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Beginning C ++ Through Game Programming, Second Edition

Michael Dawson

Beginning C ++ Through Game Programming, Second Edition Michael Dawson Amazon Price: $19.79
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Subjects -> Computers & Internet -> Graphic Design -> General
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Customer Reviews:
Total reviews: 55 Average rating: 4.0 of 5

Good Introduction to C++ Using Games 4 out of 5 stars.
3 of 3 people found this review helpful.

(In reference to 1st Edition) As my title suggests this book is a pretty good introduction to C++ using basic games as the subject of the examples and exercises. Its main focus is on teaching the fundamental aspects of C++ for beginners and how to use the Standard Template Library (STL). Creating games is not really the focus as much as the the chosen subject of the examples and lessons. That said, what this book does, and does fairly well in my experience, is give a good overview and introduction to C++ and how it can be used to create the basic flow structure of a game program. Console text output is the focus, not windows programming. Those with more programming experience and looking for material on 2D or 3D graphics, or event scripting and control using C++, would be better served by another text as it does not address these subjects at all.

I have used this book successfully to help teach teens fundamental C++ and the basics of game programming (within the limits described). It is an easy step from here to go to basic text adventures and RPGs, and a then onto adding graphics, etc. as a more advanced topic (using other texts). This is really a natural progression for someone who wants to learn programming and games, but perhaps not for someone who wants to design games from an art or interaction perspective. More advanced topics such as AI, graphics, and scripting can really only be learned after one understands basic programming (in C++ or another language) and the basic of how game programs are structured.

I have found many students do not necessarily understand what it means to "program games" or how programming relates to game design and implementation. Beginning C++ Game Programming is a good text but if you are already a programmer and/or not interested in the basic code structure of games then perhaps you should find another book.

Bottom Line: Good choice for a real beginner, who is really interested in learning programming because of games, but not a good choice if you are an experienced programmer or want to make your own 2D or 3D video game "right now".

Editorial Review:

What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

Learn Objective–C on the Mac (Learn)

Mark Dalrymple, Scott Knaster

Learn Objective–C on the Mac (Learn) Mark Dalrymple, Scott Knaster Amazon Price: $26.39
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By: Apress

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Subjects -> Computers & Internet -> Operating Systems -> MacOS
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Editorial Review:

Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark’s best–selling Learn C on the Mac, Mac OS X Edition. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications!

  • A complete course on the basics of Objective–C using Apple’s free Xcode tools
  • An introduction to object–oriented programming
  • Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files
  • A brief tour of Cocoa’s Foundation framework and AppKit
  • A helpful “learning curve” guide for non–C developers

What you’ll learn

  • Learn Objective–C programming, the gateway to programming your Mac or iPhone.
  • Write applications for the Mac OS X interface, the cleanest user–interface around.
  • Understand variables and how to design your own data structures.
  • Work with the file system.
  • Connect to data sources and the Internet.

Who is this book for?

For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective–C, or students entirely new to programming.

Absolute Beginner's Guide to C (2nd Edition) (Other Sams)

Greg Perry

Absolute Beginner's Guide to C (2nd Edition) (Other Sams) Greg Perry Amazon Price: $23.09
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Subjects -> Computers & Internet -> Programming -> Introductory & Beginning -> General
Subjects -> Computers & Internet -> Programming -> Introductory & Beginning -> General AAS

Customer Reviews:
Total reviews: 103 Average rating: 4.5 of 5

Good, but there are better alternatives 3 out of 5 stars.
3 of 3 people found this review helpful.

Let me first say that this book is by no means bad. It makes C as simple (I would bold "simple" if I could) as possible, breaks the topics up into bite sized chunks based on topics, warns you about common mistakes, and provides the code for a lengthy blackjack program at the end for your personal dissection and analysis. My main problem with the book is that it does not provide problems for you to solve. It just explains the language. If you couple it with a book that includes a large number of problems, then you're all set.

That being said there are better (and cheaper) alternatives out there. Probably the best method of learning C is to subscribe to Harvard's CS 50 podcast. The RSS feed can be found at http://cs50.tv/ , or you can search for "Harvard Computer Science 50" within the itunes store and subscribe to it from there. The podcast includes separate video and audio tracks from lectures conducted by the courses' instructor, David J. Malan. The podcast also provides PDF's of the problem sets along with copies of the class's quizzes and answers. The best part is that you can get this all for free. The course filmed is fall 2007 I believe, so all of the lectures are up (meaning that you don't have to wait for them, go ahead and download them all). The first few episodes from week 0 are a bit slow, but the course quickly picks up speed after that. If you want to get right into C, then I recommend that you start at week 1 (Week 0 is spent going over the basic workings of computer hardware components and some time is spent on a program called "Scratch").


Another good, free place to start is the online tutorial found at

http://www.eskimo.com/~scs/cclass/asgn.beg/index.html

Reading, problem sets, and solutions to the problem sets are provided. Once you finish, you can move on to the intermediate section of the course found at

http://www.eskimo.com/~scs/cclass/asgn.int/index.html


The only weakness of these courses is the number of problems provided for you to work on. Across all of the material from both sources I have mentioned, there is probably no more than 40 dedicated coding problems. Another review mentioned thatC Primer Plus (5th Edition)had a large number of examples, so I plan to look into it.


