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Software Estimation: Demystifying the Black Art (Best Practices (Microsoft))

Steve McConnell

Software Estimation: Demystifying the Black Art (Best Practices (Microsoft)) Steve McConnell Amazon Price: $26.39
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Subjects -> Computers & Internet -> Programming -> Languages & Tools -> General AAS

Customer Reviews:
Total reviews: 34 Average rating: 4.5 of 5

Editorial Review:

Often referred to as the "black art" because of its complexity and uncertainty, software estimation is not as hard or mysterious as people think. However, the art of how to create effective cost and schedule estimates has not been very well publicized. While the average software organization can struggle with project costs that run double their original estimates, some of the more sophisticated organizations achieve results with estimation errors as low as 5-10%. These best-in-class organizations use scientific techniques that are not cost-effective, however, making them of limited use to most software development organizations. To address these issues, Software Estimation focuses on the art of software estimation and provides a proven set of procedures and heuristics that software developers, technical leads, and project managers can apply to their projects. Instead of arcane treatises and rigid modeling techniques, award-winning author Steve McConnell gives practical guidance to help organizations achieve basic estimation proficiency and lay the groundwork to continue improving project cost estimates. This book is organized from simple tips to more advanced ideas; it does not avoid the more hairy mathematical estimation approaches, but the non-mathematical reader will find plenty of useful guidelines without getting bogged down in complex formulas.

Head First JavaScript (Head First)

Michael Morrison

Head First JavaScript (Head First) Michael Morrison Amazon Price: $26.39
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Subjects -> Computers & Internet -> Programming -> Java -> General
Subjects -> Computers & Internet -> Programming -> Java -> General AAS

Customer Reviews:
Total reviews: 32 Average rating: 4.0 of 5

Editorial Review:

So you're ready to make the leap from writing HTML and CSS web pages to creating dynamic web applications. You want to take your web skills to the next level. And you're finally ready to add "programmer" to the resume. It sounds like you're ready to learn the Web's hottest programming language: JavaScript. Head First JavaScript is your ticket to going beyond copying and pasting the code from someone else's web site, and writing your own interactive web pages.

With Head First JavaScript, you learn:
  • The basics of programming, from variables to types to looping
  • How the web browser runs your code, and how you can talk to the browser with your code
  • Why you'll never have to worry about casting, overloading, or polymorphism when you're writing JavaScript code
  • How to use the Document Object Model to change your web pages without making your users click buttons
If you've ever read a Head First book, you know what to expect -- a visually rich format designed for the way your brain works. Head First JavaScript is no exception. It starts where HTML and CSS leave off, and takes you through your first program into more complex programming concepts -- like working directly with the web browser's object model and writing code that works on all modern browsers.

Don't be intimidated if you've never written a line of code before! In typical Head First style, Head First JavaScript doesn't skip steps, and we're not interested in having you cut and paste code. You'll learn JavaScript, understand it, and have a blast along the way. So get ready... dynamic and exciting web pages are just pages away.

Reversing: Secrets of Reverse Engineering

Eldad Eilam

Reversing: Secrets of Reverse Engineering Eldad Eilam Amazon Price: $26.40
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Subjects -> Computers & Internet -> Programming -> Software Design, Testing & Engineering -> Software Development

Customer Reviews:
Total reviews: 15 Average rating: 4.5 of 5

Editorial Review:

Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various
applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product.
* The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products
* Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware
* Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language

ActionScript 3.0 Game Programming University

Gary Rosenzweig

ActionScript 3.0 Game Programming University Gary Rosenzweig Amazon Price: $31.49
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Subjects -> Computers & Internet -> Graphic Design -> General AAS

Customer Reviews:
Total reviews: 12 Average rating: 4.5 of 5

As good as they come 5 out of 5 stars.
1 of 1 people found this review helpful.

