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Tomorrow's Technology and You, Introductory (8th Edition)

George Beekman, Mike Quinn

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Customer Reviews:
Total reviews: 2 Average rating: 4.5 of 5

Well suited for use as a text in courses called "Introduction to microcomputers" 5 out of 5 stars.
1 of 1 people found this review helpful.

It has been a few years since I taught a college course that could be described by the phrase, "Introduction to microcomputers", and I am not sure when I will do so again. Nevertheless, I still occasionally examine books looking for a really good one that could be used to teach the class. That was the context within which I examined this book.
I found it very suitable for such a course and would have no trouble using it as a text. The explanations are within the range of understanding that the students of such courses possess. There are a large number of colorful illustrations and a large set of questions appears at the end of each chapter. What I really loved about the book is the large number of quotes. Once I opened the book, I leafed through it reading all of them. It was a microcosmic lesson in the history of computing, scientific advancement and how computers are altering society.
I can strongly recommend this book as a text in any course that can be described by the phrase "Introduction to microcomputers." It has all the required material and a great deal of tasty "informational sugar."

Editorial Review:

For introductory courses in computer concepts often including instruction in Microsoft Office. Explores the promises and challenges of information technology, along with its effect on businesses, people, society, and the future. Tomorrow's Technology and You explores information technology on three levels: *Explanations: Clearly explains what a computer is and what it can (and can't) do; it clearly explains the basics of information technology, from multimedia PCs to the Internet and beyond. *Applications: Illustrates how computers and networks are--and will be--used as practical tools to solve a wide variety of problems. *Implications: Puts technology in a human context, illustrating how digital devices and networks affect our lives, our world, and our future. Previous Edition: Computer Confluence: Tomorrow's Technology and You, Seventh Edition

The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary

Eric S. Raymond

The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary Eric S. Raymond Amazon Price: $11.53
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Customer Reviews:
Total reviews: 50 Average rating: 4.0 of 5

gives a "blow by blow" about how "open source decentralized software development" CAN work, with a caveat 5 out of 5 stars.
0 of 0 people found this review helpful.

The title says it all,
however, the caveat is that if the "instigator" of the particular form of software does not have the "cache" or "credentials" in the open source community then the chances of a REALLY BIG item being developed is rather small. BUT, if the "item" can catch on, then it can be done better and faster than a "paid for development".

Editorial Review:

The Cathedral & the Bazaar is a must for anyone who cares about the future of the computer industry or the dynamics of the information economy. Its conclusions will be studied, debated, and implemented for years to come. According to Bob Young, "This is Eric Raymond's great contribution to the success of the Open Source Revolution, to the adoption of Linux-based operating systems, and to the success of open source users and the companies that supply them." The interest in open source software development has grown enormously in the past year. This revised and expanded paperback edition includes new material on open source developments in 1999 and 2000. Raymond's clear and effective writing style accurately describing the benefits of open source software has been key to its success. With major vendors creating acceptance for open source within companies, independent vendors will become the open source story in 2001.

Implementing Cisco Unified Communications Manager, Part 1 (CIPT1) (Authorized Self-Study Guide) (Self-Study Guide)

Dennis Hartmann

Implementing Cisco Unified Communications Manager, Part 1 (CIPT1) (Authorized Self-Study Guide) (Self-Study Guide) Dennis Hartmann Amazon Price: $52.00
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Editorial Review:

Foundation learning for CIPT1 exam 642-446

 

Dennis Hartmann, CCIE® No. 15651

 

Implementing Cisco Unified Communications Manager, Part 1 (CIPT1), is a Cisco®-authorized, self-paced learning tool for CCVP® foundation learning. This book provides the knowledge necessary to install, configure, and deploy a Cisco Unified Communications solution based on Cisco Unified Communications Manager, the call routing and signaling component of the Cisco Unified Communications solution. By reading this book, you will gain an understanding of deploying a Cisco Unified Communications Manager to support single site, centralized, distributed, and hybrid call processing models.

