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Learning Cocoa with Objective-C, 2nd Edition

James Duncan Davidson, Inc. Apple Computer

Learning Cocoa with Objective-C, 2nd Edition James Duncan Davidson, Inc. Apple Computer Amazon Price: $23.07
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Total reviews: 18 Average rating: 4.0 of 5

Editorial Review:

Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. After introducing you to Project Builder and Interface Builder, Learning Cocoa with Objective-C brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.

AppleScript: The Definitive Guide, 2nd Edition

Matt Neuburg

AppleScript: The Definitive Guide, 2nd Edition Matt Neuburg Amazon Price: $26.39
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Total reviews: 35 Average rating: 4.0 of 5

Editorial Review:

Mac users everywhere--even those who know nothing about programming--are discovering the value of the latest version of AppleScript, Apple's vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling AppleScript: The Definitive Guide, anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows.

Fully revised and updated--and with more and better examples than ever--AppleScript: The Definitive Guide, 2nd Edition explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby.

AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find AppleScript: The Definitive Guide, 2nd Edition to be the most complete source on the subject available. It's as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand.

AppleScript: The Definitive Guide, 2nd Edition begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it into action for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won't find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo.

Beginning Programming All-In-One Desk Reference For Dummies (For Dummies (Computers))

Wallace Wang

Beginning Programming All-In-One Desk Reference For Dummies (For Dummies (Computers)) Wallace Wang Amazon Price: $23.09
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Editorial Review:

So you want to be a programmer? Or maybe you just want to be able to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you for whatever reason, Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if beefy, book.

In this practical guide, you’ll find out about compiling, algorithms, best practices, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Seven minibooks cover:

  • Getting started
  • Programming basics
  • Data structures
  • Algorithms
  • Web programming
  • Programming language syntax
  • Applications

Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. You’ll even get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. Soon you’ll realize that — wow! You’re a programmer!

Beginning JavaScript, 3rd Edition (Programmer to Programmer)

Paul Wilton, Jeremy McPeak

Beginning JavaScript, 3rd Edition (Programmer to Programmer) Paul Wilton, Jeremy McPeak Amazon Price: $26.39
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Customer Reviews:
Total reviews: 5 Average rating: 4.0 of 5

Editorial Review:

JavaScript is a scripting language that enables you to enhance static web applications by providing dynamic, personalized, and interactive content. This improves the experience of visitors to your site and makes it more likely that they will visit again. You must have seen the flashy drop-down menus, moving text, and changing content that are now widespread on web sites—they are enabled through JavaScript. Supported by all the major browsers, JavaScript is the language of choice on the Web. It can even be used outside web applications—to automate administrative tasks, for example.

This book aims to teach you all you need to know to start experimenting with JavaScript: what it is, how it works, and what you can do with it. Starting from the basic syntax, you'll move on to learn how to create powerful web applications. Don't worry if you've never programmed before—this book will teach you all you need to know, step by step. You'll find that JavaScript can be a great introduction to the world of programming: with the knowledge and understanding that you'll gain from this book, you'll be able to move on to learn newer and more advanced technologies in the world of computing.

In order to get the most out of this book, you'll need to have an understanding of HTML and how to create a static web page. You don't need to have any programming experience.

This book will also suit you if you have some programming experience already, and would like to turn your hand to web programming. You will know a fair amount about computing concepts, but maybe not as much about web technologies.

Alternatively, you may have a design background and know relatively little about the Web and computing concepts. For you, JavaScript will be a cheap and relatively easy introduction to the world of programming and web application development.

Whoever you are, we hope that this book lives up to your expectations.

You'll begin by looking at exactly what JavaScript is, and taking your first steps with the underlying language and syntax. You'll learn all the fundamental programming concepts, including data and data types, and structuring your code to make decisions in your programs or to loop over the same piece of code many times.

Once you're comfortable with the basics, you'll move on to one of the key ideas in JavaScript—the object. You'll learn how to take advantage of the objects that are native to the JavaScript language, such as dates and strings, and find out how these objects enable you to manage complex data and simplify your programs. Next, you'll see how you can use JavaScript to manipulate objects made available to you in the browser, such as forms, windows, and other controls. Using this knowledge, you can start to create truly professional-looking applications that enable you to interact with the user.

Long pieces of code are very hard to get right every time—even for the experienced programmer—and JavaScript code is no exception. You look at common syntax and logical errors, how you can spot them, and how to use the Microsoft Script Debugger to aid you with this task. Also, you need to examine how to handle the errors that slip through the net, and ensure that these do not detract from the experience of the end user of your application.

