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Principles of Communication Systems Simulation with Wireless Applications (Prentice Hall Communications Engineering and Emerging Technologies Series)

William H. Tranter, K. Sam Shanmugan, Theodore S. Rappaport, Kurt L. Kosbar

Principles of Communication Systems Simulation with Wireless Applications (Prentice Hall Communications Engineering and Emerging Technologies Series) William H. Tranter, K. Sam Shanmugan, Theodore S. Rappaport, Kurt L. Kosbar Amazon Price: $76.00
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Customer Reviews:
Total reviews: 6 Average rating: 3.5 of 5

Editorial Review:

For one-semester graduate-level Electrical Engineering courses covering simulation-based design and analysis of communication systems, as well as a reference for professional engineers responsible for the design or analysis of communication systems, or professionals who wish to learn computer-based simulation techniques. This book presents a comprehensive overview of computer-based simulation models and methodologies for communication systems. Because such models are a useful and necessary tool in the design, analysis, and performance of communication systems as well as a means of evaluating design changes in these systems, Principles Of Communication Systems Simulation With Wireless Applications uses MATLAB as a basis for developing effective computer-based simulations. Such simulations are intended to capture the essential features of the system to assure accurate results while minimizing the complexity of the model, ensuring execution of the simulation code in a reasonable amount of time. Among the fundamental topics covered are probability, random, process, and estimation theory and their roles in the design of computer-based simulations.

Character Design for Mobile Devices

Lawrence Wright (NFGMan)

Character Design for Mobile Devices Lawrence Wright (NFGMan) Amazon Price: $27.69
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By: Focal Press
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Total reviews: 1 Average rating: 4.0 of 5

Editorial Review:

Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics-explaining the significance of the changes we've seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal.

Filled with:
*Practical and inspirational tutorials that enable you to clearly understand the processes involved in creating art for mobile devices
*Timely and inspirational information
*Features over 400 full-color images to inspire and instruct

NetBeans(TM) IDE Field Guide: Developing Desktop, Web, Enterprise, and Mobile Applications (2nd Edition)

Patrick Keegan, Ludovic Champenois, Gregory Crawley, Charlie Hunt, Christopher Webster

NetBeans(TM) IDE Field Guide: Developing Desktop, Web, Enterprise, and Mobile Applications (2nd Edition) Patrick Keegan, Ludovic Champenois, Gregory Crawley, Charlie Hunt, Christopher Webster Amazon Price: $37.49
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Subjects -> Computers & Internet -> Programming -> Java -> General AAS
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Total reviews: 12 Average rating: 3.5 of 5

Editorial Review:

The Only Complete Guide and Reference for NetBeans IDE 5.0 The award-winning NetBeans IDE eases all aspects of Java application development, incorporating a wide range of powerful features into one well-designed package. NetBeans IDE is consistently first in supporting the latest Java technologies for developing desktop, web, enterprise, and mobile applications.NetBeans IDE Field Guide provides an introduction to the IDE and an extensive range of topics to help you with both everyday and advanced programming tasks, including *Taking advantage of the Ant-based project system to create easily deployable projects *Developing web applications with the built-in Apache Tomcat web server *Constructing, assembling, and verifying large-scale Java EE applications *Managing the Sun Java System Application Server through NetBeans IDE *Developing mobile applications with the NetBeans Mobility Pack *In this expanded second edition, you can also learn how to *Build powerful and attractive desktop applications with the Matisse GUI Builder *Profile your applications for performance issues *Develop modules for NetBeans IDE and rich-client applications based on the NetBeans Platform *Chat and share code with other developers using the NetBeans Collaboration Modules

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch

Maher Ali

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch Maher Ali Amazon Price: $29.69
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By: Wiley

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Editorial Review:

With iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch.  Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides readers through the building programs with Apple's iPhone SDK. 

iPhone SDK Programming covers a wide range of topics, including:

  • The Objective-C programming language

  • Collections

  • Cocoa Touch

  • Building advanced mobile user interfaces

  • Core Animation and Quartz 2D

  • Model-View-Controller (MVC) designs

  • Table Views File management

  • Parsing XML documents using SAX and DOM

  • Working with Google Maps API

  • Consuming REST Web Services

  • Building advanced location-based applications

  • Developing database applications using the SQLite engine

  • Building Multimedia applications

  • Making use of the camera and video Working with the accelerometer

Wireless J2ME Platform Programming

Vartan Piroumian

Wireless J2ME Platform Programming Vartan Piroumian List Price: $44.99
By: Prentice Hall PTR
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Subjects -> Computers & Internet -> Networking -> Wireless Networks

Customer Reviews:
Total reviews: 9 Average rating: 4.0 of 5

Editorial Review:

