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Macromedia Flash Professional 8 Hands-On Training

James Gonzalez

Macromedia Flash Professional 8 Hands-On Training James Gonzalez Amazon Price: $31.49
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Customer Reviews:
Total reviews: 40 Average rating: 4.5 of 5

Good for a beginner 4 out of 5 stars.
0 of 0 people found this review helpful.

I'm always apprehensive about purchasing tech books so I normally go to the library and check them out for a few days before the purchase. With this book I didn't do that and I must say I am pleasantly surprised. The exercises are interesting and easy to follow. The tutorial CD is also quite good.

Editorial Review:

Do you like to learn by doing? Do manuals leave you bored and craving real-world examples? Do you want to concrete training that goes beyond theory and reference materials? If so, this book is for you. These hands-on exercises teach you to start creating Flash animations and interactive files with little effort. You ll learn to create vector animations using a wide variety of drawing tools and Timeline effects, and add interactivity and dynamic content to your projects by using ActionScript 2, Components, and the Behaviors panel. You ll also learn how to import bitmaps, sounds, and video to make your Flash projects more engaging, and find extensive coverage of the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. Complete with insider tips, illustrated with detailed graphics, and accompanied by a CD loaded with classroom-proven exercises.

Microsoft Office Visio 2007 Inside Out

Mark H. Walker

Microsoft  Office Visio  2007 Inside Out Mark H. Walker Amazon Price: $29.69
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Customer Reviews:
Total reviews: 2 Average rating: 2.5 of 5

Editorial Review:

Learn everything you need to know for working with Microsoft Office Visio 2007--from the inside out! This book packs hundreds of time-saving solutions, troubleshooting tips, and workarounds for using Office Visio 2007--all in concise, fast-answer format. Whether you are upgrading from Office 97 or Office 2003, you'll be able to dig in to the work-ready resources that help you take your Visio 2007 experience to the next level. This information-packed complete reference shows you how to get the most out of Visio 2007 and find out what's new. You will learn how to create diagrams and use them in other Office programs, how to create timelines and PERT charts to track projects and scheduling tasks, and how to use CAD drawings in Visio. In addition, you will explore how to use Visio to create technical diagrams for mechanical, electrical, and process engineering, and more. Plus, you'll get an easy-to-use companion CD packed with custom resources and a fully searchable eBook. With INSIDE OUT, you get all muscle and no fluff!

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)

OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL) OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis Amazon Price: $53.34
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Customer Reviews:
Total reviews: 5 Average rating: 3.0 of 5

Editorial Review:

OpenGL® Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:

  • Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
  • Discussion of the sRGB texture format
  • Expanded discussion of the OpenGL Shading Language

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

The Man Who Walked Through Time

Colin Fletcher

The Man Who Walked Through Time Colin Fletcher List Price: $5.95
By: Vintage
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Customer Reviews:
Total reviews: 23 Average rating: 4.0 of 5

A VERY INTERESTING AND INSPIRATIONAL READ 4 out of 5 stars.
10 of 12 people found this review helpful.

This well written volume is the story of one man and one trip. I suppose if I took the same journey, my motivation might be quite different and my story, I am sure, would be different. I think you kind of have to take this book as just that, i.e. one mans quest, one mans vision and one mans interpretation of what he saw and what he expierenced. I personally felt inspired by this work and felt as if I were reading the words of a kindred spirit. On the other hand, according to my friends and family, I am a bit of a flake, so take this review for what it is worth. Granted, Fletcher did have good support, but then I don't think he had a particular death wish either. If I could afford it, I would do the same. I do regrete that, as one reviewer pointed out, that the hype for the book could be a bit misleading to the reader. I suppose those that like living on the very edge might find this work a bit prosaic in that no death defying feats were performed, yet I really don't feel that is what this work was all about. I suggest just reading and enjoying it.

Editorial Review:

The remarkable classic of nature writing by the first man ever to have walked the entire length of the Grand Canyon.

