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Computer Forensics: Principles and Practices (Prentice Hall Security Series)

Linda Volonino, Reynaldo Anzaldua, Jana Godwin

Computer Forensics: Principles and Practices (Prentice Hall Security Series) Linda Volonino, Reynaldo Anzaldua, Jana Godwin Amazon Price: $87.00
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Customer Reviews:
Total reviews: 5 Average rating: 3.5 of 5

Practical and usefull 4 out of 5 stars.
2 of 2 people found this review helpful.

Computer Forensics: Principles and Practices is a great teaching tool for forensic investigators of all skill levels. For a beginner, the book takes you through the investigative process from A to Z and doesn't leave out the more advanced and complicated processes of data carving, email reconstruction and mobile device analysis.

For the advanced user, there is plenty of information that is both relevant and useful, some of which you may not have seen before. I appreciated this most because of the specific processes outlined and the tools that were described. I am a big fan of books that can help you apply examples to your own processes, something this book does very well.

Everything from A to Z, this book provides excellent material focusing on process and step-by-step analysis using the latest tools available.

Editorial Review:

For introductory and intermediate courses in computer forensics, digital investigations, or computer crime investigation By applying information systems, computer security, and criminal justice principles and practices to crime investigations and other legal actions, this text teaches students how to use forensically-sound methodologies and software to acquire admissible electronic evidence (e-evidence) with coverage of computer and email forensics, cell phone and IM forensics, and PDA and Blackberry forensics.

The West in the World, Volume I: To 1715

Dennis Sherman, Joyce Salisbury

The West in the World,  Volume I: To 1715 Dennis Sherman, Joyce Salisbury Amazon Price: $77.17
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Editorial Review:

The West in the World relates the story of how the west has transformed - and been transformed by - the rest of the world. The authors examine the West�s contributions to the world and how the west has changed and embraced new ideas through contact with the people outside its center. Using a political / cultural framework the text weaves a strong thread of social history into the narrative by showing how civilizations grow and are shaped through the decisions and actions of real people. The authors bring history to life by using art and maps as a central feature of learning. They build discussions of art into the narrative to help students interpret artwork, and provide analytical map guides that reveal the connections between geography, politics, and other developments. This strong, rich narrative is short enough to allow instructors the flexibility of introducing other sources and books as supplement, while giving students a solid understanding of Western Civilization without overwhelming them. .

Me++: The Cyborg Self and the Networked City

William J. Mitchell

Me++: The Cyborg Self and the Networked City William J. Mitchell Amazon Price: $22.36
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Customer Reviews:
Total reviews: 2 Average rating: 4.0 of 5

Editorial Review:

With Me++ the author of City of Bits and e-topia completes an informal trilogy examining the ramifications of information technology in everyday life. William Mitchell describes the transformation of wireless technology in the hundred years since Marconi--the scaling up of networks and the scaling down of the apparatus for transmission and reception. It is, he says, as if "Brobdingnag had been rebooted as Lilliput"; Marconi's massive mechanism of tower and kerosene engine has been replaced by a palm-size cellphone. If the operators of Marconi's invention can be seen as human appendages to an immobile machine, today's hand-held devices can be seen as extensions of the human body. This transformation has, in turn, changed our relationship with our surroundings and with each other. The cellphone calls from the collapsing World Trade Center towers and the hijacked jets on September 11 were testimony to the intensity of this new state of continuous electronic engagement. Thus, Mitchell proposes, the "trial separation" of bits (the elementary unit of information) and atoms (the elementary unit of matter) is over. With increasing frequency, events in physical space reflect events in cyberspace, and vice versa; digital information can, for example, direct the movement of an aircraft or a robot arm. In Me++ Mitchell examines the effects of wireless linkage, global interconnection, miniaturization, and portability on our bodies, our clothing, our architecture, our cities, and our uses of space and time. Computer viruses, cascading power outages, terrorist infiltration of transportation networks, and cellphone conversations in the streets are symptoms of a dramatic new urban condition--that of ubiquitous, inescapable network interconnectivity. He argues that a world governed less and less by boundaries and more and more by connections requires us to reimagine and reconstruct our environment and to reconsider the ethical foundations of design, engineering, and planning practice.

Mind Over Machine

Hubert L. Dreyfus

Mind Over Machine Hubert L. Dreyfus List Price: $17.95
By: Free Press
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Customer Reviews:
Total reviews: 1 Average rating: 5.0 of 5

Mind Over Machine by Dreyfuss and Dreyfuss 5 out of 5 stars.
6 of 10 people found this review helpful.

The authors discuss the difficulties inherent in programming
intuitive skills into an expert system. Examples of programming
patterns of light and dark regions on x-rays are illustrated.
X-rays can be stored into memory and compared to known
diagnostic attributes. With enough experience, you can profile
the optimal decision for many groups of related situations.
This is a good reference work for explaining practical
problems in implementing artificial intelligence algorithms.