 

This book focuses on Cisco Unified Communications Manager Release 6.x. You will learn how to install and configure Cisco Unified Communications Manager, power over Ethernet switches, and gateways using MGCP. You will also learn how to build a scalable dial plan for on-net and off-net calls. The dial plan chapters of the book cover call routing, call coverage, digit manipulation, class of service, and call coverage components. This book will teach you how to implement media resources, LDAP directory integration, and various endpoints including Skinny Client Control Protocol (SCCP) and Session Initiation Protocol (SIP). Cisco Unified Video Advantag endpoint configuration is covered, in addition to, Cisco Unity® voice mail integration and basic voice mail box creation. Various user features are discussed including Presence.

 

Whether you are preparing for CCVP certification or simply want to gain a better understanding of Cisco Unified Communications Manager fundamentals, you will benefit from the foundation information presented in this book.

 

Implementing Cisco Unified Communications Manager, Part 1 (CIPT1), is part of a recommended learning path from Cisco that includes simulation and hands-on training from authorized Cisco Learning Partners and self-study products from Cisco Press. To find out more about instructor-led training, e-learning, and hands-on instruction offered by authorized Cisco Learning Partners worldwide, please visit www.cisco.com/go/authorizedtraining.

 

Dennis J. Hartmann, CCIE® No. 15651 is a lead Unified Communications instructor at Global Knowledge. Dennis has been working with CallManager since CallManager 2.0. Dennis has various technical certifications: CCIE No. 15651, CCVP, CCSI, CCNP®, CCIP®, and MCSE. Dennis has worked with various Fortune 500 companies including AT&T, Sprint, Merrill Lynch, KPMG, and Cabletron Systems.

 

  • Understand Cisco Unified Communications Manager architecture and components
  • Evaluate Cisco Unified Communications Manager deployment models
  • Install, upgrade, and administer Cisco Unified Communications Manager
  • Apply network configuration, NTP, and DHCP configuration options
  • Configure and manage user accounts
  • Deploy various Cisco Unified IP Phones
  • Configure Catalyst® switches for power over Ethernet and voice VLAN requirements
  • Harden IP Phones to mitigate security risks
  • Configure Media Gateway Control Protocol (MGCP) gateways
  • Configure dial plans, call routing, and digit manipulation
  • Deploy various media resources and user features
  • Integrate Cisco Unity Voicemail with Cisco Unified Communications Manager
  • Configure video-enabled IP Phones

 

This volume is in the Certification Self-Study Series offered by Cisco Press®. Books in this series provide officially developed self-study solutions to help networking professionals understand technology implementations and prepare for the Cisco Career Certifications examinations.

 

Category: Cisco Unified Communications Manager 6

Covers: CIPT1 exam 642-446

 

$65.00 USA / $72.00 CAN

 

Interconnecting Cisco Network Devices, Part 1 (ICND1): CCNA Exam 640-802 and ICND1 Exam 640-822 (2nd Edition) (Self-Study Guide)

Stephen McQuerry

Interconnecting Cisco Network Devices, Part 1 (ICND1): CCNA Exam 640-802 and ICND1 Exam 640-822 (2nd Edition) (Self-Study Guide) Stephen McQuerry Amazon Price: $51.37
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Total reviews: 4 Average rating: 4.0 of 5

Editorial Review:

Interconnecting Cisco Network Devices, Part 1 (ICND1), Second Edition, is a Cisco®-authorized, self-paced learning tool for CCENT™ and CCNA® foundation learning. This book provides you with the knowledge needed to configure Cisco switches and routers to operate in corporate internetworks. By reading this book, you will gain a thorough understanding of concepts and configuration procedures required to build a multiswitch, multirouter, and multigroup internetwork that uses LAN and WAN interfaces for the most commonly used routing and routed protocols.

