Paul Schuytema, Duncan McPherson, Scott McCabe
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By: Sybex
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Subjects -> Computers & Internet -> Games & Strategy Guides -> Strategy Guides -> Age of Empires
Subjects -> Computers & Internet -> Games & Strategy Guides -> Video Games
Subjects -> Computers & Internet -> Games & Strategy Guides -> General AAS
Customer Reviews:
Total reviews: 5
Average rating: 4.5 of 5
Great Stuff for Aspiring Scenario Designers! 5 out of 5 stars.
19 of 21 people found this review helpful.
It is exceptionally difficult to find a book that actually helps to crack open the mystery behind solid scenario, mission, or level design. This book actually helps guide the reader - novice or adept - through the steps necessary to develop solid, enjoyable scenarios. Whether or not the reader has aspirations to enter the game industry, this book will help to generate an understanding both what makes a game fun and how to create entertaining game experiences. Note that this guide is specific to the game AOE2: The Age of Kings. The general design tips and tricks, however, can be applied to level/mission/scenario design for any game.
If you are interested, buy it. 4 out of 5 stars.
11 of 15 people found this review helpful.
If you like creating scenarios and campaigns I recommend you this book. (You know, to have the same effects as the campaigns, for example make scenarios like the first Genghis Khan level.
Worthy of an Emperor. . .almost. . . 3 out of 5 stars.
10 of 12 people found this review helpful.
Very helpful and easy to read. The CD-ROM has many helpful utilites and ideas. There are some drawbacks: No Index made searching for topics difficult. The AI section could have explained the different actions and conditions in sighlty more detail. Color pictures would have been nice.