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Adobe Fireworks CS4 How-Tos: 100 Essential Techniques (How-Tos)

Jim Babbage

Adobe Fireworks CS4 How-Tos: 100 Essential Techniques (How-Tos) Jim Babbage Amazon Price: $19.79
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Editorial Review:

Adobe Fireworks CS4 is back and better than ever. Completely revamped for inclusion in the Adobe Creative Suite, Fireworks is now positioned to be an integral part of Adobe's Web workflow. Designed for manipulating images destined for the Web and developing rapid Web prototypes, Fireworks lets Web designers go from scribbled concept to online framework. Fireworks CS4 has been given new life, so new in fact that a whole new generation of Web designers needs to become acquainted with it. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques gives users quick access to the key features and fundamental techniques to help them come up to speed in Adobe Fireworks CS4. Each technique is presented in a self-contained unit of one or two pages so users can dive in and start working right away, unencumbered by lengthy descriptions or technical detail. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques will be one of the first books available on this software.

Adobe CS3 Web Workflows: Building Websites with Adobe Creative Suite 3

Joseph W. Lowery

Adobe CS3 Web Workflows: Building Websites with Adobe Creative Suite 3 Joseph W. Lowery Amazon Price: $29.69
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Customer Reviews:
Total reviews: 5 Average rating: 4.5 of 5

Exceptional Intro 5 out of 5 stars.
3 of 3 people found this review helpful.

Wow. I just finished chapter 2 and am completely impressed with this book. Rarely do I care enough to write a review. Actually, this is my first review ever, for a book. I knew nothing about Photoshop, except for the common train of thought that Photoshop is an industry standard, is powerful, and is not "easy" to use.

This book is a big step-by-step tutorial on how to create a web-page mock-up (something that should be done before creating the actual web page). Mock-ups are analogous to designing a computer program before implementation begins.

For under $30, it's cheaper than taking a class and is a breeze to follow through.

Editorial Review:

Maximize your potential as a web designer with Adobe CS3 Web Workflows: Building Websites with Adobe Creative Suite 3, a guide to all the tools in Adobe CS3 and how to use them together to create dynamic web pages. Understand the workflow from one product to another and learn how to use the essential techniques in each program so that you can complete your work skillfully and efficiently. Discover ways you can maximize your productivity with workflows like Photoshop to Dreamweaver, Fireworks to Dreamweaver, Flash to Dreamweaver and Photoshop to Fireworks to Bridge to Dreamweaver.

Stop Staring: Facial Modeling and Animation Done Right

Jason Osipa

Stop Staring: Facial Modeling and Animation Done Right Jason Osipa Amazon Price: $31.49
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By: Sybex
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Total reviews: 39 Average rating: 4.5 of 5

Editorial Review:

Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

  • Learn visimes and lip sync techniques
  • Construct a mouth and mouth keys
  • Explore the process of facial landmarking
  • Master the cartoon techniques of squash and stretch
  • Harness the latest advanced blend extraction tools
  • Create interfaces for your faces
  • Understand skeletal setup, weighting, and rigging

Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)

Richard S. Wright, Benjamin Lipchak, Nicholas Haemel

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL) Richard S. Wright, Benjamin Lipchak, Nicholas Haemel Amazon Price: $52.19
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Subjects -> Computers & Internet -> Programming -> Graphics & Multimedia -> OpenGL

Customer Reviews:
Total reviews: 10 Average rating: 4.5 of 5

Editorial Review:

OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.

 

Coverage includes

 

·         An entirely new chapter on OpenGL ES programming for handhelds

·         Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux

·         Up-to-the-minute coverage of OpenGL on Windows Vista

·         New material on floating-point color buffers and off-screen rendering

·         In-depth introductions to 3D modeling and object composition

·         Expert techniques for utilizing OpenGL’s programmable shading language

·         Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more

·         A fully updated API reference, and an all-new section of full-color images

 

You’ll rely on this book constantly–whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments.

