtzman, and Wally Wood. Gung Ho! How to Draw Fantastic Military Comics offers an introduction to war comics, then goes on to page after page of essentials for drawing accurate military personnel (including infantry, Navy SEALs, Green Berets, and more); military vehicles (jeeps to MI-A1 tanks and beyond), military planes (F-14s to stealth planes), military boats (rafts, submarines, aircraft carriers, more), and military armory (knives, pistols, antiaircraft guns, and many others). Featuring the work of a team of DC/Wildstorm comic-book top guns, Gung Ho! Is essential for any artist who wants to be fully prepared for battle.

Gung Ho!: How to Draw Fantastic Military Comics

Steve Miller

Gung Ho!: How to Draw Fantastic Military Comics Steve Miller Amazon Price: $15.56
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Customer Reviews:
Total reviews: 3 Average rating: 3.5 of 5

Gung Not... So So artist reference 3 out of 5 stars.
4 of 5 people found this review helpful.

If you wish to learn to draw G.I. Joe and other comic-book style characters Gung Ho! Is a book you might want to check out. The author gives a brief explanation of various military concepts (Navy, Marines, Diver), and then draws a single character in an action style pose.

Unfortunately, there isn't anything particularly outstanding or useful in this guide. I was quite frankly hoping for a bit more detail in the various uniforms, and a few more tips on things such as military haircuts, and a tad more realism in the artwork. Some turnarounds would've been nice. (The basic anatomical guides on page 24 were too exaggerated to be useful as the male soldier is drawn so overdeveloped he looks like he-man). Many of the poses are extremely exaggerated, the heads disproportionate (the Navy sailor with the HUGE head comes to mind), and the Lara Croft style Intelligence agent and the ninja looking characters. Sigh.

Highlights: Loved the dogs, what a pleasant surprise! and the marine illo was good.

3 stars. I don't think I'll see myself referring to this book for artist tips, but it's not bad enough to get rid of either as the hardware in the back might be useful at some later date.

Editorial Review:

• In-depth visual reference for every artist of war comics

• Top-gun artists from DC/Wildstorm

War offers compelling subject matter for artists: life-or-death battles, conflict, bravery. For sixty years, war comics have attracted the biggest names in the industry, including Jack Kirby, Will Eisner, Harvey Kurtzman, and Wally Wood. Gung Ho! How to Draw Fantastic Military Comics offers an introduction to war comics, then goes on to page after page of essentials for drawing accurate military personnel (including infantry, Navy SEALs, Green Berets, and more); military vehicles (jeeps to MI-A1 tanks and beyond), military planes (F-14s to stealth planes), military boats (rafts, submarines, aircraft carriers, more), and military armory (knives, pistols, antiaircraft guns, and many others). Featuring the work of a team of DC/Wildstorm comic-book top guns, Gung Ho! Is essential for any artist who wants to be fully prepared for battle.


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