Editorial Review:

Defining the limits of computer technology, the authors make a compelling case that binary logic will always be inferior to human intuitive ability. A stunning reaffirmation of human intelligence.

Digital Retro: The Evolution and Design of the Personal Computer

Gordon Laing

Digital Retro: The Evolution and Design of the Personal Computer Gordon Laing Amazon Price: $19.79
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Customer Reviews:
Total reviews: 19 Average rating: 4.0 of 5

Editorial Review:

The late Seventies to the early Nineties was a completely unique period in the history of computing. Long before Microsoft and Intel ruled the PC world, a disparate variety of home computers, from an unlikely array of suppliers, were engaging in a battle that would shape the industry for years to come.

Products from established electronics giants clashed with machines which often appeared to have been (or actually were) assembled in a backyard shed by an eccentric inventor. University professors were competing head to head with students in their parents' garages.

Compatibility? Forget it! Each of these computers was its own machine and had no intention of talking to anything else. The same could be said of their owners, in fact, who passionately defended their machines with a belief that verged on the religious.

This book tells the story behind 40 classic home computers of an infamous decade, from the dreams and inspiration, through passionate inventors and corporate power struggles, to their final inevitable demise. It takes a detailed look at every important computer from the start of the home computer revolution with the MITS Altair, to the NeXT cube, pehaps the last serious challenger in the personal computer marketplace. In the thirteen years between the launch of those systems, there has never been a more frenetic period of technical advance, refinement, and marketing, and this book covers all the important steps made on both sides of the Atlantic. Whether it's the miniaturization of the Sinclair machines, the gaming prowess of the Amiga, or the fermenting war between Apple Computer, "Big Blue," and "the cloners," we've got it covered. Digital Retro is an essential read for anyone who owned a home computer in the Eighties.

The Websters' Dictionary: How to Use the Web to Transform the World

Ralph Benko

The Websters' Dictionary: How to Use the Web to Transform the World Ralph Benko Amazon Price: $13.57
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Customer Reviews:
Total reviews: 5 Average rating: 5.0 of 5

Editorial Review:

The Websters' Dictionary shows you how the big success stories in Web advocacy -- groups like MoveOn.org and Heritage.org, starting from very little achieved such massive success. And how you can too. This book lays it out from the basic to the sophisticated. How to get a domain name (and what domain name to pick). How to create a great website ... or select someone to do it for you. What kind of site will let you use the power of Web 2.0 at the lowest possible cost. What style gives you impact. What content works? How much should you be prepared to spend? What kind of team will you need? It lays out best practices briefly, clearly, picturesquely and accurately. This is the dawning of the Age of the Internet. Be part of that. Become a Webster -- an activist, an operative, or a wonk who is using the Web to transform the world. Spinning silica into worldwide webs of glass and light, the Internet has become a planetary community in need of a global guidebook. The Websters' Dictionary is it -- a cornucopian resource for all compendious world-warpers. -- George Gilder, author of Wealth and Poverty (the Bible of Reaganomics), and the high tech classics Telecosm and Microcosm.

Colossus: The Secrets of Bletchley Park's Code-breaking Computers (Popular Science)

Colossus: The Secrets of Bletchley Park's Code-breaking Computers (Popular Science) Amazon Price: $32.00
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Total reviews: 4 Average rating: 4.5 of 5

Editorial Review:

The American ENIAC is customarily regarded as having been the starting point of electronic computation. This book rewrites the history of computer science, arguing that in reality Colossus--the giant computer built by the British secret service during World War II--predates ENIAC by two years. Colossus was built during the Second World War at the Government Code and Cypher School at Bletchley Park. Until very recently, much about the Colossus machine was shrouded in secrecy, largely because the code-breaking algorithms that were employed during World War II remained in use by the British security services until a short time ago. In addition, the United States has recently declassified a considerable volume of wartime documents relating to Colossus. Jack Copeland has brought together memoirs of veterans of Bletchley Park--the top-secret headquarters of Britain's secret service--and others who draw on the wealth of declassified information to illuminate the crucial role Colossus played during World War II. Included here are pieces by the former WRENS who actually worked the machine, the scientist who pioneered the use of vacuum tubes in data processing, and leading authorities on code-breaking and computer science.
A must read for anyone curious about code-breaking or World War II espionage, Colossus offers a fascinating insider's account of the world first giant computer, the great great grandfather of the massive computers used today by the CIA and the National Security Agency.

IT Success!: Towards a New Model for Information Technology

Michael Gentle

IT Success!: Towards a New Model for Information Technology Michael Gentle Amazon Price: $35.35
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Customer Reviews:
Total reviews: 3 Average rating: 4.0 of 5

Editorial Review:

“Fifty years after the birth of corporate computing, IT today is still characterized by 50-70% project failure rates. Which is pretty scary when you come to think of it: either a goblin has cast a spell on a whole profession – or that profession is doing something fundamentally wrong”.