 

Now part of the OpenGL Technical Library–The official knowledge resource for OpenGL developers

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

 

Contents

Preface  xxvii

About the Authors  xxxv

Introduction  1

 

Part I: The Old Testament

Chapter 1     Introduction to 3D Graphics and OpenGL  9

Chapter 2     Using OpenGL  33

Chapter 3     Drawing in Space: Geometric Primitives and Buffers  73

Chapter 4     Geometric Transformations: The Pipeline  127

Chapter 5     Color, Materials, and Lighting: The Basics 173

Chapter 6     More on Colors and Materials  229

Chapter 7     Imaging with OpenGL  251

Chapter 8     Texture Mapping: The Basics  303

Chapter 9     Texture Mapping: Beyond the Basics  341

Chapter 10   Curves and Surfaces  377

Chapter 11   It’s All About the Pipeline: Faster Geometry Throughput  421

Chapter 12   Interactive Graphics  457

Chapter 13   Occlusion Queries: Why Do More Work Than You Need To? 481

Chapter 14   Depth Textures and Shadows  495

 

Part II: The New Testament

Chapter 15   Programmable Pipeline: This Isn’t Your Father’s OpenGL  515

Chapter 16   Vertex Shading: Do-It-Yourself Transform, Lighting, and Texgen  547

Chapter 17   Fragment Shading: Empower Your Pixel Processing  567

Chapter 18   Advanced Buffers  601

 

Part III: The Apocrypha

Chapter 19   Wiggle: OpenGL on Windows  641

Chapter 20   OpenGL on Mac OS X  685

Chapter 21   OpenGL on Linux  713

Chapter 22   OpenGL ES — OpenGL on the Small  735

 

Appendix A    Further Reading/References  773

Appendix B    Glossary  777

Appendix C   API Reference  783

Index  1141

 

Creating Web Sites: The Missing Manual

Matthew MacDonald

Creating Web Sites: The Missing Manual Matthew MacDonald Amazon Price: $19.77
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By: Pogue Press
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Customer Reviews:
Total reviews: 19 Average rating: 4.5 of 5

Editorial Review:

Think you have to be a technical wizard to build a great web site? Think again. For anyone who wants to create an engaging web site--for either personal or business purposes--"Creating Web Sites: The Missing Manual" demystifies the process and provides tools, techniques, and expert guidance for developing a professional and reliable web presence.

Like every Missing Manual, you can count on "Creating Web Sites: The Missing Manual" to be entertaining and insightful and complete with all the vital information, clear-headed advice, and detailed instructions you need to master the task at hand. Author Matthew MacDonald teaches you the fundamentals of creating, maintaining, and updating an effective, attractive, and visitor-friendly web site--from scratch or from an existing site that's a little too simple or flat for your liking.

"Creating Web Sites: The Missing Manual" doesn't only cover how to create a well-designed, appealing, smart web site that is thoroughly up to date and brimming with the latest features. It also covers why it's worth the effort by explaining the rationale for creating a site in the first place and discussing what makes a given web site particularly aesthetic, dynamic, and powerful. It further helps you determine your needs and goals and make well informed design and content decisions.

"Creating Web Sites: The Missing Manual" includes a basic primer on HTML, working with JavaScript, and incorporating services like Paypal's shopping cart, Amazon's associate program, and Google AdSense and AdWords. It delivers advanced tricks for formatting, graphics, audio and video, as well as Flash animation and dynamic content. And you'll learn how to identifyand connect with your site's audience through forms, forums, meta tags, and search engines.

This isn't just another dry, uninspired book on how to create a web site. "Creating Web Sites: The Missing Manual" is a witty and intelligent guide for all of you who are ready to make your ideas and vision a web reality.

ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book

Adobe Creative Team

ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book Adobe Creative Team Amazon Price: $34.64
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Editorial Review:

The fastest, easiest, most comprehensive way to learn ActionScript® 3.0 for Adobe Flash CS4 Professional

ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom in a Book contains 14 lessons. The book covers the basics of learning ActionScript and provides countless tips and techniques to help you become more productive. You can follow the book from start to finish or choose only those lessons that interest you.

Learn to add interactivity to Flash files using ActionScript 3.0: Control timelines and animation, write event-handling functions, and control loading of and interaction with data, text, video, sound, and images.

“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Web Design in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly))

Jennifer Niederst Robbins

Web Design in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly)) Jennifer Niederst Robbins Amazon Price: $23.09
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Customer Reviews:
Total reviews: 123 Average rating: 4.5 of 5

Editorial Review:

Are you still designing web sites like it's 1999? If so, you're in for a surprise. Since the last edition of this book appeared five years ago, there has been a major climate change with regard to web standards. Designers are no longer using (X)HTML as a design tool, but as a means of defining the meaning and structure of content. Cascading Style Sheets are no longer just something interesting to tinker with, but rather a reliable method for handling all matters of presentation, from fonts and colors to the layout of the entire page. In fact, following the standards is now a mandate of professional web design.