This book is a good as they come. It is well written, well organized and well supported with demo files. I have a wide variety of programming experience, but not much experience at all with Flash. Rosenzweig gives enough general Flash instruction to give the reader enough general Flash understanding to do this type of programming. I think the book is perfect for readers with some programming experience and perhaps less Flash experience. I am not sure it would work as well in the other direction, but the author is clear, concise and easy to follow. I think most anyone with sufficient motivation can find this book a usefull guide into basic game building with the latests versions of Flash.

Editorial Review:

 

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com,  which contains files, updates, new content, Gary's blog and much more. 
 
 

HTML, XHTML, and CSS All-in-One Desk Reference For Dummies (For Dummies (Computer/Tech))

Andy Harris, Chris McCulloh

HTML, XHTML, and CSS All-in-One Desk Reference For Dummies (For Dummies (Computer/Tech)) Andy Harris, Chris McCulloh Amazon Price: $23.09
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Customer Reviews:
Total reviews: 7 Average rating: 5.0 of 5

Editorial Review:

Want to build a killer Web site? Want to make it easy to keep your site up to date? You'll need to know how CSS, HTML, and XHTML work together. HTML, XHTML, and CSS All-In-One Desk Reference For Dummies makes that easy too! These eight minibooks get you started, explain standards, and help you connect all the dots to create sites with pizzazz.

This handy, one-stop guide catches you up on XHTML basics and CSS fundamentals. You'll learn how to work with Positionable CSS to create floating elements, margins, and multi-column layouts, and you'll get up to speed on client-side programming with JavaScript. You'll also get the low-down on server side programming with PHP, creating a database with MySQL, and using Ajax on both client and server sides. You'll find out how to:

  • Use templates and validators
  • Manage information with lists and tables
  • Turn lists of links into button bars
  • Add style color and borders
  • Create variables for data
  • Add motion with basic DOM animation
  • Work with arrays
  • Add Flash functionality with AFLAX
  • Build and manage a multipage site
  • Choose and run your own server

You don't need expensive or complicated software or a super-powerful computer to build a Web site that does all sorts of amazing things. All you need is a text editor and the clear, step-by-step guidance you'll find in HTML, XHTML, and CSS All-In-One Desk Reference For Dummies.

Advanced Windows Debugging (Addison-Wesley Microsoft Technology Series)

Mario Hewardt, Daniel Pravat

Advanced Windows Debugging (Addison-Wesley Microsoft Technology Series) Mario Hewardt, Daniel Pravat Amazon Price: $49.12
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Subjects -> Computers & Internet -> Microsoft -> Operating Systems -> Windows - General
Subjects -> Computers & Internet -> Microsoft -> Operating Systems -> General AAS

Customer Reviews:
Total reviews: 18 Average rating: 5.0 of 5

Editorial Review:

“Who says you can’t bottle experience? Between these covers is a wealth of information: a clear, logical approach to finding and eliminating bugs. This is an absolute must-have book for anyone who develops, tests, or supports software for Microsoft Windows.”

-- Bob Wilton, Escalation Engineer, Critical Problem Resolution Team, Microsoft

 

“An excellent reference for both intermediate and advanced debuggers: highly practical, and filled with tricks and strategies. This book stands out from all other Win32 debugging literature, thanks to its in-depth examples—including resolving intricate problems like stack and heap corruptions.”

-- Kinshuman, Development Lead, Windows Core OS Division, Microsoft

 

The First In-Depth, Real-World, Insider’s Guide to Powerful Windows Debugging

 

For Windows developers, few tasks are more challenging than debugging—-or more crucial. Reliable and realistic information about Windows debugging has always been scarce. Now, with over 15 years of experience two of Microsoft’s system-level developers present a thorough and practical guide to Windows debugging ever written.

 

Mario Hewardt and Daniel Pravat cover debugging throughout the entire application lifecycle and show how to make the most of the tools currently available—-including Microsoft’s powerful native debuggers and third-party solutions.

 

To help you find real solutions fast, this book is organized around real-world debugging scenarios. Hewardt and Pravat use detailed code examples to illuminate the complex debugging challenges professional developers actually face. From core Windows operating system concepts to security, Windows® Vista™ and 64-bit debugging, they address emerging topics head-on—and nothing is ever oversimplified or glossed over!