As for this book I may keep it around for use when I do not have access to a computer, but most likely I will give it away or sell it.

Editorial Review:

For beginning programmers, this updated edition answers all C programming questions. This bestseller talks to readers at their level, explaining every aspect of how to get started and learn the C language quickly. Readers also find out where to learn more about C. This book includes tear-out reference card of C functions and statements, a hierarchy chart, and other valuable information. It uses special icons, notes, clues, warnings, and rewards to make understanding easier. And the clear and friendly style presumes no programming knowledge.

Programming 16-Bit PIC Microcontrollers in C: Learning to Fly the PIC 24 (Embedded Technology) (Embedded Technology)

Lucio Di Jasio

Programming 16-Bit PIC Microcontrollers in C: Learning to Fly the PIC 24 (Embedded Technology) (Embedded Technology) Lucio Di Jasio Amazon Price: $44.95
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Subjects -> Computers & Internet -> Programming -> Introductory & Beginning -> General AAS

Customer Reviews:
Total reviews: 10 Average rating: 4.5 of 5

Editorial Review:

. A Microchip insider tells all on the newest, most powerful PICs ever!

. FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software

. Includes handy checklists to help readers perform the most common programming and debugging tasks

The new 16-bit PIC24 chip provides embedded programmers with more speed, more memory, and more peripherals than ever before, creating the potential for more powerful cutting-edge PIC designs. This book teaches readers everything they need to know about these chips: how to program them, how to test them, and how to debug them, in order to take full advantage of the capabilities of the new PIC24 microcontroller architecture.

Author Lucio Di Jasio, a PIC expert at Microchip, offers unique insight into this revolutionary technology, guiding the reader step-by-step from 16-bit architecture basics, through even the most sophisticated programming scenarios. This book's common-sense, practical, hands-on approach begins simply and builds up to more challenging exercises, using proven C programming techniques. Experienced PIC users and newcomers to the field alike will benefit from the text's many thorough examples, which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently, and optimize code for all the new PIC24 features.

You will learn about:
. basic timing and I/O operations,
. multitasking using the PIC24 interrupts,
. all the new hardware peripherals
. how to control LCD displays,
. generating audio and video signals,
. accessing mass-storage media,
. how to share files on a mass-storage device with a PC,
. experimenting with the Explorer 16 demo board, debugging methods with MPLAB-SIM and ICD2 tools, and more!

·A Microchip insider tells all on the newest, most powerful PICs ever!

·Condenses typical introductory "fluff" focusing instead on examples and exercises that show how to solve common, real-world design problems quickly

·Includes handy checklists to help readers perform the most common programming and debugging tasks

·FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software, so that readers gain practical, hands-on programming experience

·Check out the author's Web site at http://www.flyingpic24.com for FREE downloads, FAQs, and updates

Learning Cocoa with Objective-C, 2nd Edition

James Duncan Davidson, Inc. Apple Computer

Learning Cocoa with Objective-C, 2nd Edition James Duncan Davidson, Inc. Apple Computer Amazon Price: $23.07
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Subjects -> Computers & Internet -> Operating Systems -> MacOS

Customer Reviews:
Total reviews: 18 Average rating: 4.0 of 5

Editorial Review:

Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. After introducing you to Project Builder and Interface Builder, Learning Cocoa with Objective-C brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.

Learn C on the Mac (Learn)

Dave Mark

Learn C on the Mac (Learn) Dave Mark Amazon Price: $26.39
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By: Apress

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Editorial Review:

Considered a classic by an entire generation of Mac programmers, this popular guide has been completely updated for Mac OS X. Don’t know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple’s free Xcode tools. This book is perfect for beginners learning to program. It includes all–new Mac OS X examples!

  • Provides best practices for programming newbies
  • Written by the expert on C–programming for the Mac
  • Presents all the basics with a pragmatic, Mac OS Xâ€"flavored approach

What you’ll learn

  • Master C programming, the gateway to programming your Mac or iPhone.
  • Write applications for the Mac OS X interface, the cleanest user interface around.
  • Understand variables and how to design your own data structures.
  • Work with the file system.
  • Connect to data sources and the Internet.

Who is this book for

For anyone wanting to learn to program in Mac OS X, including developers new to the Mac, developers new to C, or students entirely new to programming. For anyone who wants to learn how to program their iPhone, this is also the core language primer.

Beginner's Guide to Embedded C Programming: Using the PIC microcontroller and the HITECH PICC-Lite C Compiler

Chuck Hellebuyck

Beginner's Guide to Embedded C Programming: Using the PIC microcontroller and the HITECH PICC-Lite C Compiler Chuck Hellebuyck Amazon Price: $39.95
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Subjects -> Computers & Internet -> Hardware -> Microprocessors & System Design -> General AAS

Customer Reviews:
Total reviews: 4 Average rating: 4.0 of 5

a tool for the absolute beginner 3 out of 5 stars.
2 of 2 people found this review helpful.

