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Robotics, Mechatronics, and Artificial Intelligence: Experimental Circuit Blocks for Designers

Newton C. Braga

Robotics, Mechatronics, and Artificial Intelligence: Experimental Circuit Blocks for Designers Newton C. Braga Amazon Price: $31.68
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Customer Reviews:
Total reviews: 2 Average rating: 3.5 of 5

Editorial Review:

Accessible to all readers, including students of secondary school and amateur technology enthusiasts, Robotics, Mechatronics, and Artificial Intelligence simplifies the process of finding basic circuits to perform simple tasks, such as how to control a DC or step motor, and provides instruction on creating moving robotic parts, such as an "eye" or an "ear." Though many companies offer kits for project construction, most experimenters want to design and build their own robots and other creatures specific to their needs and goals. With this new book by Newton Braga, hobbyists and experimenters around the world will be able to decide what skills they want to feature in a project and then choose the right "building blocks" to create the ideal results.

In the past few years the technology of robotics, mechatronics, and artificial intelligence has exploded, leaving many people with the desire but not the means to build their own projects. The author's fascination with and expertise in the exciting field of robotics is demonstrated by the range of simple to complex project blocks he provides, which are designed to benefit both novice and experienced robotics enthusiasts. The common components and technology featured in the project blocks are especially beneficial to readers who need practical solutions that can be implemented easily by their own hands, without incorporating expensive, complicated technology.

Accessible to technicians and hobbyists with many levels of experience, and written to provide inexpensive and creative fun with robotics

Appeals to all sorts of technology enthusiasts, including those involved with electronics, computers, home automation, mechanics, and other areas.

Changes of Problem Representation: Theory and Experiments (Studies in Fuzziness and Soft Computing)

Eugene Fink

Changes of Problem Representation: Theory and Experiments (Studies in Fuzziness and Soft Computing) Eugene Fink Amazon Price: $114.00
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By: Physica-Verlag Heidelberg
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Editorial Review:

Proposes techniques for automatic improvement of problem representation, which are based on integration of multiple learning and problem solving algorithms. Discusses empirical evidence of their utility.

Experimental Research in Evolutionary Computation: The New Experimentalism (Natural Computing Series)

Thomas Bartz-Beielstein

Experimental Research in Evolutionary Computation: The New Experimentalism (Natural Computing Series) Thomas Bartz-Beielstein Amazon Price: $68.03
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By: Springer
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Editorial Review:

Experimentation is necessary - a purely theoretical approach is not reasonable. The new experimentalism, a development in the modern philosophy of science, considers that an experiment can have a life of its own. It provides a statistical methodology to learn from experiments, where the experimenter should distinguish between statistical significance and scientific meaning.

This book introduces the new experimentalism in evolutionary computation, providing tools to understand algorithms and programs and their interaction with optimization problems. The book develops and applies statistical techniques to analyze and compare modern search heuristics such as evolutionary algorithms and particle swarm optimization. Treating optimization runs as experiments, the author offers methods for solving complex real-world problems that involve optimization via simulation, and he describes successful applications in engineering and industrial control projects.

The book bridges the gap between theory and experiment by providing a self-contained experimental methodology and many examples, so it is suitable for practitioners and researchers and also for lecturers and students. It summarizes results from the author's consulting to industry and his experience teaching university courses and conducting tutorials at international conferences. The book will be supported online with downloads and exercises.

Software Engineering for Experimental Robotics (Springer Tracts in Advanced Robotics)

Software Engineering for Experimental Robotics (Springer Tracts in Advanced Robotics) Amazon Price: $140.96
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By: Springer
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Editorial Review:

"Software Engineering for Experimental Robotics" collects contributions that describe the state of the art in software development for the Robotics domain. It reports on innovative ideas that are progressively introduced in the software development process, in order to promote the reuse of robotic software artifacts: domain engineering, components, frameworks and architectural styles. It illustrates the results of the most successful and well-known research projects which aim to develop reusable robotic software systems. Most of the chapters report on concepts and ideas discussed at the well attended ICRA2005 Workshop on "Principles and Practice of Software Development in Robotics", Barcelona, Spain, April 18 2005. The authors are recognised as leading scholars internationally, and the result is an effective blend of fundamental and innovative results on research and development in software for robotic systems, where one common factor is the integration of reusable building blocks. Besides the advancement in the field, most contributions survey the state of the art, report a number of practical applications to real systems, and discuss possible future developments.

