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Promethea (Book 2)

Alan Moore

Promethea (Book 2) Alan Moore List Price: $24.95
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Customer Reviews:
Total reviews: 10 Average rating: 4.5 of 5

Not for everyone, but a magnificent book! 5 out of 5 stars.
11 of 12 people found this review helpful.

Alan Moore is perhaps the most groundbreaking and innovative comic book scribe in the history of comics. Sure, the field has provided many groundbreaking and innovative comic book artists (from Windsor McKay to Will Eisner, from Jack Kirby to Frank Miller, from Alex Ross to Steve Ditko, and many many more...), but in my opinion, no other comics writer (emphasis on the term "writer") has brought so much to this often maligned art form. Alan Moore has proven that sequential storytelling can be as interesting, thought provoking, inspiring and imaginative as prose storytelling (and indeed, even more at times, since comics have one advantage over prose alone: imagery).

Alan's best known work is of course "Watchmen", often copied and emulated but still unequaled in depth and richness after more than a decade. However, it must not be forgotten that Alan has provided his avid fan base (and an immense number of casual comic book readers from all walks of life) with many delightful comics works since Watchmen. Of these, Promethea stands apart as a very emotional and personal work from its author.

This series is a vehicle for Alan to explore and expose to the readers many themes presumably dear to him. To be able to do so, he has devised a rather interesting trick for the story, creating a framework in which the primary characters (Promethea and her immediate supporting cast) evolve and convey the message to us readers (at some point, the so called "fourth wall" is even breached, much to the delight of Scott McCloud's fans). This trick consists, in fact, of a gigantic road trip through various realms (that is, places the characters visit during the stories) existing outside of our perceived "real" or physical world.

These places can be called psychic realms or metaphysic worlds or the imagination space, they are intended to convey Alan's views concerning various concepts such as the Kaballah, the numerous earthly religions and their impact on us, the relationship between magic and technology (hint: they are two sides of the same cosmic "coin"), mysticism and spirituality, the liberating power of imagination, the neglect of our spiritual sides, the divine nature of womanhood, etc.

This mind bending road trip makes for a unique comics series, and through it all we get to see what are Mr. Moore's views and beliefs. For those willing to put up with the non-traditional approach in words and pictures (the artists, J. H. Williams III and Mick Gray show us how superb draughtsman they can be, adopting many different styles throughout the series - an aspect of this comics series worth the price of admission in itself) Promethea makes a fine and enriching read! Not only do I highly recommend this series, but I recommend the purchase of all the trade paperbacks, and the reading of them in sequence, preferably over a few days... A guaranteed mind trip!

Swamp Thing Vol. 5: Earth to Earth

Alan Moore

Swamp Thing Vol. 5: Earth to Earth Alan Moore Amazon Price: $12.23
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Customer Reviews:
Total reviews: 4 Average rating: 5.0 of 5

His Blue Heaven 5 out of 5 stars.
14 of 14 people found this review helpful.

If you've read the prior collections in this series and you thought things couldn't get any better, well you ain't seen nothing yet. This installment of the Swamp Thing graphic novel series contains just six issues from Alan Moore's run (#51-56), but that does include the double-sized blockbuster issue #53. In any case, quantity is meaningless here because Moore and his artistic team have reached the dizzying heights of their powers, unleashing the most mindboggling and gutwrenching stories in comic history. The basic subplot running through the series at this point is Abby's arrest for immoral conduct while Swamp Thing was off saving the universe, and her escape to Gotham City. As Swampy is searching for his true love, she is being held by the authorities in Gotham. In the overwhelming "Garden of Earthly Delights" (issue #53) Swamp Thing unleashes his full elemental powers on the uncaring city that imprisons his lover, and even temporarily defeats Batman in the process. Sadly, Swampy is supposedly assassinated by government agents, and finds his spirit floating in outer space. This is where Moore's imagination really goes into overdrive, giving us the highly unique and moving story "My Blue Heaven" (issue #56), a tremendous tale of loneliness and soul-searching, where Swamp Thing is blue in more ways than one. This episode is also another pinnacle for the artistic team, and much credit must go to colorist Tatjana Wood for her moody and unconventional work. By this point regular artists Stephen Bissette and John Totleben had mostly moved on - Bissette was only doing the covers and Totleben's only major contribution is "Garden of Earthly Delights." The artistic torch had been passed to the outstanding team of Rick Veitch and Alfredo Alcala, who barely miss a beat in keeping the series' haunting and lovely artwork rolling. The only sad thing about this edition of the Swamp Thing series is that fact that Moore's run would soon come to a close.