From here, you'll move on to more advanced topics, such as using cookies and jazzing up your web pages with dynamic HTML and XML. Finally, you'll be looking at a relatively new and exciting technology, remote scripting. This allows your JavaScript in a HTML page to communicate directly with a server, and useful for, say, looking up information on a database sitting on your server. If you have the Google toolbar you'll have seen something like this in action already. When you type a search word in the Google toolbar, it comes up with suggestions, which it gets via the Google search database.

All the new concepts introduced in this book will be illustrated with practical examples, which enable you to experiment with JavaScript and build on the theory that you have just learned. The appendix provides solutions to the exercises included at the end of most chapters throughout the book.

During the first half of the book, you'll also be building up a more complex sample application—an online trivia quiz—which will show you how JavaScript is used in action in a real-world situation.

Sams Teach Yourself Beginning Programming in 24 Hours (2nd Edition) (Sams Teach Yourself)

Greg Perry

Sams Teach Yourself Beginning Programming in 24 Hours (2nd Edition) (Sams Teach Yourself) Greg Perry Amazon Price: $23.09
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Customer Reviews:
Total reviews: 26 Average rating: 4.5 of 5

Words from a "wannabee programmer" 4 out of 5 stars.
39 of 39 people found this review helpful.

As many other people in this world want to do, I want to program video games in the future. The only problem was that I had no idea how to start or where to turn to for advice. I had tried to learn over the summer of this year on how to create video games, but the books that I had borrowed from my local library said that I needed to have an understanding of C/C++. And when I borrowed a C/C++ book, I didn't really read it. So I decided to give programming up... for a while at least.

About a month ago, that itch to create video games came back to me when I was grounded. So I went back to my library and looked for a programming book that fit my needs. During my search, I stumbled upon "Sams Teach Yourself Beginning Porgramming in 24 Hours". And so I decided to read the introduction if I met the books requirements. When I learned that I did, I borrowed the book and began to read the book.

The book mainly covers a language called Liberty BASIC (which is probably is as easy a programming language as it gets). Right out of the gate, the book lets you program your first BASIC program, a rocket launch countdown. I was suprised how easy it was to program in Liberty Basic. To me, it felt like dumbed down English. When you are finished with the Liberty BASIC training (11 hours worth), you should have a good understanding of Liberty BASIC.

The book also gives you a detailed introduction to Java, but the first two chapters are only text and no examples. Those two chapters do help with the basics of Java and C/C++ (C is Java's "mother" language). When you do get to the programming part of the Java in the book (four chapters of Java in the book), you use Forte for Java (it already gives you the main code for your project). Unfortunately, I found Forte a bit intimidating at first, but when I played around with Forte a bit and got an understanding, I went through the chapters with ease.

The book also gives you a taste of other languages out there (Visual Basic, C/C++, HTML, Pascal, Javascript, and .NET) I say taste because it goes over the fundamentals of each of the languages entered there. You will find C/C++ easier to understand because of your work in Java.

There were some problems with the book that I found. First, there were some coding errors that I found. I found the most errors in Chapter 10, "Having Fun with Liberty BASIC". Most of the code I found put down on BASIC and ran could not run. How can you have fun with the program if you cannot run the code? More like "Getting Frustrated with Liberty BASIC". Also in Chapter 11, there is a sample code that seems to be bugged but isn't. When you get to the code that seems bugged (I forget which sample it was in the chapter) just expand the width of the window to get the result you want.

There were also many dry spells in the sample code for you to write down and practice. The ones that have little or no examples in them are Chapters 2-4, 12 & 13, and 16-24.

In my opinion, I would reccommend this book to anyone who is considering to explore the world of programming (either regular programming or video game programming) or anyone who wants to program but doesn't know where to begin. This book will not mold you into a good programmer, but it will lay down the necessary building blocks to becoming a regular or video game programmer.

I reccomend this book for video game programmers because it will give you a basic understanding of C/C++, the typical language of game programming (this information will be useful for other books that you have your sights on and if you get another C/C++ book, you will understand some of the subjects being talked about (arrays, literals, operators, basic C/C++ procedures, etc.)

Now I just need some help on what to do next...

Editorial Review:

Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Beginning OpenGL Game Programming (Game Development Series)

Dave Astle, Kevin Hawkins

Beginning OpenGL Game Programming (Game Development Series) Dave Astle, Kevin Hawkins Amazon Price: $19.79
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Customer Reviews:
Total reviews: 22 Average rating: 4.0 of 5

Get up and running in a few days 5 out of 5 stars.
0 of 0 people found this review helpful.

If you need to get 3D graphics into your application OpenGL is a wonderful alternative. If you want to get up to speed with OpenGL this book is one of the best alternatives.
It's good to know a little about 3D math, and have a familiarity with terms like unit vector, transformation, and dot product, but it's definitely not necessary.