Constraint-Based Design Recovery for Software Reengineering: Theory and Experiments (International Series in Software Engineering)

Steven G. Woods, Alexander E. Quilici, Qiang Yang

Constraint-Based Design Recovery for Software Reengineering: Theory and Experiments (International Series in Software Engineering) Steven G. Woods, Alexander E. Quilici, Qiang Yang Amazon Price: $222.00
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Editorial Review:

The great challenge of reverse engineering is recovering design information from legacy code: the `concept recovery' problem. This monograph describes up-to-date research dealing with this problem. It discusses a theory of how a constraint-based approach to program plan recognition can efficiently extract design concepts from source code, and it details experiments in concept recovery that support the authors' claims of scalability. Constraint-Based Design Recovery for Software Reengineering: Theory and Experiments presents models and experiments in sufficient detail so that they can be easily replicated. This book is intended for researchers or software developers concerned with reverse engineering or reengineering legacy systems. However, it may also interest those researchers who are interested in using plan recognition techniques or constraint-based reasoning. The reader is expected to have a reasonable computer science background (i.e., familiarity with the basics of programming and algorithm analysis), but is not required to have a familiarity with the fields of reverse engineering or artificial intelligence (AI). This book is designed as a reference for advanced undergraduate or graduate seminar courses in software engineering, reverse engineering, or reengineering. It can also serve as a supplementary textbook for software engineering-related courses, such as those on program understanding or design recovery, for AI-related courses, such as those on plan recognition or constraint satisfaction, and for courses that cover both topics, such as those on AI applications to software engineering.

Control of Redundant Robot Manipulators: Theory and Experiments (Lecture Notes in Control and Information Sciences)

R.V. Patel, F. Shadpey

Control of Redundant Robot Manipulators: Theory and Experiments (Lecture Notes in Control and Information Sciences) R.V. Patel, F. Shadpey Amazon Price: $145.00
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Editorial Review:

This monograph provides a comprehensive and thorough treatment of the problem of controlling a redundant robot manipulator. It presents the latest research from the field with a good balance between theory and practice. All theoretical developments are verified both via simulation and experimental work on an actual prototype redundant robot manipulator. This book is the first text aimed at graduate students and researchers working in the area of redundant manipulators giving a comprehensive coverage of control of redundant robot manipulators from the viewpoint of theory and experimentation.

Experiments in Virtual Reality

David Harrison, Mark Jaques

Experiments in Virtual Reality David Harrison, Mark Jaques List Price: $41.95
By: Butterworth-Heinemann
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Editorial Review:

The emphasis of this book is on a learning by doing practical approach to Virtual Reality. It shows how to construct a data glove, (a hand input device for a computer) and a tracker, (a device for monitoring motion of hands and heads in 3D space). Information is also provided on how to build virtual worlds.

Rule Based Expert Systems: The Mycin Experiments of the Stanford Heuristic Programming Project (The Addison-Wesley series in artificial intelligence)

Bruce G. Buchanan

Rule Based Expert Systems: The Mycin Experiments of the Stanford Heuristic Programming Project (The Addison-Wesley series in artificial intelligence) Bruce G. Buchanan List Price: $47.30
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Experimental Robotics: The 10th International Symposium on Experimental Robotics (Springer Tracts in Advanced Robotics) (Springer Tracts in Advanced Robotics)

Experimental Robotics: The 10th International Symposium on Experimental Robotics (Springer Tracts in Advanced Robotics) (Springer Tracts in Advanced Robotics) Amazon Price: $155.45
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Customer Reviews:
Total reviews: 1 Average rating: 4.0 of 5

increasing capabilities 4 out of 5 stars.
1 of 1 people found this review helpful.

These are the papers delivered at a robotics conference in 2006. You might wonder why the book just came out in 2008. But there are inevitable delays in the physical publishing of any book. Plus I imagine that the papers here were perhaps peer reviewed before acceptance by the editors.

The chapters are grouped into topics like manipulation, vision, navigation, field work and others. All of these fields have a lot of effort and the papers in them delineate progress made in recent years.

For navigation, one characteristics is the common use of GPS for robust location estimation. Various field robots are reported on, that are impressively "intelligent" in performing some set tasks. Someone in this field will note the high amount of autonomy, as compared to earlier efforts. No doubt that in turn, this will soon be surpassed.

A professional reader might also want to look at Springer Handbook of Robotics. This also came out in 2008, and one of its editors (Khatib) is also one of the editors of the current book.

Editorial Review:

The International Symposium on Experimental Robotics (ISER) is a series of bi-annual meetings which are organized in a rotating fashion around North America, Europe and Asia/Oceania. The goal of ISER is to provide a forum for research in robotics that focuses on novelty of theoretical contributions validated by experimental results. The meetings are conceived to bring together, in a small group setting, researchers from around the world who are in the forefront of experimental robotics research.

This unique reference presents the latest advances across the various fields of robotics, with ideas that are not only conceived conceptually but also explored experimentally. It collects contributions on the current developments and new directions in the field of experimental robotics, which are based on the papers presented at the 10th ISER held in Rio de Janeiro, July 2006.

A Robot Ping-Pong Player: Experiments in Real-Time Intelligent Control (Artificial Intelligence)

Russell L. Andersson

A Robot Ping-Pong Player: Experiments in Real-Time Intelligent Control (Artificial Intelligence) Russell L. Andersson List Price: $39.95
By: The MIT Press
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Editorial Review:

This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.

Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. it thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.

Contents:
Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.

Russell L. Andersson is Member of Technical Staff, Robotics Systems Research Department, AT&T Bell Laboratories. A Robot Ping-Pong Player is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady.

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