Promethea (Book 4)

Alan Moore

Promethea (Book 4) Alan Moore Amazon Price: $10.19
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Customer Reviews:
Total reviews: 2 Average rating: 4.5 of 5

There can be only one (more or less) 4 out of 5 stars.
4 of 4 people found this review helpful.

The pace picks up in this continuation of the Promethea saga, starting where P3 left off. P-Sophie is wandering the ethereal realms guided by previous Prometheas. (Yes, they're deceased, but they consider it bad form to dwell on the little things.) P-Stacy is on duty back in the real world, and getting to like her job. After all, in that world, "super-hero" (or something like it) is considered respectable work.

There are two problems, though. First, P-Stacy isn't exactly considered a hero, and the FBI is on her trail. Second, P-Sophie is done with her trip to The World Beyond, but P-Stacy doesn't want to hand the job back. So, we have problems.

Moore's story moves faster in this volume, with a lot less of the oppressive pseudomysticism that bogged down in earlier volumes. Art by Williams and Gray only makes it better, and in varied visual idioms. Chapter 1 features painterly cloudscapes, with the occasional nod to Seurat. Ch. 3 switches to a flat, graphic, woodcut style. Ch. 4 experiments with color saturation - or lack of it. Ch. 5 draws on the comic idiom itself, but without smug self-referentiality. And, as in any good narrative art, the art moves the narration forward, adding its own meaning to the script.

The Promethea series has been good but uneven. This is not just a step forward for her (their?) story, but a step up.

//wiredweird

Promethea (Book 3)

Alan Moore, J. H. Williams III, Mick Gray

Promethea (Book 3) Alan Moore, J. H. Williams III, Mick Gray Amazon Price: $10.19
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Customer Reviews:
Total reviews: 6 Average rating: 3.5 of 5

Promethea Book 3: Trippy Occult Comics 4 out of 5 stars.
9 of 15 people found this review helpful.

I liked this 3rd volume better than the first two. The first volume, largely a tale of superheroics, tends to put you in mind of Wonder Woman. But by this volume, the story has morphed into a Madame Blavatsky/Theosophical Society-type occultic quest story. Two of the Prometheas set out to find the older, fatter Promethea's dead husband in the afterworld. They ascend several of the 10 nodes in the Kabbalist Sefiroth, each of which corresponds to a plane of reality. They run into Greek and Hindu Gods, Aleister Crowley, Death, various demons, and so forth. So there's a bunch of discussion about magic and metaphysics along the way, that sort of thing.

The visuals contain several nice special effects, including a moebius-strip path (with inverted and sideways word balloons) and a set of rotating panels that can be read clockwise or counterclockwise. I guess it's nothing exactly BRILLIANT, but the book demonstrates some neat things you can do with comicbook graphics that you can't do with film or prose. I think PROMETHEA has the best artwork in any of the ABC Alan Moore series.

Some readers might be disappointed by the relative lack of conflict in the story (compared to, say, the first volume). This is more of an exploration/discovery thing, and a pretty druggy one at that. A little irritating in a few places, but I thought it was kind of cool.