I'd recommend this to anyone.

Good Introduction to OpenGL - but what about Games? 3 out of 5 stars.
0 of 0 people found this review helpful.

This book is a good introductory book, but it should have probably been called "Beginning OpenGL". The Gaming part is mentioned only briefly, and for any detail you'll have to go to what's on the CD. The CD literally makes this a decent book to buy; without the CD the OpenGL Red Book is probably money better spent. The other fault of this book is that the images are sub-par; it looks like the authors themselves did the images instead of a professional graphics house.

Editorial Review:

Beginning OpenGL Game Programming provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. You will learn how to apply these elements to games. The material is designed to be completely accessible to beginners, with complete but concise coverage to ensure the highest value.

Beginning Mac OS X Programming

Michael Trent, Drew McCormack

Beginning Mac OS X Programming Michael Trent, Drew McCormack Amazon Price: $26.39
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Customer Reviews:
Total reviews: 8 Average rating: 4.0 of 5

Editorial Review:

Beginning Mac OS X Programming

Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger."

With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects.

What you will learn from this book

  • The major role the new Xcode plays in streamlining Mac OS X development
  • The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines
  • How to write programs in the C and Objective-C programming languages
  • The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform
  • How to write shell scripts that interact with pre-installed command-line tools

Who this book is for

This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

PHP 5 / MySQL Programming for the Absolute Beginner (For the Absolute Beginner)

Andy Harris

PHP 5 / MySQL Programming for the Absolute Beginner (For the Absolute Beginner) Andy Harris Amazon Price: $19.79
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Customer Reviews:
Total reviews: 17 Average rating: 4.0 of 5

Outdated and useless. 1 out of 5 stars.
1 of 4 people found this review helpful.

Unfortunately this book, despite its best efforts, falls flat on its face when it comes to teaching php. I am a beginner to the language and I ordered the book recently to begin teaching myself. The code in the book did not work at all, even when I uploaded the pages stored on the CD rom directly to my site they didn't work properly, which let me know that even though I'm new to the language the errors weren't my fault. The script is incomplete and poorly written, as told to me by professional web site authors I know. It lacks the most important parts of the script to make them work and if you're on your own you won't be able to figure out why it isn't working, unless you find the answer in a forum or something. I recommend this book instead, PHP 6 and MySQL 5 for Dynamic Web Sites: Visual QuickPro Guide. The code in this book actually works and any errors are insignificant plus have corrections online at the author's site. Don't make the same mistake I did in buying this book. It will just disappoint you and waste your money.

Editorial Review:

Are you ready to begin programming with PHP and MySQL? Then get ready to jump right in. You'll get an introduction to programming with a specific focus on programming web servers with the PHP programming language. Much of the original content from the first edition (1931841322) is retained, but you'll also cover updates relating to the upcoming PHP 5.0 release. Following the same format as the popular first edition, this book provides easy-to-follow instruction. You will use the concepts presented in the book to create games using PHP and MySQL. As each concept is put to the test, you'll acquire programming skills that will easily transition to real-world projects. A true beginner's guide, this book enables you to acquire programming skills that you can use in the next language that you tackle.

Beginning Perl for Bioinformatics

James Tisdall

Beginning Perl for Bioinformatics James Tisdall Amazon Price: $26.37
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Customer Reviews:
Total reviews: 25 Average rating: 4.5 of 5

A practical introduction to programming for biologists 5 out of 5 stars.
3 of 3 people found this review helpful.

Although this book was written for biologists with no previous programming experience who have decided they need to learn to program in PERL, it is also useful for programmers entering the field of bioinformatics who need to learn the language. However, you should have some background in biology or else you'll be lost as to the purpose of the examples. That's because almost all of the examples and exercises are based on real biological problems, and this book will give you a good introduction to the most common bioinformatics programming problems and the most common computer-based biological data. This book is over five years old, but it still stands alone in that what it does it does better than any other book I've run across. The follow-on to this book is "Mastering Perl for Bioinformatics", and I recommend that book for both CS and biologist types that want to get into the more advanced parts of PERL and yet stay in the realm of learning the language via real biological problems. The following is a short run down of each chapter:

1. Biology and Computer Science - Covers some key concepts in molecular biology, as well as how biology and computer science fit together.

2. Getting Started with Perl - Shows you how to get Perl running on your computer and also talks about Perl's benefits.

3. The Art of Programming - Provides an overview as to how programmers accomplish their jobs. Some of the most important practical strategies good programmers use are explained, and where to find answers to questions that arise while you are programming is carefully laid out. These ideas are made concrete by brief narrative case studies that show how programmers, given a problem, find its solution.

