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Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)

Wizards RPG Team

Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement) Wizards RPG Team Amazon Price: $19.77
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Editorial Review:

The complete guide for building Forgotten Realms characters!

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!

Adventurer's Vault: A 4th Edition D&D Supplement

Logan Bonner, Eytan Bernstein, Kolja Raven Liquette, Owen K.C. Stephens

Adventurer's Vault: A 4th Edition D&D Supplement Logan Bonner, Eytan Bernstein, Kolja Raven Liquette, Owen K.C. Stephens Amazon Price: $19.77
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Editorial Review:

Hundreds of new weapons, tools, and magic items for your D&D character.

This supplement for the Dungeons & Dragons game presents hundreds of magic items, weapons, tools, and other useful items for your D&D character. Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.

The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

Wizards RPG Team

Dungeons and Dragons Core Rulebook Gift Set, 4th Edition Wizards RPG Team Amazon Price: $66.12
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Customer Reviews:
Total reviews: 156 Average rating: 3.5 of 5

Good deal, but the rules are hit and miss 3 out of 5 stars.
3 of 4 people found this review helpful.

I started a 4e campaign several weeks ago as a GM with four first-level players. We used this set to get the ball rolling.

First, a note of caution. Unlike the 2nd and 3rd edition books, the ink does come off the pages of these books and onto your fingers. This doesn't happen with short contact, but using your fingers as place-markers is a big no-no. Use an eraser or something.

Now to the rules themselves... well, to sum it up, our group decided to abandon 4e after the 2nd session. The reasons were:

All characters get better at using weapons at the same rate, whether a wizard or a warrior. All skills, attacks, and... well, everything, are tied directly into a "1/2 your level" equation which advances everyone in every class at the same rate. This left a bitter taste in the mouth of those that chose to be fighting classes. The powers offered them did not help enough to make them much more powerful than a wizard with a sword.

The lack of multiple attacks in a round left a sour taste in our figher's mouths as well, and noting that this would never be corrected was a problem.

A wizard is... well, both made more powerful and rather seriously crippled. His options are greatly diminished (most spells have disappeared), but he can do the same small set of things all day long (magic missile at will).

Rogues didn't get their impressive bastion of skills to draw upon from 3e.

The lack of dice rolling in character level-ups makes for cookie-cutter perfect characters that all do exactly the same things. The lack of the element of chance to shape a character tends to push everyone to do the same things, rather than attempting to overcome a weak die roll or gliding through a fortunate die roll.

Beyond that, the idea of "powers" in these classes would be a good idea as a "supplement" to the earlier rules, not a "replacement".

Editorial Review:

All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set features a handsome slipcase containing all three of the 4th Edition D&D Roleplaying Game core rulebooks: the Players Handbook rulebook (320 pages), the Monster Manual rulebook (288 pages), and the Dungeon Masters Guide rulebook (224 pages).

Forgotten Realms Campaign Guide, 4th Edition

Bruce R. Cordell, Ed Greenwood, Chris Sims, Philip Athans

Forgotten Realms Campaign Guide, 4th Edition Bruce R. Cordell, Ed Greenwood, Chris Sims, Philip Athans Amazon Price: $26.37
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Customer Reviews:
Total reviews: 37 Average rating: 3.0 of 5

The best realms for your D&D game. 5 out of 5 stars.
5 of 9 people found this review helpful.

I'm not going to comment on how this is different from the previous settings, or how I feel about deities being moved around, that DOESN'T matter.

What matters is this:

The format of this books makes it easy to find information you need to run the adventures you want. There is no digging required to run the adventure you want, it all right there in a page format.

The content is -interesting- remember old entries that were just 'meh', they are pretty much gone, every location has something to offer.

Just the DM content. I hate having my book open to the page I want, then a player needing the book to look up his PrC ... We finally have a seperate source that allows us literary solitude.

Editorial Review:

Dark perils and great deeds await!

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.

This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.