Promethea - Book 5 (Promethea)

Alan Moore

Promethea - Book 5 (Promethea) Alan Moore Amazon Price: $10.19
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Customer Reviews:
Total reviews: 4 Average rating: 4.5 of 5

The Big Finish, or Going Out With Style 5 out of 5 stars.
6 of 6 people found this review helpful.

I've been reading comics for nigh on thirty-five years now, and PROMETHEA is one of my all-time favorites. This concluding volume wraps up the show in fine fashion as Promethea ushers in an "apocalypse" that is wholly unexpected, and is based on the original Greek meaning of the term. The coda issue is STUNNING, one of the most innovatively written and designed comic stories EVER, I kid you not.

As to the other poster's somewhat off-handedly critical comments about "air brushed" art: well, I do not know what technique the amazing JH Williams III used in parts of the finale story, but let me contextualize WHY he chose a new style for some scenes. In the final story imagination and reality begin to blur and Williams uses a semi-photo-realistic style to suggest "reality," as in our reality, which blurs with comic book reality. After 30-some issues of spectacular innovation Williams keeps the new design ideas flowing in this final volume.

Needless to say, you probably will not be buying this volume without having read the first four books, so you will already know if you HAVE to read v5 or not. I think it is a majestic finish to a truly remarkable work of art, and if there were seven stars, I'd grant it that (seven being a lucky number!).

PROMETHEA gets my highest possible praise, love and respect and yes, it even nudged out Neil Gaiman's incandescent SANDMAN meta-megaseries.

Top Ten: The Forty-Niners

Alan Moore

Top Ten: The Forty-Niners Alan Moore Amazon Price: $12.23
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Customer Reviews:
Total reviews: 15 Average rating: 4.0 of 5

Unfulfilled Potential... 3 out of 5 stars.
2 of 2 people found this review helpful.

I am afraid to say that the Booklist review listed here is very wrong... This 6-part story is not superior to the original 'Top Ten' books.

While Gene Ha's artwork is fantastic, the one that doesn't come to the show this time is Alan Moore. It's all too crammed, half-baked and without the feeling that 'Top Ten' had. As inventive as some of the elements are, ultimately the writing of the characters and their dialogue is like weak tea compared to what Moore is capable of. It just all feels rushed - a story with a massive world like this needs more time given to it, both in the amount of pages (there's half what there should be) and from Moore himself.

Editorial Review:

This is the tale of Neopolis, a modern metr-opolis with a citizenry made up exclusively of super beings. In this city where everyone is blessed with powers, it takes a unique and powerful police force to protect and serve. The officers of Precinct 10 encounter all manner of the super powered and the supernatural on a routine basis.

The Eisner Award-winning TOP 10 team of writer Alan Moore and artist Gene Ha reunites for a graphic novel that delves into the past, revealing the origins of Neopolis and the first officers of Top Ten. Discover the original Top 10 officers who blazed the trail and made Neopolis the city it is today.

Voice Of The Fire

Alan Moore

Voice Of The Fire Alan Moore Amazon Price: $19.67
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Customer Reviews:
Total reviews: 15 Average rating: 4.5 of 5

This book is a work of magic 5 out of 5 stars.
12 of 12 people found this review helpful.

I think that Rebecca Scott explains the book best in her greenmanreview.com review. Here is an excerpt:

"If Voice of the Fire has a protagonist, it must be Northampton itself, because this is the story of the formation of the mythology of that place. It is a geological study of the strata of the collective unconscious of the area. Each of its twelve chapters is the first-person story of an individual who crystallized into the forming stones in the hill of tales, whose bodies fed its grass and trees. Their histories wind through that of the land, bringing us closer and closer to the present day.

Each of the chapters includes a full-color plate, a photographic character portrait by Jose Villarrubia (who contributed to the very fine graphic novel Veils). These glow softly, and have a painterly quality about them that makes even the grimmest a gem. Yet this is a text novel, not a graphic novel, and the words are the things. Very fine words they are, too: "Trust in the fictive process, in the occult interweaving of text and event must be unwavering and absolute. This is the magic place, the mad place at the spark gap between word and world." The language is vivid, graphic (sometimes too graphic for someone who reads while eating). Each chapter, each story, has a distinct voice, radically different from the others...

