Tomas Akenine-Moller, Eric Haines, Naty Hoffman
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Customer Reviews:
Total reviews: 36
Average rating: 4.5 of 5
Everything I was looking for 5 out of 5 stars.
3 of 5 people found this review helpful.
I acually read this book cover to cover theres alot of information in the book and its a great book to refer back to. Its really good as a companion with OpenGL. theres some directx stuff in it too but there seems to be more with OpenGL references.
how to live without it 5 out of 5 stars.
1 of 8 people found this review helpful.
Real-time rendering is a perfect resource to bring always :) with you and read something about this world.
I find it really useful and elegant and complete
No source code. This makes this book absolutely meaningless. 1 out of 5 stars.
1 of 32 people found this review helpful.
The primarily reason to buy that book was reviews. There is no CD and no examples. So if you are a developer and want to see some code or examples, do not waste money on it. I think I am the only one who gave this book 1 star. This makes this book absolutely meaningless.
Editorial Review:
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.