 

This book enables you to

  • Master today’s most powerful Windows debugging tools, including NTSD, CDB, WinDbg, KD, and ADPlus
  • Debug code that wasn’t designed or written for easy debugging
  • Understand debuggers “under the hood,” and manage symbols and sources efficiently
  • Debug complex memory corruptions related to stacks and heaps
  • Resolve complex security problems
  • Debug across processes: identity tracking, RPC debugger extensions, and tracking IPCs with Ethereal
  • Find and fix resource leaks, such as memory and handle leaks.
  • Debug common thread synchronization problems
  • Learn when and how to write custom debugger extensions
  • Perform “postmortem debugging” using crash dumps and Windows Error Reporting
  • Automate debugging with DebugDiag and the Analyze Debugger command

 

Whether you’re a system-level or application developer, Advanced Windows Debugging delivers the deep understanding of debugging that could save you weeks on your very next project.

 

Part I  Overview

Chapter 1 Introduction to the Tools

Chapter 2 Introduction to the Debuggers

Chapter 3 Debugger Uncovered

Chapter 4 Managing Symbol and Source Files

Part II Applied Debugging

Chapter 5 Memory Corruptions Part I — Stacks

Chapter 6 Memory Corruptions Part I — Heaps

Chapter 7 Security

Chapter 8 Inter-process Communication

Chapter 9 Resource Leaks

Chapter 10 Synchronization

Part III Advanced Topics

Chapter 11 Writing Custom Debugger Extensions

Chapter 12 64-bit Debugging

Chapter 13 Postmortem Debugging

Chapter 14 Power Tools

Chapter 15 Windows Vista Fundamentals

Appendix A Application Verifier Test Settings

 

 

Working Effectively with Legacy Code (Robert C. Martin Series)

Michael Feathers

Working Effectively with Legacy Code (Robert C. Martin Series) Michael Feathers Amazon Price: $46.37
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Customer Reviews:
Total reviews: 23 Average rating: 5.0 of 5

Editorial Review:

This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control.

The topics covered include

  • Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance
  • Getting legacy code into a test harness
  • Writing tests that protect you against introducing new problems
  • Techniques that can be used with any language or platform-with examples in Java, C++, C, and C#
  • Accurately identifying where code changes need to be made
  • Coping with legacy systems that aren't object-oriented
  • Handling applications that don't seem to have any structure

This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

Python Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner)

Michael Dawson

Python Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner) Michael Dawson Amazon Price: $19.79
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Subjects -> Computers & Internet -> Programming -> Introductory & Beginning -> General AAS

Customer Reviews:
Total reviews: 21 Average rating: 4.0 of 5

Learning how to use other peoples' work as a crutch 2 out of 5 stars.
4 of 6 people found this review helpful.

This is a pretty good book for learning basic python... and how to use the basic tools of Tkinter... and how to use a modified version of Livewires... The problem here is that you never learn how to access anything beyond the scope of basic self-contained programming and the highly limited capabilities of these pre-made modules. If you want to be able to interact with your hardware, the internet, or anything other than math and games, you're out of luck. Common sense would tell you not to start a beginning programmer with a reliance on one graphics module and one GUI module, neither of which you expect them to even take a peek at the source of, but then, common sense would require students not to expect to have graphics handed to them on a silver platter. The first nine chapters are good work though... The 10th and 11th simply give in to the students' wishes that they could go ahead and have a graphic interface without doing any of the work, and that's not good teaching.

Editorial Review:

Ready to learn Python programming? Are you new to programming with Python? Do you need a solid introduction to the fundamental concepts? You've found it in "Python Programming for the Absolute Beginner, Second Edition," the updated version of the successful "Python Programming for the Absolute Beginner." As part of the for the absolute beginner series developed by computer science instructors exclusively for Cengage Learning Course Technology PTR, this book will teach you the basics of Python programming through simple game creation. You can then take the skills you learn and use them for more practical Python programming applications and real-world programming scenarios. Better still, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle. Create simple, fun games while you learn to program with Python.