This book is a work of magic ... If you let it, it will work a change in your consciousness ... So come, climb this hill of tales in the night of myth, draw close to the flames, listen to the voice of the fire, and let it work its spell in you." -- Rebecca Scott, GreenManReview.com

Editorial Review:

In a story full of lust, madness, and ecstasy, we meet twelve distinctive characters that lived in the same region of central England over a span of six thousand years. Each interconnected tale traces a path in a journey of discovery of the secrets of the land. In the tradition of Kipling's Puck of Pook's Hill, Schwob's Imaginary Lives and Borges' A Universal History of Infamy, Moore travels through history blending truth and conjecture, in a novel that is dazzling, moving, sometimes tragic, but always mesmerizing. This edition presents Voice of the Fire for the first time in hardcover format, with full color illustrations by Jose Villarrubia.

Alan Moore: The Complete WildC. A. T.s (Wildc.a.T.S.)

Alan Moore, Travis Charest, Matt Broome

Alan Moore: The Complete WildC. A. T.s (Wildc.a.T.S.) Alan Moore, Travis Charest, Matt Broome Amazon Price: $19.79
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Customer Reviews:
Total reviews: 5 Average rating: 3.5 of 5

Only if you're a diehard fan of Alan Moore's or of the WildC.A.T.s... 3 out of 5 stars.
15 of 18 people found this review helpful.

"Beneath me, an enormous gothic bodkin dyed in blood jutting from sands that boil with Algebra is Zealot's fortress, called the the Tower of Red Lament."

I'll tell you what, it's stuff like that which drew me to Alan Moore years ago. Imagery-evoking words, his hallmark. I've been a longtime fan of Moore, dating back to even before he wrote SWAMP THING in DC Comics. I had an inkling of how special he was when I read his dazzling MARVELMAN stories way back in those WARRIOR issues. Now, regarding WILDC.A.T.S, I embraced the title somewhat when it debuted, when Jim Lee was still heavily involved, but I lost track of the series somewhere along the way. I guess I always did like Jim Lee's artwork more than the stories. But when Alan Moore hopped onboard WildStorm's flagship title, I returned to the fold.

It was around 1995 when Moore took over the writing chores and attempted to instill a cohesive breadth and depth into the WILDC.A.T.S universe. He was more successful than not as, for a hefty portion of his 14 issue stint, he narrated an epic twofold tale. Moore not only let us experience first hand the "paradise" world of Khera, the Kherubim's home planet, but, on the other front, he also allowed us to follow the exploits of the all new WildC.A.T.s team back on Earth. For the curious, Moore's run falls within the first of the WildC.A.T.s' several published incarnations.

Plot SPOILERS follow:

Continuity wise, this storyline takes place after the crossover events of WILDSTORM RISING. With the original WildC.A.T.s (but for Grifter) believed to be dead, Mr. Majestic and Savant (also a Kherubim and owner of the 7 League Boots) form a new WildC.A.T.s. Envisioning a harder hitting superhero team, they recruit unbalanced "heroes" such as Cole Cash's younger brother Max, aka the gun-slinging Red Condition, the savage, cybernetic Ladytron, and the ever scheming Tao (Tactically Augmented Organism). But, in the course of their aggresive do-gooding, the WildC.A.T.s fall prey to a villain's insidious machinations and end up instigating a gang war. Concerned and affronted with the WildC.A.T.s' proactive methods, various crime lords band together for mutual protection and for retaliation.

Meanwhile, the original WildC.A.T.s, whose starship hadn't exploded after all, land on Khera. At this point Moore doesn't waste time in fracturing the team. A shocking disclosure reveals that the intergalactic Kherubim-Daemonite war had been over for 300 years, with no one having bothered to inform backwater Earth. The Kherubim immortals, Lord Emp and Lady Zannah (Zealot), are briskly whisked away for political grooming by the Pantheon and the Coda, their respective house affiliations. It doesn't take a second for these two to readjust to lordly Kheran life and to become oblivious to their teammates' plights.