IT Success! challenges the widespread assumption that an IT department is like a building contractor whose project managers, architects and engineers (all construction industry terms…) are supposed to deliver systems on schedule, within budget and to spec. Michael Gentle explains why this is not possible, and turns conventional wisdom on its head by showing that: 

  • you cannot define an IT project in terms of contractual budgets and schedules
  • anything can change during the life of a project
  • what is eventually delivered can never be what is actually needed

He proposes a new model for IT in which the traditional client/vendor relationship, with its contractual commitments, is replaced by a shared risk/reward partnership geared towards workable results over time. Using real-world examples and a case study, the author walks you through the end-to-end processes of an IT department, covering subjects like demand management, investment planning, agile development and managing production applications.

The Virtual Community: Homesteading on the Electronic Frontier

Howard Rheingold

The Virtual Community: Homesteading on the Electronic Frontier Howard Rheingold Amazon Price: $27.23
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By: The MIT Press
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Customer Reviews:
Total reviews: 12 Average rating: 4.5 of 5

Not very honest 2 out of 5 stars.
31 of 39 people found this review helpful.

The virtual community is, in reality, at best a bunch of people disagreeing and regularly indulging in shark-like small group attacks. The WELL, of which Howard speaks so much, hounded one of its early members - Blair - to his death by suicide, a matter described, but not really examined with much thoroughness. Yes, he touches on flaming, but does not examine a deeper pattern of common harrasment, particularly of outliers. How Howard himself participated in this type of online gang harassment activity, not understanding the man, Blair, and discounting his claims out of hand is a quite interesting story. He touches on this, and gives an account, which would be acceptable in a personal autobiography. But to leave it where he does in a book purporting to be a seminal piece on virtual community is truly remarkably remiss. Since the record is all there, or was, it could have been given serious consideration.

The conflicting interests, and the commonly irresponsible behavior of people online - viciousness, gratuitous, undeserved nastiness, intellectual dishonesty - looking for targets to vent on is not explored as it should be. This is quite common outside of the world of flaming.

This book is a gloss piece, advertising for something that doesn't really exist as he claims. Howard, while a pleasant guy personally, does not show himself a deep thinker, and may not be much of an observer either. Nor is the author ready, willing or able to take on anything that is likely to upset the herd of which he has become something of a starring member. The story of virtual community is not such a very nice one in many ways.

The underside of the story of virtual community is a story of psychological denial, denial about a great deal. It is a story of in-groups and out-groups, and a good deal more, something which requires an anhtropologists eye, and someone with more nerve.

Go ahead and read this book. But understand that the book itself is evidence of the degree of denial which pervades the "virtual community".

Editorial Review:

Howard Rheingold has been called the First Citizen of the Internet. In this book he tours the "virtual community" of online networking. He describes a community that is as real and as much a mixed bag as any physical community -- one where people talk, argue, seek information, organize politically, fall in love, and dupe others. At the same time that he tells moving stories about people who have received online emotional support during devastating illnesses, he acknowledges a darker side to people's behavior in cyberspace. Indeed, contends Rheingold, people relate to each other online much the same as they do in physical communities. Originally published in 1993, The Virtual Community is more timely than ever. This edition contains a new chapter, in which the author revisits his ideas about online social communication now that so much more of the world's population is wired. It also contains an extended bibliography.

Best Ideas for Teaching with Technology

Justin Reich, Thomas Daccord

Best Ideas for Teaching with Technology Justin Reich, Thomas Daccord Amazon Price: $26.67
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Customer Reviews:
Total reviews: 6 Average rating: 5.0 of 5

A Timely, Easy-to-Use Resource 5 out of 5 stars.
4 of 4 people found this review helpful.

The title of this book says it all. This book provides great background information and simple strategies for teaching WITH technology. As a professional development provider, I often see teachers struggle with how to use technology in their classrooms. Best Ideas for Teaching with Technology not only gives the background knowledge that teachers need, but it also shows teachers how to use technology as a tool to engage students in the classroom. Even better, the book is well-organized and an easy read - a great time saver for all busy teachers!

Editorial Review:

This practical, how-to guide makes it easy for teachers to incorporate the latest technology in their classes. Employing an informal workshop approach, the book avoids technical jargon and pays special attention to the needs of teachers who are expanding the use of computers in their classroom. The authors focus on what teachers do and how they can do it better, and provide a wide variety of proven tools, tips, and methods for enhancing these activities with technology.

The book provides extensively illustrated tutorials for a wide variety of software, online tools, and teachning techniques. It covers everything from lesson plans, to time management, how to show animation, blogging, podcasts, laptop strategies, and much, much more

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