Angie Sage
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By: Katherine Tegen Books
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Customer Reviews:
Total reviews: 33
Average rating: 4.5 of 5
Another rip-roaring great read 5 out of 5 stars.
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Merrin Meredith, once falsely believed to be "Septimus Heap," has Darke plans for the real Septimus. He has found THE DARKE INDEX, a book of ominous spells, and is ready to unleash a Destiny Darkening spell upon the wizard apprentice. First, he summons a Thing to serve him, but since he is bumbling around, Merrin accidentally calls forth an entire room crammed full of invisible Things. Undeterred, he must rummage about in the nasty pile of slimy bones of his old master, DomDaniel, in order to find the Two-Faced Ring. The ring tightens and burns his own finger...and just about then, Merrin starts to have second thoughts about practicing Darke Magyk. But it doesn't matter because he is now trapped and must continue the spell. So he heads off to the Castle to find his victim.
Meanwhile, Septimus is unaware that there are Darke deeds targeting him. He and Princess Jenna are united in their need to find Nicko and Snorri, who have been trapped in another time. Despite the disapproval of ExtraOrdinary Wizard Marcia Overstrand, Septimus has continued a friendship with the ancient alchemist Marcellus Pye, who has found information he believes may help Septimus and Jenna locate Nicko and Snorri.
Septimus's good friend Beetle has thoroughly enjoyed working for Jillie Djinn at the Magykal Manuscriptorium, but has gotten into deep trouble with Jillie --- even as Merrin applies to work there --- and finds himself underemployed. Beetle joins up with Septimus and Jenna (whom he secretly adores) as they are given notes and a map actually written by Snorri and Nicko in the long-ago time in which they are caught.
The fragile ancient map leads to a place called the House of Foryx, where "All Times Do Meet." Septimus and Jenna hope that Nicko and Snorri are still in the House of Foryx so they can bring them back...until the map disintegrates. Although Beetle has a solution for the map problem, the most important part --- showing the House of Foryx --- has been lost. That is just the first of their many troubles, though. For, in the meantime, the Darke forces Merrin has set into motion against Septimus are gathering. Although wizard apprentices are occasionally sent on a Queste at the end of their training, none have returned. Now it appears that Septimus may be tricked into going on an early Queste. But what can that mean for the hope of finding Nicko and Snorri? The three set off on an adventure full of peril, hope and secrets --- a journey where shocking surprises lurk around every corner.
QUESTE is another rip-roaring great read, full of the series' trademark laugh-out-loud humor, quirky characters (including a half-man/half-rat fellow), odd magykal tokens, friendships and family relationships, and breathless adventures. The Septimus Heap series continues to delight and thrill us, and is well deserving of its bestseller status.
--- Reviewed by Terry Miller Shannon
Editorial Review:
There's trouble at the Castle, and it's all because Merrin Meredith has returned with Darke plans for Septimus. More trouble awaits Septimus and Jenna in the form of Tertius Fume, the ghost of the very first Chief Hermetic Scribe, who is determined to send Septimus on a deadly Queste. But Septimus and Jenna have other plans—they are headed for the mysterious House of Foryx, a place where all Time meets and the place where they fervently hope they will be able to find Nicko and Snorri, who were trapped back in time in physik. But how will Septimus escape the Queste?
Queste, like all the books in the Septimus Heap series, is filled with nonstop action, humor, and fantastical adventure as Septimus continues his journey of Magykal self-discovery.