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Arcane Power: A 4th Edition D&D Supplement

Logan Bonner, Eytan Bernstein, Peter Lee

Arcane Power: A 4th Edition D&D Supplement Logan Bonner, Eytan Bernstein, Peter Lee Amazon Price: $19.77
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By: Wizards of the Coast

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Editorial Review:

New options for wizards, warlocks, sorcerers, bards, and swordmages...

This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.

This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)

Jonathan Tweet, Monte Cook, Skip Williams

Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules) Jonathan Tweet, Monte Cook, Skip Williams List Price: $29.95
By: Wizards of the Coast
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Customer Reviews:
Total reviews: 125 Average rating: 3.5 of 5

Editorial Review:

Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.

Divine Power: A 4th Edition D&D Supplement

Wizards RPG Team

Divine Power: A 4th Edition D&D Supplement Wizards RPG Team Amazon Price: $19.77
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Monster Manual 2: A 4th Edition D&D Core Rulebook (D&D Supplement)

Wizards RPG Team

Monster Manual 2: A 4th Edition D&D Core Rulebook (D&D Supplement) Wizards RPG Team Amazon Price: $23.07
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Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)

Bruce Cordell, Mike Mearls

Keep on the Shadowfell (Dungeons & Dragons, Adventure H1) Bruce Cordell, Mike Mearls Amazon Price: $19.77
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Customer Reviews:
Total reviews: 63 Average rating: 3.5 of 5

Great Starter Campaign... 4 out of 5 stars.
0 of 0 people found this review helpful.

It's been at least 10 years since I have played D&D, and on a friends advice we decided to check out the 4th edition rules. I decided to try my hands as DM and picked up the first adventure Keep on the Shadowfell. The material was well written and easy to follow, and supplied me with lots of extras to make the campaign more fun.

The campaign even included a simple explanation of the rules, which allows you to start playing even if you don't have the core rulebooks. The nicest part was the color maps that are included for the various encounters. While these were really nice, they only included enough of them for about 1/3 of the encounters. The bulk of the encounters inside the main part still had to be handcrafted.

Overall, I would recommend the campaign to anyone who is starting up a 4th edition campaign, but I'm shy on giving it 5 stars because they should have included more maps.

Editorial Review:

A D&D adventure for characters of levels 1-3.

The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes from Winterhaven.

Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures, as well as information on the town of Winterhaven and environs.

Open Grave: Secrets of the Undead: A 4th Edition D&D Supplement

Bruce R. Cordell, Eytan Bernstein, Brian R. James

Open Grave: Secrets of the Undead: A 4th Edition D&D Supplement Bruce R. Cordell, Eytan Bernstein, Brian R. James Amazon Price: $19.77
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The Dark Elf Trilogy, Collector's Edition (Homeland, Exile, Sojourn)

R. A. Salvatore

The Dark Elf Trilogy, Collector's Edition (Homeland, Exile, Sojourn) R. A. Salvatore Amazon Price: $13.57
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Customer Reviews:
Total reviews: 221 Average rating: 4.5 of 5

Great Trilogy! 5 out of 5 stars.
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The Dritz stories are my favorite among R. A. Salvatore books. I never get tired of reading them.

OutFreaknStanding 5 out of 5 stars.
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These are by far the best fantasy books Iv ever read.....Read all 3 of them straight through, read through breaks, and lunch at work. Stayed up to the wee hours of the night, I just could NOT put them down. You will NOT be disappointed in these grab yourself a copy NOW!
Drizzt fan for life!

Not my favorite trilogy, but this is the origin of Drizzt Do'urdon! 4 out of 5 stars.
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I've been an avid follower of Robert Salvatore's work since I was 10 or so years old. I am now 18. Though I am limited to just reading a few authors of the Forgotten Realms world (just started reading Ed Greenwood's books), I see Salvatore's books as my favorites ever. It was because of R.A. Salvatore's "The Crystal Shard" that I made the decision of wanting to become a writer, so I am indebted to this talented man.

Anyway, I own most of his books from Echoes of the Fourth Magic to the installments of Corona and to the Collector's Editions of Drizzt's adventures thus far. And for the listing of my favorites I'd have to say this Collector's Edition as a whole is my 4th favorite.

When I first got into the worlds of reading and the world of Faerun, I picked up the Icewind Dale Trilogy and was blown away. I still think that The Crystal Shard is THE best work of R.A. Salvatore. Knowing that there was going to be an origin story for Drizzt Do'urdon I saved up my allowance(I was young, maybe like 13?) for many weeks, and then I preordered each book as it came.

Let me review each book on its own then I'll give the master review.