This leaves the rest of the team at odds and ends. While Void feels as isolated as ever, Warblade (who can manipulate his body into organic steel) and the synthetic Spartan (whose mind and personality had just been downloaded into an improved body) seem content enough at first to fall into place. But Voodoo, a sensitive with half-Daemonite blood, is dismissed to the miserable Daemonite ghetto. Meanwhile, the size-shifting Maul visits his people, the Titanothropes, who - while being the planet's native residents - are relegated to downtrodden, second class citizenry and who dwell deep beneath the surface. Frankly, it doesn't take too long for Khera's imperfect political and social infrastructure to tear the team asunder. And then there's that pesky assassination plot...

Emp's WildC.A.T.s eventually return to Earth, where they meet their new counterparts. But the teams abruptly part ways as another Wildstorm crossover event (FIRE FROM HEAVEN) jars Moore's storyline. Issues #29-30 prove to be disjointed readings for those unfamiliar with events surrounding Damocles, Kaizen Gamorra, and the island of Gamorra. The issues after does re-focus on the WildC.A.T.s' attempts to curb the supervillain crime war and unearth the conflict's true source. The last issue, "Reincarnation," serves as a coda to Moore's contributions and does offer up a surprising reveal. With this run, Moore irrevocably altered the team's identity and mission statement, which was originally to combat the Daemonite forces. But, with that galactic war being over, the team finds itself seeking a new purpose.

End SPOILERS.

ALAN MOORE'S COMPLETE WILDC.A.T.S reprints WILDC.A.T.S #21-34 (1995-1997) & "Reincarnation," an 8-paged story from issue #50 (1998). Word to the wise: If you already own WILDC.A.T.S: HOMECOMING and WILDC.A.T.S: GANGWAR, then you already have these issues, excepting "Reincarnation." At 391 pages, this trade paperback is dense and somewhat confusing but is ultimately a worthwhile read IF you're a fan of Alan Moore and/or the WildC.A.T.s. Otherwise, this collection of tales might prove to be an incomprehensible mishmash.

I hate to say it, but this isn't Moore's best work, not by far. Part of the dilemma is that, despite the milennia's worth of background mythos presented, there's an essential shallowness to the characters and their personal histories which Moore just was never able to overcome. Here he indulges in several soap opera romances, but if one doesn't care about the participants, then it's all piffle. The Khera arc comes off as more social commentary and political skullduggery than superheroic action adventure. In other words, Dullsville. But, hey, even in a lesser effort, the man hasn't forgotten how to write. There are still snippets of very good stuff here: some big revelations, the occasional wit and humor, some nicely written passages, and, of course, the gutter talking Ladytron. That Ladytron dethrones the Grifter as my favorite character in these pages is a testament of sorts to Moore's skills. But my favorite parts in this collection are those in which Moore narrates from Void and Spartan's skewed perspectives.

Travis Charest isn't a great artist, but he's pretty good. The quality of the artwork is just below top drawer and is sustained predominantly by Charest's arresting visuals, although there are pages which could've benefited from closer attention to detail and more background work. The artistic continuity also suffers from intrusive guest stints by artists Ryan Benjamin, Scott Clark, Mat Broome, and even by the talented Kevin Maguire. On the good side, Charest and Troy Hubb's nifty covers are included in the TPB.

SWAMP THING, MARVELMAN, WATCHMEN, V FOR VENDETTA, TOP 10, LEAGUE OF EXTRAORDINARY GENTLEMEN...these are thus far the shining markers in Alan Moore's distinguished writing career and are titles which I would unhesitatingly recommend. Unfortunately, concerning his WILDC.A.T.S stretch, Alan Moore fails to consistently scintillate. So, three stars.