 

In Interconnecting Cisco Network Devices, Part 1 (ICND1), you will study installation and configuration information that network administrators need to install and configure Cisco products. Specific topics include building a simple network, Ethernet LANs, wireless LANs (WLANs), LAN and WAN connections, and network management. Chapter-ending review questions illustrate and help solidify the concepts presented in the book.

 

Whether you are preparing for CCENT or CCNA certification or simply want to gain a better understanding of how to build small Cisco networks, you will benefit from the foundation information presented in this book.

 

Interconnecting Cisco Network Devices, Part 1 (ICND1), is part of a recommended learning path from Cisco that includes simulation and hands-on training from authorized Cisco Learning Partners and self-study products from Cisco Press. To find out more about instructor-led training, e-learning, and hands-on instruction offered by authorized Cisco Learning Partners worldwide, please visit www.cisco.com/go/authorizedtraining.

 

Steve McQuerry, CCIE® No. 6108, is a consulting systems engineer with Cisco. He focuses on data center architecture. Steve works with enterprise customers in the Midwestern United States to help them plan their data center architectures. Steve has been an active member of the internetworking community since 1991 and has held multiple certifications from Novell, Microsoft, and Cisco. Prior to joining Cisco, Steve worked as an independent contractor with Global Knowledge where he taught and developed coursework around Cisco technologies and certifications.

 

  • Understand the principles on which basic networks operate
  • Explore the operation and configuration of LANs
  • Extend the boundaries of the network by implementing and securing wireless connectivity
  • Configure routers to provide connectivity between different networks
  • Learn about IP addressing number conversion
  • Establish WAN interconnectivity using point-to-point links, DSL, and cable services
  • Configure Network Address Translation (NAT)
  • Use Cisco IOS® commands to determine the layout of a Cisco network topology
  • Manage the router startup and work with IOS configuration files and Cisco IOS images

 

This volume is in the Certification Self-Study Series offered by Cisco Press®. Books in this series provide officially developed self-study solutions to help networking professionals understand technology implementations and prepare for the Cisco Career Certifications examinations.

 

Category: Cisco Press–Cisco Certification

Covers: ICND1 Exam 640-822

XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)

Riemer Grootjans

XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals) Riemer Grootjans Amazon Price: $26.39
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Customer Reviews:
Total reviews: 9 Average rating: 5.0 of 5

Editorial Review:

Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology.

XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products.

What you’ll learn

XNA 2.0 Game Programming Recipes covers virtually every feature of the XNA 2.0 framework. It focuses primarily on 2D and 3D graphics programming, but other game programming features such as Audio playback and Networking are also discussed in detail.

These are some of the topics that are being covered in-depth:

  • How to create 2D graphics
  • 3D rendering techniques at various levels of difficulty
  • Loading, rendering and animating 3D Models
  • To read input devices: Keyboard, Mouse, Xbox360 Controller
  • Use Audio to spice up your game
  • Add Networking to your game to challenge your friends
  • Learn about the architectural XNA features, such as GameComponents
  • The Content pipeline: one of the 3 major components in XNA Game Development
  • A whole list of HLSL techniques!
    • Who is this book for?

      This book is for everyone! Whatever your experience, you will find a recipe to suit your need and skill. Great care has been taken to ensure the easier recipes provide a great deal of detail so they can be followed by readers without a great deal of programming experience. Each chapter gradually builds in difficulty so you will be able to progress through it as your XNA coding improves and you want to move on to more sophisticated techniques.

      A brief look at the table of contents

      Chapter 1: Getting Started with XNA 2.0 (24 pages) Installing XNA 2.0 Game Studio and starting a new XNA 2.0 Project. Timing, GameComponents, GameServices and the StorageDevice.

      Chapter 2: Setting Up Different Camera Modes in Your 3D World (120 pages) Setting up a first-person and a Quaternion camera. Smooth camera fly-bys, octree and quadtree culling, setting up a HLSL post-processing framework.