Book #1: Homeland
For me this was a very important read, and Salvatore did not let me down on this one. I felt the character of Zaknafein was the strongest in the whole book, and though Drizzt's journey from boyhood to the nearly-invincible fight we know him as is very interesting and kept me turning pages, I felt that other drow were quite flat. Matron Mother annoyed the s**t out of me for she's just the evil drow stereotype. (Which occurs a lot in these books because thats all Drizzt interacts with in this one. I felt that Salvatore could've made the characters more dimensional like Jarlaxle or the Faceless One.)
Action sequences thrilled me and I was on the edge of my bed when I read the last couple chapters.
The cons with Homeland was that, yeah, I felt that the drow could have more tweaking and be more interesting, but no matter; Salvatore accomplishes this with Legacy of the Drow books.

Book #2: Exile
Exile is my favorite out of this trilogy because Salvatore does much better with the characterization as fresh faces come into the fold, and old ones actually find a voice thats interesting. I especially love the journey that we take with Drizzt as he discovers more about himself and finds morals and values. The action in this is much more realistic and Drizzt is seen to be vulnerable which makes for a fun read.

Book *3: Sojourn
Okay, okay, before you fan boys say that this is the best Drizzt trilogy let me tell you what I was hoping for in this trilogy after reading the MUCH better Icewind Dale trilogy. For I was disappointed.
As I read the books of the latter trilogy I wondered what went through Drizzt's mind as he came to the surface and how he came to meet Bruenor. This book does not live up to my expectations, though it is still entertaining in its own right. It's good but not great like Exile or heck Halfling's Gem.
After reading this specific book a while ago, I felt Salvatore was quite rushed with this one. The story itself is what I expected, but the interaction between characters was bland at times. Catti-brie wasn't boring as a younger version of her dwarf-raised self, but she wasn't grand. Only Bruenor and the bounty hunter Drizzt faces are the grand new faces. Don't get me wrong action is still good (not as good as Exile though, or Homeland) but the execution of this important cornerstone of Drizzt's life seemed so rushed that I was thinking, "What? That's it?"
I felt Salvatore could've done more to flesh out the characters that we've come to know and love.


THE MASTER REVIEW

As a reader of R.A. Salvatore, I'd say this is a must-have collector's edition.
As a reader of fantasy, Drizzt's story is one of the best out there.
But as a fan who has followed R.A. salvatore as a writer. This is NOT his best work for Forgotten Realms. Of course this is a must-have to enjoy the story of Drizzt & CO., But to get more into the characters I'd suggest Icewind Dale trilogy as it is much more interesting and I felt all ranges of emotions while reading that.

Otherwise this book is fun, worth the money, and has you cheering for Drizzt the whole time, but for me I'd recommend it with a bitter taste in my mouth because of the disappointment Sojourn left me. Only to those who wish to know the origin of the beloved Drizzt Do'urdon.


Elsewise start with Icewind Dale trilogy to see the reason why fantasy-fans love Drizzt Do'urdon.

Editorial Review:

This three-book set is perfect for collectors and an ideal gift for readers unfamiliar with the Forgotten Realms setting. The Dark Elf Trilogy--Homeland, Exile, and Sojourn--are enclosed in a hard-sided slipcover case featuring the cover art from the series.

Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition

Wizards RPG Team

Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition Wizards RPG Team Amazon Price: $23.07
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Customer Reviews:
Total reviews: 54 Average rating: 3.0 of 5

Editorial Review:

The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

The Icewind Dale Trilogy Collector's Edition (A Forgotten Realms(r) Omnibus)

R. A. Salvatore

The Icewind Dale Trilogy Collector's Edition (A Forgotten Realms(r) Omnibus) R. A. Salvatore Amazon Price: $13.57
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Customer Reviews:
Total reviews: 174 Average rating: 4.0 of 5

Great Reading! 5 out of 5 stars.
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I grew up having only read J.R.R. Tolken. These books are great! I never picked up another fanasy book thinking how could any another be as good.
It wasn't till last year a friend gave me Homeland. That's were it all started for me. I just started The Legacy. I cannot put these books down. So far I have been immersed in this awesome world R.A. Salvatore has created. Some freinds of mine say they are envious that I am enjoying these books for the first time. I am glad I have many more to go.
I highly suggest Starting right with The Dark Elf Trilogy, Icewind Dale Trilogy, Legacy Of The Drow Collectors Edition, Paths of Darkness, then on to Cleric Quintet. Your in for some great reading!

Editorial Review:

Icewind Dale. Windswept passes and forbidding glaciers stand at the top of the world. Below them, in the cold valleys, an evil force broods: the magic of Crenshinibon, the crystal shard.

Now dwarf, barbarian, and drow elf join to battle this evil. Tempered in the furnace of struggle, they form an unbreakable friendship.

A legend is born.

For the first time in one volume, here is New York Times bestselling author R.A. Salvatore's adventure that introduced Drizzt Do'Urden, the heroic dark elf, one of the most beloved characters in fantasy literature.

Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) List Price: $29.95
By: Wizards of the Coast
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Customer Reviews:
Total reviews: 49 Average rating: 4.0 of 5

Editorial Review:

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

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