Our popular reference, "Web Design in a Nutshell," is one of the first books to capture this new web landscape with an edition that's been completely rewritten and expanded to reflect the state of the art. In addition to being an authoritative reference for (X)HTML and Cascading Style Sheets, this book also provides an overview of the unique requirements of designing for the Web and gets to the nitty-gritty of JavaScript and DOM Scripting, web graphics optimization, and multimedia production. It is an indispensable tool for web designers and developers of all levels.

The third edition covers these contemporary web design topics:

Structural layer: HTML 4.01 and XHTML 1.0 (9 chapters), including an alphabetical reference of all elements, attributes and character entities

Presentation layer: Ten all-new chapters on Cascading Style Sheets, Level 2.1, including an alphabetical reference of all properties and values.

Behavior layer: JavaScript and scripting with the Document Object Model (DOM)

Web environment: New web standards, browsers, display devices, accessibility, and internationalization

Web graphics optimization: Producing lean and mean GIF, JPEG, PNG, and animated GIFs

Multimedia: Web audio, video, Flash, and PDF

Organized so that readers can find answers quickly, "Web Design in a Nutshell," Third Edition helps experienced designers come up to speed quickly on standards-based web design, and serves as a quick reference for those already familiar with the new standards and technology.

There are many books for web designers, but none that address such a wide variety of topics. Find out why nearly half a million buyers have made this the most popular web design book available.

Photoshop Masking & Compositing (VOICES)

Katrin Eismann

Photoshop Masking & Compositing (VOICES) Katrin Eismann Amazon Price: $37.79
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Customer Reviews:
Total reviews: 79 Average rating: 5.0 of 5

Editorial Review:

Designers, photographers, and artists are using Photoshop to create fantastic and realistic images for illustrations, fine art, and editorial content. Whether they're landscape or portrait photographers, illustrators or fine artists, masking and compositing are essential skills to master for combining images to the extent that it is impossible to tell where one image stops and the other one begins.

Photoshop artist and educator Katrin Eismann takes readers through numerous step-by-step examples, highlighting the tools and techniques used for masking and combining images. Featuring work by leading artists and photographers, this book focuses on the techniques used to create compelling compositions, including making fast and accurate selections, mastering Photoshop's masking tools, and implementing the concept and photography from start to finish. The book addresses working with Photoshop's selection tools; selecting and maintaining fine details and edges; working with difficult image elements, such as cloth, hair, or translucent objects; and green-screen techniques. Katrin also addresses the creative aspects of image compositing, including how to start with a concept, plan and execute the photography, and seamlessly assemble the image. Combining technical direction and inspiration, this book will expand readers' imaginations, so they can fluidly and professionally create images with Photoshop.

Foundation Silverlight 2 Animation (Foundation)

Jeff Paries

Foundation Silverlight 2 Animation (Foundation) Jeff Paries Amazon Price: $26.39
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Customer Reviews:
Total reviews: 2 Average rating: 5.0 of 5

Editorial Review:

  • See the power of Silverlight in action
  • Learn the building blocks of animation in Silverlight 2
  • Includes over 180 example Silverlight projects

Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.

It covers the basics of animation—that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move.

But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments.

Whether you're already familiar with Silverlight and you want to learn how to open it up, a Flash developer interested in expanding your skill set, or a web developer looking to take the next step into rich interactive application development, this book will bring you up to speed on Silverlight 2 and show you what it can do. From techniques for creating frame-based animations to learning how to simulate 3D in a 2D environment, there is something here to satisfy anyone's appetite for animation and interactivity.

In this book, you'll learn how to:

  • Break free from the timeline and animate objects using code
  • Add interactivity between objects through collision detection and reaction
  • Implement forward and inverse kinematic chains to create lifelike motion
  • Build particle systems and apply gravity to particles to create fountains and explosions
  • Implement a virtual reality object viewer for simulating 3D objects

Summary of Contents

  • Part One: Getting Started
    • Chapter 1 - What You Need to Know
  • Part Two: Silverlight Animation: the Basics
    • Chapter 2 - Basic Transforms
    • Chapter 3 - Storyboards and Animations
    • Chapter 4 - Animation Techniques
  • Part Three: Advanced Animation
    • Chapter 5 - Coordinates in Silverlight
    • Chapter 6 - Using Trigonometry for Animation
    • Chapter 7 - Simulating 3D in 2D
    • Chapter 8 - Collisions
    • Chapter 9 - Kinematics
    • Chapter 10 - Particle Systems
    • Chapter 11 - Silverlight VR (SLVR) Objects

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