      Chapter 3: Working with 2D Images/Textures in XNA 2.0 (102 pages) How to use the SpriteBatch to render 2D images. 2D-in-3D techniques such as billboarding, explosion particle systems and mirroring.

      Chapter 4: Working with Models (108 pages) Loading, rendering and animating 3D Models. Combining World matrices, multiple kinds of collision detection. Defining your own TypeWriters and TypeReaders.

      Chapter 5: Getting the Most Out of Vertices (144 pages) Rendering lines and triangles, storing them on the graphics card. Bilinear interpolation, pointer-to-terrain picking and bump mapping. 3D ocean and racing track generation.

      Chapter 6: Adding Light to Your Scene in XNA 2.0 (60 pages) Lighting basics, shadowing and deferred rendering for multiple lights.

      Chapter 7: Adding Sounds to Your XNA 2.0 Project (12 pages) Adding sounds to your XNA 2.0 game, both for 2D and 3D games.

      Chapter 8: Networking in XNA 2.0 (28 pages) Adding networking to your XNA 2.0 game.

      Development environment costs

      The software you need to develop your own games in XNA 2.0 is completely free. You'll need both the Visual Studio Express C# edition and XNA 2.0 Game Studio, which you can download for free from Microsoft's website.

      The only cost incurred will be if you want to upload your finished game to your XBox360 console, when an annual subscription is payable to Microsoft. If you're just targeting the PC development environment, you won't have to pay anything.

MCTS Self-Paced Training Kit (Exam 70-445): Microsoft SQL Server 2005

Erik Veerman, Teo Lachev, Dejan Sarka, Javier Loria, Solid Quality Learning

MCTS Self-Paced Training Kit (Exam 70-445): Microsoft SQL Server 2005 Erik Veerman, Teo Lachev, Dejan Sarka, Javier Loria, Solid Quality Learning Amazon Price: $37.79
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Customer Reviews:
Total reviews: 8 Average rating: 3.0 of 5

Editorial Review:

EXAM PREP GUIDE Ace your preparation for the skills measured by MCTS Exam 70-445 and on the job. Work at your own pace through a series of lessons and reviews that fully cover each exam objective. Then, reinforce what you ve learned by applying your knowledge to real-world case scenarios and practice exercises. This official Microsoft study guide is designed to help you make the most of your study time. Maximize your performance on the exam by learning to: Install, configure, and manage SQL Server business intelligence components and tools Implement SQL Server Analysis Services cubes, create KPIs, work with MDX Build data mining models and configure algorithms Administer SQL Server Reporting Services and deploy information-rich solutions Develop and troubleshoot SQL Server Integration Services packages Implement package roles, protection levels, and passwords PRACTICE TESTS Assess your skills with practice tests on CD. You can work through hundreds of questions using multiple testing modes to meet your specific learning needs. You get detailed explanations for right and wrong answers including a customized learning path that describes how and where to focus your studies.Your training kit includes: 15% exam discount from Microsoft. Offer expires 12/31/12. Details inside. Official self-paced study guide. Practice tests with multiple, customizable testing options and a learning plan based on your results. 200+ practice and review questions. Case scenarios, practice exercises, and best practices. 180-day evaluation version of Microsoft SQL Server 2005 Enterprise Edition. Fully searchable eBook of this guide.

Dynamic Html in a Nutshell

Goodman

Dynamic Html in a Nutshell Goodman By: O'Reilly
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Customer Reviews:
Total reviews: 159 Average rating: 4.5 of 5

The Bible, Third Edition 5 out of 5 stars.
1 of 1 people found this review helpful.

The finest review of this book I can give is simply this: I bought the first edition in 1999, the second edition in 2003, the third edition in 2007, and as long as Danny Goodman and O'Reilly keep up the good work, I'll buy the fourth edition in 2011. There is no more indispensible book available for the Web GUI professional.