SQL Pocket Guide (Pocket References)

Jonathan Gennick

SQL Pocket Guide (Pocket References) Jonathan Gennick Amazon Price: $10.19
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Customer Reviews:
Total reviews: 19 Average rating: 4.5 of 5

Editorial Review:

SQL is the language of databases. It's used to create and maintain database objects, place data into those objects, query the data, modify the data, and, finally, delete data that is no longer needed. Databases lie at the heart of many, if not most business applications. Chances are very good that if you're involved with software development, you're using SQL to some degree. And if you're using SQL, you should own a good reference or two.

Now available in an updated second edition, our very popular "SQL Pocket Guide" is a major help to programmers, database administrators, and everyone who uses SQL in their day-to-day work. The "SQL Pocket Guide" is a concise reference to frequently used SQL statements and commonly used SQL functions. Not just an endless collection of syntax diagrams, this portable guide addresses the language's complexity head on and leads by example. The information in this edition has been updated to reflect the latest versions of the most commonly used SQL variants including:

Oracle Database 10g, Release 2 (including

the free Oracle Database 10g Express Edition (XE))

Microsoft SQL Server 2005

MySQL 5

IBM DB2 8.2

PostreSQL 8.1 database

Beginning Xml

Kurt Cagle, Dave Gibbons, David Hunter, Nikola Ozu, Jon Pinnock, Curt Cagle

Beginning Xml Kurt Cagle, Dave Gibbons, David Hunter, Nikola Ozu, Jon Pinnock, Curt Cagle Amazon Marketplace: 19 new & used starting at $4.39

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Customer Reviews:
Total reviews: 52 Average rating: 3.5 of 5

Editorial Review:

When the first edition of this book was written, XML was a relatively new language but already gaining ground fast and becoming more and more widely used in a vast range of applications. By the time of the second edition, XML had already proven itself to be more than a passing fad, and was in fact being used throughout the industry for an incredibly wide range of uses. With the third edition, it was clear that XML was a mature technology, but more important, it became evident that the XML landscape was dividing into several areas of expertise. Now in this edition, we needed to categorize the increasing number of specifications surrounding XML, which either use XML or provide functionality in addition to the XML core specification.

So what is XML? It’s a markup language, used to describe the structure of data in meaningful ways. Anywhere that data is input/output, stored, or transmitted from one place to another, is a potential fit for XML’s capabilities. Perhaps the most well-known applications are web-related (especially with the latest developments in handheld web access—for which some of the technology is XML-based). However, there are many other non-web-based applications for which XML is useful—for example, as a replacement for (or to complement) traditional databases, or for the transfer of financial information between businesses. News organizations, along with individuals, have also been using XML to distribute syndicated news stories and blog entries.

This book aims to teach you all you need to know about XML—what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations, from simple data transfer to using XML in your web pages. It answers the fundamental questions:

* What is XML?

* How do you use XML?

* How does it work?

* What can you use it for, anyway?

This book is for people who know that it would be a pretty good idea to learn XML but aren’t 100 percent sure why. You’ve heard the hype but haven’t seen enough substance to figure out what XML is and what it can do. You may be using development tools that try to hide the XML behind user interfaces and scripts, but you want to know what is really happening behind the scenes. You may already be somehow involved in web development and probably even know the basics of HTML, although neither of these qualifications is absolutely necessary for this book.

What you don’t need is knowledge of markup languages in general. This book assumes that you’re new to the concept of markup languages, and we have structured it in a way that should make sense to the beginner and yet quickly bring you to XML expert status.

The word “Beginning” in the title refers to the style of the book, rather than the reader’s experience level. There are two types of beginner for whom this book is ideal:

* Programmers who are already familiar with some web programming or data exchange techniques. Programmers in this category will already understand some of the concepts discussed here, but you will learn how you can incorporate XML technologies to enhance those solutions you currently develop.