Editorial Review:

Alan Moore is considered by many to be the finest comics writer of the last quarter century. His achievements in the medium include WATCHMEN, V FOR VENDETTA, FROM HELL and THE LEAGUE OF EXTRAORDINARY GENTLEMEN. Now, Moore's defining run on the super-hero team known as WildC.A.T.s is collected into a single volume, one in which he is ably assisted by Travis Charest and other fine artists who provide breathtaking visuals.

THE COMPLETE WILDC.A.T.S is the perfect starting point for the flagship WildStorm super-hero team. It's a tale filled with unsettling revelations and gripping drama, and features the introduction of one of WildStorm's great villains, Tao!

The Haunter of the Dark: And Other Grotesque Visions

H. P. Lovecraft, John Coulthart

The Haunter of the Dark: And Other Grotesque Visions H. P. Lovecraft, John Coulthart Amazon Price: $12.21
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Customer Reviews:
Total reviews: 3 Average rating: 4.0 of 5

Editorial Review:

Two modern graphic arts vision arias interpret Lovecraft’s stories as graphic novels -- and a Kaballah! Includes: * illustrations for The Haunter of the Dark and The Call of Cthulhu * thirty pages of previously unseen drawings and paintings * selections from the controversial Lord Horror series Hard Core Horror and Reverbstorm, which have been evolving Lovecraftian imagery in bold new directions * Material specially created for this volume includes illustrations for The Great Old Ones, * Also new, a kabbalah of Lovecraft’s gods with accompanying evocations by Alan Moore, . Moore also provides an introduction and there are cover endorsements from comics legends Neil Gaiman and Burne Hogarth

A terrific book! The strange old man from Providence would have been proud of it. -- Neil Gaiman

I have not seen in many a long series of months or years the kind of continued dedication to the punctilious and meticulous pen and ink work put on board by John Coulthart. -- Burne Hogarth

At its far edge, horror shades into beauty, and it is far beyond that edge that Coulthart takes us, into terrible magnificence. -- Alan Moore, from the book’s introduction

Absolute League of Extraordinary Gentlemen: The Black Dossier (Absolute)

Alan Moore

Absolute League of Extraordinary Gentlemen: The Black Dossier (Absolute) Alan Moore Amazon Price: $69.30
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Customer Reviews:
Total reviews: 15 Average rating: 1.0 of 5

Strictly for completeists 1 out of 5 stars.
3 of 3 people found this review helpful.

This is not a review of the actual Moore/O'Neil's newest enrty into the league series (see the Amazon listing of the standard edition for that) but rather of the Absolute Edition of the Black Dossier. As has been said in the uniformilly negative reviews that have preceeded mine, this book is a not only a cheat to fans who have supported the series (and DC) this far but also a blatant (and continuing) bait and switch. The first 2 Absolute League volumes included a hardcover of the series as well as a hardcover of the complete scripts with sketches throughout and where priced at $75. This tima around the scripts have not been included and the price has been increased to $99. Add to that, DC advertised, and still advertises, this book including a vinyl record that is not included. The book is houses in a black slip case that is shipped in shrinkwrap, dispite this mine came with scuff marks on the back and sides. It does include the 3-D glasses and Tijuana Bible but those are the only extras. Don't let the DC site fool you, the cut-away of the Nautilus is simply a double page spread within the book, not a pull out or fold out. I bought this as I have the other 2 League volumes and Amazon offered a heafty discount for pre-orders. Its no wonder Moore has jumped ship to Top Shelf as its clear that DC has as little respect for its customers/fans as it does its artists. See Top Shelf fantastic 3-volume slip cased edition of Moores Lost Girls for an example of how good an oversized hardcover comics collection can be. Or, for that matter just look at their previous Absolute League books to see what they where capable of when they still put a litte effort into it. This is a rush job aimed at getting every last cent out of their remaining Alan Moore work.

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