One caveat: This book is not for beginners. If you don't already know how to build a modern DHTML/CSS/JS/Ajax interface, this book will likely be a waste of money. Moreover, if you're looking for how-tos and recipes, look elsewhere. This is a comprehensive encyclopedia of the DHTML universe, nothing more and nothing less.

Book Index sucks 3 out of 5 stars.
1 of 2 people found this review helpful.

I used to have the previous edition. I could quickly find objects and properties in the books index and just go to what I wanted. This new edition doesn't even have the event handling properties such as onmouseover and such. Its also missing some minor properties for css or html. I know the big ones, its the minor ones that i need help on. Its great that it takes into account safari, mozilla and opera compatibility, but they really did a crappy job on the index. Apparently they wanted to safe paper and removed some things from it. so, now I use the old edition and new edition. A big inconvenience.

MCSE Windows XP Professional Exam Cram 2 (Exam 70-270) (2nd Edition) (Exam Cram 2)

Derek Melber, Dan Balter

MCSE Windows XP Professional Exam Cram 2 (Exam 70-270) (2nd Edition) (Exam Cram 2) Derek Melber, Dan Balter Amazon Price: $26.39
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Total reviews: 29 Average rating: 4.5 of 5

On the Money!!! 5 out of 5 stars.
2 of 2 people found this review helpful.

Having passed my MCSE NT 4 exams using the Exam Cram guides, I knew that getting my 2003 MCSE would be no different. This is the first exam I have taken for my 2003 MCSE and I'm glad I picked up this book. It totally prepared me for the exam with the exception of an exam simualtion. I would say, however, that this book gave me 80-90% of what I needed to pass the exam. To sum it up, I will be going to the bookstore tomorrow to buy more Exam Cram books to finish out my quest to get my 2003 MCSE.

Editorial Review:

The MCSE 70-270 Exam Cram 2: Windows XP Professional, Second Edition is an efficient, effective and concise guide that gives you exactly what you need to know to pass one of the most popular exams in the MCSE program. Organized according to the exam objectives, you will be able to quickly and easily assess your understanding of the key exam topics. You will find test-taking strategies and timesaving tips that will help you score better on the test, and the popular Cram Sheet tearcard is include for last-minute review on exam day. Also included are over 200 practice questions with detailed answers and an innovative test-engine on CD from MeasureUp. With all of these great features and proven study methods, MCSE 70-270 Exam Cram 2: Windows XP Professional, Second Edition is your smartest way to get certified.

Business Dynamics Systems Thinking and Modeling for a Complex World

John D Sterman

Business Dynamics Systems Thinking and Modeling for a Complex World John D Sterman By: McGraw-Hill Higher Education
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Customer Reviews:
Total reviews: 25 Average rating: 5.0 of 5

Excellent 5 out of 5 stars.
0 of 2 people found this review helpful.

Excellent guide to systems thinking, clear examples, clear thinking and very interesting conclusions reached. highly recommended

System Dynamics brought to real life 5 out of 5 stars.
0 of 1 people found this review helpful.

"Business Dynamics" is a great book leading the knowledge seeking "fresh" system dynamicist into the field of SD and the experienced system dynamicist can use it as a knowledge pool.

John Sterman removes the theoretical barriers and brings SD to real life as he goes along known complex questions in order to understand them through the use of System Dynamics and Systems Thinking.

Learning and getting more experienced in System Dynamics and the use for daily problem solving is a dynamic and evolving process of wisdom with lots of feedback and "Business Dynamics" is the right companion in getting deeper insights in order to achieve the goals.

Best regards

Ralf

Excelent book 5 out of 5 stars.
0 of 2 people found this review helpful.

This book is really impressive. Is an eye opener. Must read for Industrial Engineering Students, must have for professors and great addition for a professional looking for new ideas.