Macromedia Flash 8 Bible

Robert Reinhardt, Snow Dowd

Macromedia Flash 8 Bible Robert Reinhardt, Snow Dowd Amazon Price: $29.69
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Customer Reviews:
Total reviews: 18 Average rating: 4.5 of 5

Editorial Review:

Written by two of the industry’s top Flash experts, this new edition of the best-selling classic has been revised and enhanced to cover the very latest release of Macromedia Flash. User-friendly, yet in-depth this is the book that serves as an indispensable reference for anyone -- from the web novice to the accomplished web worker -- and functions as the perfect, real-world guide to the workings and capabilities of this powerful program. The accompanying CD-ROM includes trial software, custom components and finished examples.
  • Totally enhanced and revised edition of the all-time Flash classic reference!
  • Everything you need to know to learn and master the Macromedia Flash 8 -- the most comprehensive Flash reference available
  • Includes a CD-ROM packed with files from the book and valuable tryouts.
  • Co-author Robert Reinhardt is one of the two or three top stars in the Flash developer community, speaking regularly at FlashForward, the Macromedia User's Conference, WebTEK, Macromedia's traveling user seminars, and major universities. No other title matches this one in both comprehensiveness and author reputation.
  • Includes expert tutorials from the world's leading Flash gurus
  • Includes tips for integrating Flash with other programs
  • Includes unpublished tricks, techniques and time-savers

"When I'm planning the FlashBelt conference, Reinhardt is the first one I call. His knowledge reaches to the farthest corners of the software."

-Dave Schroeder, Director, FlashBelt conferences; Owner, PilotVibe Music and Sound Design

"Its range and depth make the Flash Bible a must-have for designers, developers and producers of Flash content." -- Matthew Carroll, designer, Wieden + Kennedy

Sams Teach Yourself Macromedia Flash 8 in 24 Hours (Sams Teach Yourself)

Phillip Kerman

Sams Teach Yourself Macromedia Flash 8 in 24 Hours (Sams Teach Yourself) Phillip Kerman List Price: $34.99
By: Sams
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Customer Reviews:
Total reviews: 32 Average rating: 4.5 of 5

Great book for beginner. 4 out of 5 stars.
3 of 5 people found this review helpful.

Hi all, first of all, I just want to thank all the people who had written the comments on this book. It had helped me a lot in making a decision in buying this book. Thanks.

As for the book, I just got it. I am in Hour 2 and so far, it has helped me soooo much. I am new to Flash and I think this will be a great book for all the people who are new like me. I gave it a 4 stars rather than 5 since I haven't finished the book yet and can't comment on the whole book. But base on the first 2 hrs, I think once I am done with the book, my rating would be a 5 star.

Editorial Review:

Explore the depth and flexibility of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:

  • Drawing and Painting Original Art
  • Using Motion Tween to Animate
  • Animatng Using Movie Clips
  • Using Actions to Create Non-Linear Movies
  • Optimizing a Flash Site
  • Publishing a Creation
Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.

Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional)

Will McGugan

Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional) Will McGugan Amazon Price: $26.39
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Customer Reviews:
Total reviews: 11 Average rating: 4.0 of 5

Editorial Review:

Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you’ve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you’ve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you’ll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.

  • Learn how to create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
  • Learn about coding gaming preferences, sound, visual effects, and joystick/keyboard interaction.
  • Discover the concepts that are crucial to success in todays gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.

What you’ll learn

  • Take advantage of Python and the Pygame library to build compelling cross-platform games.
  • Learn to best use these technologies to turn your dream game into reality.
  • Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard.
  • Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other.
  • Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product.
  • Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.

Who is this book for?

This book has been written for any budding games developer. While knowledge of the Python language helps, it isn’t required. To help new programmers along, two early chapters are devoted to an overview of Python.

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know, but without needless theory and filler. You’ll build your skill set by learning how to put together real-world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there. It is your trusted guide through unfamiliar territory!

GPU Gems 3

Hubert Nguyen

GPU Gems 3 Hubert Nguyen Amazon Price: $55.99
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Customer Reviews:
Total reviews: 3 Average rating: 4.5 of 5

Editorial Review:

“The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.”
—Martin Mittring, Lead Graphics Programmer, Crytek

This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

Major topics include

  • Geometry
  • Light and Shadows
  • Rendering
  • Image Effects
  • Physics Simulation
  • GPU Computing

Contributors are from the following corporations and universities:

3Dfacto
Adobe Systems
Apple
Budapest University of Technology and Economics
CGGVeritas
The Chinese University of Hong Kong
Cornell University
Crytek
Czech Technical University in Prague
Dartmouth College
Digital Illusions Creative Entertainment
Eindhoven University of Technology
Electronic Arts
Havok
Helsinki University of Technology
Imperial College London
Infinity Ward
Juniper Networks
LaBRI–INRIA, University of Bordeaux
mental images
Microsoft Research
Move Interactive
NCsoft Corporation
NVIDIA Corporation
Perpetual Entertainment
Playlogic Game Factory
Polytime
Rainbow Studios
SEGA Corporation
UFRGS (Brazil)
Ulm University
University of California, Davis
University of Central Florida
University of Copenhagen
University of Girona
University of Illinois at Urbana-Champaign
University of North Carolina Chapel Hill
University of Tokyo
University of Waterloo

Section Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.

The accompanying DVD includes complementary examples and sample programs.

Foundation Flash CS4 for Designers (Foundation)

Tom Green, David Stiller

Foundation Flash CS4 for Designers (Foundation) Tom Green, David Stiller Amazon Price: $26.39
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Editorial Review:

In this book, you'll learn:

  • How to create effective animations using the new Motion Editor and animation tools
  • How to use the new 3D features to animate objects in 3D space
  • Best-practice tips and techniques from some of the top Flash practitioners on the planet
  • How to create captioned video and full-screen video, and deploy HD video using Flash
  • Techniques for using the Flash UI components as well as XML documents to create stunning,interactive presentations

If you're a Flash designer looking for a solid overview of Flash CS4, this book is for you. Through the use of solid and practical exercises, you will soon master the fundamentals of this latest edition of the Adobe Flash authoring tool. Using a series of carefully developed tutorials, you will be led from basic Flash CS4 techniques to the point where you can create animations, MP3 players, and customized Flash video players in no time. Each chapter focuses on a major aspect of Flash, and then lets you take the reins in a "Your Turn" exercise to create something amazing with what you've learned.

This book focuses on the core skill set you need to feel at home with Flash CS4, and also introduces you to some of the biggest names in today's Flash community through interviews and actual "How To" examples, so you can learn from the masters. You will start by studying the Flash CS4 interface, and while you're at it, you'll be guided toward mastery of the fundamentals, such as movieclips, text, and graphics, which will lead you into some of the more fascinating aspects of Flash, including audio, video, animation, and 3D transformations.

By the time you finish, you will have created an MP3 player and a Flash video player, been introduced to the basics of ActionScript 3.0, learned how to combine Flash with XML, styled Flash text with CSS, created animated scenes, and worked your way through a host of additional projects. All of these exercises are designed to give you the knowledge necessary to master Flash CS4 from the ground up. If you're already a seasoned Flash designer, this book will get you up to speed with the latest version in relatively short order.

This book covers all of the new Flash CS4 features, such as the new animation and 3D tools, the new Adobe Media Encoder, and a pair of the coolest new additions to the Tools panel: a Spray Brush tool and a Deco tool.

Download the files, and let's get busy!

Summary of Contents

  • Chapter 1: Learning the Flash CS4 Professional Interface
  • Chapter 2: Creating Artwork in Flash
  • Chapter 3: Symbols and Libraries
  • Chapter 4: Actionscript Basics
  • Chapter 5: Audio
  • Chapter 6: Text
  • Chapter 7: Animation
  • Chapter 8: Animation, Part 2
  • Chapter 9: Flash Gets a Third Dimension
  • Chapter 10: Video
  • Chapter 11: Building Interfaces With the UI Components
  • Chapter 12: CSS
  • Chapter 13: XML (Dynamic Data)
  • Chapter 14: Building Stuff
  • Chapter 15: Optimizing and Publishing Flash Movies

OpenGL(R) Shading Language (2nd Edition) (OpenGL)

Randi J. Rost

OpenGL(R) Shading Language (2nd Edition) (OpenGL) Randi J. Rost Amazon Price: $53.82
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Customer Reviews:
Total reviews: 9 Average rating: 5.0 of 5

Editorial Review:

"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." --David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!" --Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.' "--Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL--well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference." --John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL(R) Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL(R) Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including *Image-based lighting*Lighting with spherical harmonics*Ambient occlusion*Shadow mapping*Volume shadows using deferred lighting*Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.Also included is a convenient Quick Reference Card to GLSL.

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