For those who want to start programming the PIC MCUs using the C language this is the right tool. Extremely simple and clear, the author teaches step by step how to use the Microchip's PICKIT2 with the PIC 16F690 and the freely downloadable HI-TECH PICC-LITE C Compiler (the version included in the CD that comes together with the PICKIT2 isn't working).
I did all the experiments and everything worked fine even though there are only few of them and the matter could have been treated more widely. Content rather poor for the price of the book.

Editorial Review:

The C language has been covered in many books but none as dedicated to the embedded microcontroller beginner as the Beginner's Guide to Embedded C Programming. Through his down to earth style of writing Chuck Hellebuyck delivers a step by step introduction to learning how to program microcontrollers with the C language. In addition he uses a powerful C compiler that the reader can download for free in a series of hands on projects with sample code so you can learn right along with him. For the hardware he found the best low cost but effective development starter kit that includes a PIC16F690 microcontroller and everything else the beginner needs to program and develop embedded designs, even beyond the book's projects. There isn't a better entry level guide to learning embedded C programming than the Beginner's Guide to Embedded C Programming.

Introduction to Computing Systems: From bits & gates to C & beyond

Yale Patt, Sanjay Patel

Introduction to Computing Systems: From bits & gates to C & beyond Yale Patt, Sanjay Patel Amazon Price: $100.60
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Customer Reviews:
Total reviews: 16 Average rating: 4.5 of 5

Editorial Review:

Introduction to Computing Systems: From bits And gates to C And beyond, now in its second edition, is designed to give students a better understanding of computing early in their college careers in order to give them a stronger foundation for later courses. The book is in two parts: (a) the underlying structure of a computer, and (b) programming in a high level language and programming methodology. . .

To understand the computer, the authors introduce the LC-3 and provide the LC-3 Simulator to give students hands-on access for testing what they learn. To develop their understanding of programming and programming methodology, they use the C programming language. The book takes a "motivated" bottom-up approach, where the students first get exposed to the big picture and then start at the bottom and build their knowledge bottom-up. Within each smaller unit, the same motivated bottom-up approach is followed. Every step of the way, students learn new things, building on what they already know. The authors feel that this approach encourages deeper understanding and downplays the need for memorizing. Students develop a greater breadth of understanding, since they see how the various parts of the computer fit together. . .

Mastering Algorithms with C (Mastering)

Kyle Loudon

Mastering Algorithms with C (Mastering) Kyle Loudon Amazon Price: $29.16
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Subjects -> Computers & Internet -> Microsoft -> Development -> C & C++ Windows Programming
Subjects -> Computers & Internet -> Programming -> Algorithms -> General

Customer Reviews:
Total reviews: 15 Average rating: 3.5 of 5

Editorial Review:

Written with the intermediate to advanced C programmer in mind, Mastering Algorithms with C delivers a no-nonsense guide to the most common algorithms needed by real-world developers.

The highlight of the book has to be its concise and readable C functions for all the algorithms presented here, including basics like linked lists, stacks to trees, graphs, and sorting/searching algorithms. The C functions that implement these algorithms are clearly printed and remarkably easy to read. You can use this sample code directly or adapt it into your C/C++ code.

Although mathematical concepts like Big-O notation are discussed, the authors don't get bogged down in the computer science theory surrounding algorithms. Instead, they present the most tried-and-true algorithms available today in an efficient format. Besides introducing each algorithm, they describe how each is used in computing today, along with a short demo application. Some of these samples are quite low-level, such as a virtual memory manager implemented with linked lists. Most examples are more of general interest, such as a graphing example that counts network hops.

Each section ends with questions and answers about how the algorithms work, along with references to other algorithms (both in the book and from other sources). The authors concentrate on the most useful algorithms available today and don't try to cover every available variation. Busy readers will appreciate the intelligent selection--and efficient presentation--used here.

There are a number of books on C algorithms, but Master Algorithms with C is one of the most concise and immediately useful. It's a perfect choice for the working C/C++ programmer who's in a hurry to find just the right algorithm for writing real-world code. --Richard Dragan

Topics covered: Algorithm efficiency, pointer basics, arrays, recursion, Big-O Notation, linked lists, stacks, queues, sets, hash tables, trees and B-trees, searching, heaps and priority queues, graphs, sorting and searching algorithms, numerical methods, data compression, Huffman coding, LZ77, data encryption, DES, RSA, graph algorithms, minimum spanning trees, geometric algorithms, and convex hulls.

C Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner)

Michael Vine

C Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner) Michael Vine Amazon Price: $19.79
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Subjects -> Computers & Internet -> Programming -> Introductory & Beginning -> General AAS

Editorial Review:

If you are new to programming with C and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner™ series teach the principles of programming through simple game creation. C is not an easy language to learn, but fortunately the clear explanations, examples, and pictures in this book make learning C easy and fun. Each chapter contains programming challenges, a chapter review, and a complete program that uses chapter-based concepts to construct an easily built application. You will acquire the skills that you need for more practical C programming applications and will learn how these skills can be put to use in real-world scenarios. Additionally, by the time you finish this book, you will be able to apply the programming principles you’ve learned to the next programming language you tackle.

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