Extreme Programming Explained: Embrace Change (2nd Edition) (XP Series)

Kent Beck, Cynthia Andres

Extreme Programming Explained: Embrace Change (2nd Edition) (XP Series) Kent Beck, Cynthia Andres Amazon Price: $32.50
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Total reviews: 125 Average rating: 4.0 of 5

Editorial Review:

"In this second edition of Extreme Programming Explained, Kent Beck organizes and presents five years' worth of experiences, growth, and change revolving around XP. If you are seriously interested in understanding how you and your team can start down the path of improvement with XP, you must read this book." --Francesco Cirillo, Chief Executive Officer, XPLabs S.R.L. "The first edition of this book told us what XP was--it changed the way many of us think about software development. This second edition takes it farther and gives us a lot more of the 'why' of XP, the motivations and the principles behind the practices. This is great stuff. Armed with the 'what' and the 'why,' we can now all set out to confidently work on the 'how': how to run our projects better, and how to get agile techniques adopted in our organizations." --Dave Thomas, The Pragmatic Programmers LLC "This book is dynamite! It was revolutionary when it first appeared a few years ago, and this new edition is equally profound.For those who insist on cookbook checklists, there's an excellent chapter on 'primary practices,' but I urge you to begin by truly contemplating the meaning of the opening sentence in the first chapter of Kent Beck's book: 'XP is about social change. ' You should do whatever it takes to ensure that every IT professional and every IT manager--all the way up to the CIO--has a copy of Extreme Programming Explained on his or her desk." --Ed Yourdon, author and consultant "XP is a powerful set of concepts for simplifying the process of software design, development, and testing. It is about minimalism and incrementalism, which are especially useful principles when tackling complex problems that require a balance of creativity and discipline." --Michael A. Cusumano, Professor, MIT Sloan School of Management, and author of The Business of Software"Extreme Programming Explained is the work of a talented and passionate craftsman. Kent Beck has brought together a compelling collection of ideas about programming and management that deserves your full attention. My only beef is that our profession has gotten to a point where such common-sense ideas are labeled 'extreme.'..."--Lou Mazzucchelli, Fellow, Cutter Business Technology Council"If your organization is ready for a change in the way it develops software, there's the slow incremental approach, fixing things one by one, or the fast track, jumping feet first into Extreme Programming. Do not be frightened by the name, it is not that extreme at all. It is mostly good old recipes and common sense, nicely integrated together, getting rid of all the fat that has accumulated over the years." --Philippe Kruchten, UBC, Vancouver, British Columbia"Sometimes revolutionaries get left behind as the movement they started takes on a life of its own. In this book, Kent Beck shows that he remains ahead of the curve, leading XP to its next level. Incorporating five years of feedback, this book takes a fresh look at what it takes to develop better software in less time and for less money. There are no silver bullets here, just a set of practical principles that, when used wisely, can lead to dramatic improvements in software development productivity."--Mary Poppendieck, author of Lean Software Development: An Agile Toolkit "Kent Beck has revised his classic book based on five more years of applying and teaching XP. He shows how the path to XP is both easy and hard: It can be started with fewer practices, and yet it challenges teams to go farther than ever." --William Wake, independent consultant "With new insights, wisdom from experience, and clearer explanations of the art of Extreme Programming, this edition of Beck's classic will help many realize the dream of outstanding software development. " --Joshua Kerievsky, author of Refactoring to Patterns and Founder, Industrial Logic, Inc."XP has changed the way our industry thinks about software development. Its brilliant simplicity, focused execution, and insistence on fact-based planning over speculation have set a new standard for software delivery." --David Trowbridge, Architect, Microsoft Corporation Accountability. Transparency. Responsibility. These are not words that are often applied to software development.In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years.This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: *Five core values consistent with excellence in software development *Eleven principles for putting those values into action *Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development. You will discover how to: *Involve the whole team--XP style *Increase technical collaboration through pair programming and continuous integration *Reduce defects through developer testing *Align business and technical decisions through weekly and quarterly planning *Improve teamwork by setting up an informative, shared workspace You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development. Every team can improve. Every team can begin improving today. Improvement is possible--beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.

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