* Those working in a programming environment but with no substantial knowledge or experience of web development or data exchange applications. In addition to learning how XML technologies can be applied to such applications, you will be introduced to some new concepts to help you understand how such systems work.

The subjects covered in this book are arranged to take you from novice to expert in as logical a manner as we could. This Fourth Edition is structured in sections based on various areas of XML expertise. Unless you are already using XML, you should start by reading the introduction to XML in Part I. From there, you can quickly jump into specific areas of expertise, or, if you prefer, you can read through the book in order. Keep in mind that there is quite a lot of overlap in XML, and that some of the sections make use of techniques described elsewhere in the book.

* The book begins by explaining what exactly XML is and why the industry felt that a language like this was needed.

* After covering the why, the next logical step is the how, so it shows you how to create well-formed XML.

* Once you understand the whys and hows of XML, you’ll go on to some more advanced things you can do when creating your XML documents, to make them not only well formed, but valid. (And you’ll learn what “valid” really means.)

* After you’re comfortable with XML and have seen it in action, the book unleashes the programmer within and looks at an XML-based programming language that you can use to transform XML documents from one format to another.

* Eventually, you will need to store and retrieve XML information from databases. At this point, you will learn not only the state of the art for XML and databases, but also how to query XML information using an SQL-like syntax called XQuery.

* XML wouldn’t really be useful unless you could write programs to read the data in XML documents and create new XML documents, so we’ll get back to programming and look at a couple of ways that you can do that.

* Understanding how to program and use XML within your own business is one thing, but sending that information to a business partner or publishing it to the Internet is another. You’ll learn about technologies that use XML that enable you to send messages across the Internet, publish information, and discover services that provide information.

* Since you have all of this data in XML format, it would be great if you could easily display it to people, and it turns out you can. You’ll see an XML version of HTML called XHTML. You’ll also look at a technology you may already be using in conjunction with HTML documents called CSS. CSS enables you to add visual styles to your XML documents. In addition, you’ll learn how to design stunning graphics and make interactive forms using XML.

* Finally, the book ends with a case study, which should help to give you ideas about how XML can be used in real-life situations, and which could be used in your own applications.

This book builds on the strengths of the earlier editions, and provides new material to reflect the changes in the XML landscape—notably XQuery, RSS and Atom, and AJAX. Updates have been made to reflect the most recent versions of specifications and best practices throughout the book. In addition to the many changes, each chapter has a set of exercise questions to test your understanding of the material. Possible solutions to these questions appear in Appendix A.

Part I: Introduction: The introduction is where most readers should begin. The first three chapters introduce some of the goals of XML as well as the specific rules for constructing XML. Once you have read this part you should be able to read and create your own XML documents.

Chapter 1: What Is XML?: This chapter cover some basic concepts, introducing the fact that XML is a markup language (a bit like HTML) whereby you can define your own elements, tags, and attributes (known as a vocabulary). You’ll see that tags have no presentation meaning—they’re just a way to describe the structure of the data.

Chapter 2: Well-Formed XML: In addition to explaining what well-formed XML is, we offer a look at the rules that exist (the XML 1.0 and 1.1 Recommendations) for naming and structuring elements—you need to comply with these rules in order to produce well-formed XML.

Chapter 3: XML Namespaces: Because tags can be made up, you need to avoid name conflicts when sharing documents. Namespaces provide a way to uniquely identify a group of tags, using a URI. This chapter explains how to use namespaces.

Part II: Validation: In addition to the well-formedness rules you learn in Part I, you will most likely want to learn how to create and use different XML vocabularies. This Part introduces you to DTDs, XML Schemas, and RELAX NG: three languages that define custom XML vocabularies. It also shows you how to utilize these definitions to validate your XML documents.

Chapter 4: Document Type Definitions: You can specify how an XML document should be structured, and even provide default values, using Document Type Definitions (DTDs). If XML conforms to the associated DTD, it is known as valid XML. This chapter covers the basics of using DTDs.

Chapter 5: XML Schemas: XML Schemas, like DTDs, enable you to define how a document should be structured. In additio...


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