This is a step-by-step guide to successful wireless application design and development with Sun's Java 2 Micro Edition platform. Authored by one of Sun's leading wireless application consultants, it covers every key feature of the J2ME platform, and every step of the process -- from architecture through deployment. Piroumian begins by introducing the J2ME computing platform, key terminology, basic concepts, and application development process. Next, you'll walk through creating, compiling, preparing, executing, and debugging J2ME applications. One step at a time, you'll master J2ME MIDP platform's high-level and low-level APIs, user interface components, persistent storage mechanisms, and services for networking and distributed processing. The book teaches how to build applications from the ground up, using running examples. All topics are introduced in a logical order where each concept builds upon the ones that precede it. Piroumian also covers architecture and its impact on the developer; and introduces key elements of a complete wireless solution, including gateways, Internet portal interfaces, and wireless application interfaces.

Mobile Computing Principles: Designing and Developing Mobile Applications with UML and XML

Reza B'Far

Mobile Computing Principles: Designing and Developing Mobile Applications with UML and XML Reza B'Far Amazon Price: $89.10
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Subjects -> Computers & Internet -> Networking -> Data in the Enterprise -> General AAS

Customer Reviews:
Total reviews: 2 Average rating: 4.5 of 5

My View on Mobile Application Principles 4 out of 5 stars.
2 of 2 people found this review helpful.

Please excuse English. This is a very good book for learning mobile applications in US and Europe. Also, a lot of good new things on UML and XML. But, I would have liked to see more on the Japanese Mobile development. I think this is good as a text book in class room or reference. I would like to have more introductions to UML than 1 chapter. The UML is more advanced in this book. Also lot of good location and voice informations.

Editorial Review:

Written to address the technical concerns faced by mobile developers, this book explores the differences between mobile and stationary applications and the architectural and software development concepts needed to build mobile applications. Reza B'Far guides the developer through the development process, using UML from design to implementation. He focuses on general concepts, while using platforms as examples or as possible tools. After introducing UML, XML, and the derivative tools necessary for developing mobile software applications, B'Far demonstrates how to build user interfaces for mobile applications.

Programming Mobile Devices: An Introduction for Practitioners

Tommi Mikkonen

Programming Mobile Devices: An Introduction for Practitioners Tommi Mikkonen Amazon Price: $56.00
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By: Wiley
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Subjects -> Computers & Internet -> Programming -> Introductory & Beginning -> General
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Editorial Review:

With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.

Learn how to programme the mobile devices of the future!

The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.

Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design.

Programming Mobile Devices:

  • Provides a complete and authoritative overview of programming mobile systems.
  • Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming.
  • Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features.
  • Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming.

Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.

Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition

Claus Höfele

Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition Claus Höfele Amazon Price: $34.99
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Editorial Review:

3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!

Learning Wireless Java

Qusay Mahmoud

Learning Wireless Java Qusay Mahmoud Amazon Price: $31.19
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By: O'Reilly Media, Inc.
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Customer Reviews:
Total reviews: 10 Average rating: 4.0 of 5

Editorial Review:

"Learning Wireless Java" is for Java developers who want to quickly come up to speed and create applications for the Micro Edition audience. This book covers the Connected, Limited Device Configuration and the Mobile Information Device Profile (MIDP), both currently available from Javasoft. The CLDC contains APIs for small devices that are constrained by both memory and processing power. MIDP builds on top of the CLDC and adds APIs specifically for devices such as mobile phones and pagers, allowing programmers to create MIDlet applications. This book offers a solid introduction to J2ME and MIDP, including an explanation of the J2ME Wireless Toolkit, the MIDlet lifecycle methods, the Java application manager, and the CLDC and MIDP constraints. In addition, we cover the javax.microedition.io, javax.microedition.rms, javax.microedition.lcdui, and javax.microedition.midlet classes, as well as the modified java.lang, java.io, and java.util classes. Discussion centers around building safe, compact applications with the sophisticated graphical interface, database, and networking capabilities that the J2ME supports. In addition, this book also shows you how to download your applications to the latest J2ME-enabled devices, including the Motorola i50x and i85s phones and upgraded Palm handhelds.

Mobile Python: Rapid prototyping of applications on the mobile platform (Symbian Press)

Jürgen Scheible, Ville Tuulos

Mobile Python: Rapid prototyping of applications on the mobile platform (Symbian Press) Jürgen Scheible, Ville Tuulos Amazon Price: $45.00
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Editorial Review:

Mobile Python is the introduction of Python programming language to the mobile space.  This practical hands-on book teaches readers how to realize their application ideas on the Symbian OS. Programming on the Symbian mobile platform has been difficult and time consuming in the past.  This innovative new title will remedy this problem. 

Chapters deal with topics that are based on Python S60 features and presented in an order that lets the user learn first the “simple to code” ones and then increasing in complexity.

 


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