Dungeons & Dragons Dungeon Master's Screen

Dungeons & Dragons Dungeon Master's Screen Amazon Price: $9.95
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By: Wizards of the Coast
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Customer Reviews:
Total reviews: 8 Average rating: 4.5 of 5

Super! 5 out of 5 stars.
0 of 0 people found this review helpful.

After buying the dreaded character sheets, I wasn't sure what to expect with this screen. I was so freaking happy when I opened the package. It's probably the best DM screen I've seen. Read the other reviews. It's fantastic.

Tough, Sturdy, Glossy, only $10. Excellent. 5 out of 5 stars.
0 of 0 people found this review helpful.

To start off, the dimensions in the product description is what the screen is when folded. The real dimensions of the screen when unfolded is 8.5 inches tall, by 43 inches wide. Over the 43 inches wide are 4 panels of good info that any DM will benefit from.

Granted, I was surprised with the screen only being 8.5 inches tall, as I think that's a bit... short.

But with the screen being 4 panels wide, the screen material is tough, has a glossy finish, and looks like it can put up with a lot of use, and only being $10, that's a fantastic buy. Much better quality than what Wizards has been putting out (Keep Over Shadowfell & Thunderspire Labyrinth flimsy 'booklets')

Be aware, that there's already an errata out for this screen on the Wizards website. The good thing is, the chart which they fixed in the PDF file has the correct dimensions to print out, cut and tape onto the board.

If you play this game, buy this. You won't be disappointed.

Editorial Review:

Official Dungeon Master's screen for the 4th Edition Dungeons & Dragons® Roleplaying Game

This four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls private, without blocking their view of the game table. Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game)

Rodney Thompson, Sterling Hershey, Abel G. Peña, John Jackson Miller

Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game) Rodney Thompson, Sterling Hershey, Abel G. Peña, John Jackson Miller Amazon Price: $26.37
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Customer Reviews:
Total reviews: 4 Average rating: 5.0 of 5

Editorial Review:

A Star WarsTM Roleplaying Game campaign set during the dawn of the Old Republic...

Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front.

Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.

Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition

Wizards RPG Team

Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition Wizards RPG Team Amazon Price: $23.07
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Customer Reviews:
Total reviews: 177 Average rating: 3.0 of 5

Pathetic. 1 out of 5 stars.
4 of 4 people found this review helpful.

I realize this isn't a helpful review, but the word "pathetic" is so prevalent in my mind it's taking all of my effort not to just type that word over and over and over. This is a video game on paper. Unless you are aged 8-12, avoid this product.

Editorial Review:

The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Players Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.

Pyramid of Shadows (Dungeons & Dragons, Adventure H3)

Mike Mearls, James Wyatt

Pyramid of Shadows (Dungeons & Dragons, Adventure H3) Mike Mearls, James Wyatt Amazon Price: $16.47
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Editorial Review:

A D&D® adventure for characters of levels 7-10

The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopy are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all -- the Pyramid of Shadows.

H3 Pyramid of Shadows is a D&D adventure designed for heroic-tier characters of levels 7-10. It can be played as a stand-alone adventure or as the final part of a three-part series.

This product includes an adventure booklet for the Dungeon Master, a player's booklet containing new character options and campaign information, player handouts, and a full-color poster map, all contained in a handy folder.

Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)

Richard Baker, Mike Mearls

Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2) Richard Baker, Mike Mearls Amazon Price: $16.47
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Customer Reviews:
Total reviews: 9 Average rating: 4.0 of 5

Editorial Review:

A 4th Edition D&D® adventure for characters of levels 4-6

Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters. . .

H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4-6.

This product includes an adventure booklet for the Dungeon Master, a player's booklet containing new character options and campaign information, and a full-color poster map, all contained in a handy folder.

H2 Thunderspire Labyrinth is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure.

Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)

Wizards RPG Team

Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion) Wizards RPG Team Amazon Price: $19.77
List Price: $29.95
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Editorial Review:

New options for fighters, rangers, rogues, and warlords.

This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival.

This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.

Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.

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