4. Sequences and Strings - You start writing Perl programs with DNA and proteins. The programs transcribe DNA to RNA, concatenate sequences, make the reverse complement of DNA, and read sequence data from files. This is the first chapter to conclude with exercises.

5. Motifs and Loops - Continues demonstrating the basics of the Perl language with programs that search for motifs in DNA or protein, interact with users at the keyboard, write data to files, use loops and conditional tests, use regular expressions, and operate on strings and arrays.

6. Subroutines and Bugs -Extends the basic knowledge of Perl in two main directions: subroutines, which are an important way to structure programs, and the use of the Perl debugger, which can examine in detail a running Perl program.

7. Mutations and Randomizations - Genetic mutations, fundamental to biology, are modelled as random events using the random number generator in Perl. This chapter uses random numbers to generate DNA sequence data sets, and to repeatedly mutate DNA sequence. Loops, subroutines, and lexical scoping are also discussed.

8. The Genetic Code - How to translate DNA to proteins, using the genetic code. It also covers a good bit more of the Perl programming language, such as the hash data type, sorted and unsorted arrays, binary search, relational databases, and DBM, and how to handle FASTA formatted sequence data.

9. Restriction Maps and Regular Expressions - An introduction to Perl regular expressions. The main focus of the chapter is the development of a program to calculate a restriction map for a DNA sequence.

10. GenBank - The Genetic Sequence Data Bank (GenBank) is central to modern biology and bioinformatics. In this chapter, you learn how to write programs to extract information from GenBank files and libraries. You will also make a database to create your own rapid access lookups on a GenBank library.

11. Protein Data Bank - Develops a program that can parse Protein Data Bank (PDB) files. Some interesting Perl techniques are encountered while doing so, such as finding and iterating over lots of files and controlling other bioinformatics programs from a Perl program.

12. BLAST - Develops some code to parse a BLAST output file. Also mentioned are the Bioperl project and its BLAST parser, and some additional ways to format output in Perl.

13. Further Topics - Looks at topics beyond the scope of this book. These topics include sequence alignment methods like the Smith-Waterman algorithm and microarray techniques that enable the measurement of the relative levels of thousands of gene transcripts at a time. These topics are only briefly mentioned, and you are shown places outside of the book to get further information.

Appendix A - Resources for Perl and for bioinformatics programming, such as books and Internet sites.

Appendix B - Summary of those parts of the Perl language that will be most useful as you read this book.

Editorial Review:

With its highly developed capacity to detect patterns in data, Perl has become one of the most popular languages for biological data analysis. But if you're a biologist with little or no programming experience, starting out in Perl can be a challenge. Beginning Perl for Bioinformatics is designed to get you quickly over the Perl language barrier by approaching programming as an important new laboratory skill, revealing Perl programs and techniques that are immediately useful in the lab. Each chapter focuses on solving a particular bioinformatics problem or class of problems, starting with the simplest and increasing in complexity as the book progresses. Each chapter includes programming exercises. By the end of the book you'll have a solid understanding of Perl basics, a collection of programs for such tasks as parsing BLAST and GenBank, and the skills to take on more advanced bioinformatics programming.

Dictionary of Computer and Internet Terms

Douglas Downing, Michael Covington, Melody Mauldin Covington

Dictionary of Computer and Internet Terms Douglas Downing, Michael Covington, Melody Mauldin Covington Amazon Price: $10.39
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Customer Reviews:
Total reviews: 19 Average rating: 4.0 of 5

A Changing World 4 out of 5 stars.
6 of 6 people found this review helpful.

This is an good source for terms, though the Internet and the computer world is changing every day. Some words just can't be found in the book, you have to go online.

handy book 5 out of 5 stars.
1 of 1 people found this review helpful.

I bought one copy of this book for myself and one for my Mom. We both like it and think that it will be a handy book to have around.

A wealth of information 5 out of 5 stars.
0 of 1 people found this review helpful.

As a medical student I do not just try to learn about the disciplines of the field in which I am studying, but also other areas I am less likely to get educated in unless I am in that field. I enjoy this book and read it as a book because it has a wealth of information in it to learn from.

The coverage in the fields of Hardware terms, electronics theory and IT fundamentals was much more interesting to me than I thought it would be, with several detailed diagrams and explanations that did not leave me feeling I had missed something. I would highly recommend this to anyone wanting to further their education in the terms and technology that help drive todays world.

Editorial Review:

More than 2,500 key terms related to computer science, the Internet, and the IT industry are defined and explained in this up-to-date, A-to-Z dictionary. Extensive coverage is given to latest advances in digital photography and audio, recently developed computer hardware, virus protection, Internet culture, and much more. Here is handy, at-your-fingertips information that is useful to everybody who owns a computer.

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