Thomas G. Smith
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By: Ballantine Books
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Subjects -> Arts & Photography -> Photography -> Cinematography
Customer Reviews:
Total reviews: 6
Average rating: 5.0 of 5
Behind the Scenes, Behind the Magic 5 out of 5 stars.
16 of 19 people found this review helpful.
No one would ever have guessed that when Industrial Light & Magic opened its doors in Maren County that day way back in 1975 that they would produce the standard by which other special effects and other effects houses would be judged. ILM has formed the cornerstone of LucasFilm Ltd. a company that has spawned more spin-offs such as THX Sound, Skywalker Sound, all held neatly under the Lucas Digitial banner. Back in the days of Star Wars it was mostly using what was already known, and inventing everything else. ILM has been at the forefront ever since, from the early days of motion control cameras controlled by Apple computers the latest CG marvel like Galaxy Quest, Phantom Menace or Mission to Mars. The Art of Special Effects deals more with the older films-those before 1986, illustrating a time when computers were not so large a part in the film-making process. It gives the reader a great look at the sheer amount of detail that went into the models, the props, costumes from Star Wars to Explorers, from Raiders of the Lost Ark to the some of the Star Trek films, ILM constantly and consistently proven to innovative. The book as a whole is on a level lower than, say, Cinefex magazine, assuming that the reader doesn't know how blue screening and rotoscoping works or how miniatures are lensed. It is light reading without getting itself bogged down in too much technicality, for those who want that, read Cinefex.
It also strikes me that this book is also best at presenting a dying era. A time when model makers kit bashed hundreds of plastic models just to build a Super Star Destroyer - few companies bother with that any more when everything can be rendered on a Silicon Graphics box and Maya and Soft Image software. Such films as Star Trek: Insurrection used few practical models and a completely CG Enterprise-E. The time of the supremely detailed, hand crafted model or set may be at an end, and I think the industry will be sadder for it. Partially because when I read Cinefex, a lot of what I see is the same-different movie, different space ship, but they're all rendered the same way and most use the same software, with only minor modifications or original code going into it to get a certain look or solve a certain problem.
I suspect the Digital Realm of the movies, while producing better special effects, lacks the mystique of knowing that several people labored for months to build that model. That instead it was modeled by a few people over a period of a week. (Though it should be noted that a lot of films, including the Phantom Menace, used practical models). I suspect their days are number.
Editorial Review:
A lavish, profusely illustrated volume that tells the remarkable story of the organization whose name has become synonymous with state-of-the-art special effects: Industrial Light & Magic. From its early days in a large empty warehouse in Southern California's San Fernando Valley, to its Oscar-winning accommplishments creating special effects for the STAR WARS trilogy, RAIDERS OF THE LOST ARK, ET, POLTERGEIST, and a host of others.