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Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books)

Feng Yuan

Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books) Feng Yuan List Price: $59.99
By: Prentice Hall PTR
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Subjects -> Computers & Internet -> Graphic Design -> General AAS

Customer Reviews:
Total reviews: 14 Average rating: 3.5 of 5

Editorial Review:

To deliver high-performance Windows applications, developers need an in-depth understanding of the Win32 GDI and DirectDraw -- but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers the information and techniques they need to maximize performance, efficiency, and reliability -- and to make the best use of Windows graphics APIs and the important new graphics features provided in Windows 2000. Readers will gain a clear, concrete understanding of how GDI and DirectDraw are implemented internally; their limitations, resource requirements, and performance impact; and keys to implementing features and troubleshooting problems. This book is filled with high quality, original, system-level tools, kernal mode drivers, sample programs, and generic C++ classes for Windows programming without MFC. Readers can find out how to build API spys and hooks, detect GDI resource leaks, build image processing software, and more. Part 1 goes behind the scenes to uncover the Windows system architecture and graphics system internal data structure, and provides techniques for spying on the components of the graphics system. Part 2 provides detailed coverage of the Win32 GDI and Direct Draw API, based on the solid foundation built in Part 1. It covers device context, coordinate space and transformation, pixels, lines, and curves, area fills, various types of bitmaps, image processing, fonts, text, enhanced metafiles, and printing.

Microsoft Office PowerPoint 2007 for Windows (Visual QuickStart Guide)

Tom Negrino

Microsoft Office PowerPoint 2007 for Windows (Visual QuickStart Guide) Tom Negrino Amazon Price: $18.99
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By: Peachpit Press
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Subjects -> Computers & Internet -> Microsoft -> Applications -> PowerPoint

Customer Reviews:
Total reviews: 1 Average rating: 5.0 of 5

Editorial Review:

Microsoft PowerPoint is nearly ubiquitous in today's world--from business to schools to clubs to organizations, PowerPoint presentations are everywhere you turn. To get up and running quickly and to learn to create the best-looking presentations--the ones that stand out in terms of content and visual appeal--readers need Microsoft Office PowerPoint 2007 for Windows: Visual QuickStart Guide. PowerPoint presenter extraordinaire Tom Negrino steps readers through the redesigned user interface and highlights the tools readers will use as they create their presentations. Trusted teacher Tom Negrino gives step-by-step instruction on using all the new features in PowerPoint 2007, such as using the dynamic SmartArt Diagrams, custom layouts, applying attractive new themes (change them in just one click!), and how to manipulate and work with your text, tables, charts, and other presentation elements in much richer ways than ever before. Readers learn about writing their presentation, gathering images and sound files, choosing a design, working with text, and adding graphics and slide effects and transitions. In the end, users will have a professional-looking and visually appealing presentation they can use anywhere! As with all Visual QuickStart Guide books, clear, concise instructions and lots of visual aids make learning easy and painless.

Microsoft Windows Media Resource Kit (Pro-Resource Kit)

Microsoft Corporation, Tricia Gill, Bill Birney

Microsoft  Windows Media  Resource Kit (Pro-Resource Kit) Microsoft Corporation, Tricia Gill, Bill Birney List Price: $59.99
By: Microsoft - Model: 0-7356-1807-0
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Subjects -> Computers & Internet -> Microsoft -> Operating Systems -> Windows - General

Customer Reviews:
Total reviews: 5 Average rating: 3.0 of 5

Editorial Review:

The definitive reference for planning and deploying Windows Media technologies on the Microsoft Windows® .NET Server family—straight from the source. This official Microsoft RESOURCE KIT provides in-depth technical guidance plus must-have tools for IT professionals who need to implement streaming media solutions for corporate communications, training and education, e-commerce, commercial broadcast, and other uses. The book provides a detailed deployment road map that covers all related Windows Media components, including Windows Media Encoder, Windows Media Services, Windows Media Player, and Microsoft Producer, as well as cache/proxy servers, routers, and other third-party networking software and hardware. In addition to providing expert installation advice, the authors—members of Microsoft’s Windows Media team—share their insights on how to build custom streaming solutions using samples from the Windows Media software development kit (SDK). They’ve also packed the RESOURCE KIT CD-ROM with essential tools, including Windows Media products such as the encoder and a load simulator; test content including audio and video files; SDK code samples; and scenario-based topologies, plans, and checklists.

Introduction to Windows and Graphics Programming with Visual C++ .Net

Roger Mayne

Introduction to Windows and Graphics Programming with Visual C++ .Net Roger Mayne Amazon Price: $45.00
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By: World Scientific Publishing Company
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Customer Reviews:
Total reviews: 2 Average rating: 4.5 of 5

Just what I needed! 5 out of 5 stars.
5 of 5 people found this review helpful.

This year I decided to brush-up on my programming skills. I purchased a copy of visual C++ and a couple of books on C++ programing. After a few days of dealing with cat and dog objects I was bored. Then I came upon this book - with its fast pace and easy to understand examples my interest was regenerated. It takes you from "Hello World" to programming using windows with graphics in about 200 pages (a third of the way through the book) or in time, just a coupe of days!

As an ex-engineer with some C experience I found the book doesn't over complicate the subject and enables you to get to results quickly. Obviously the book is missing some details, but you can use your other less interesting C++ books to fill those gaps.

Editorial Review:

This book provides an accessible approach to the study of Windows® programming with Visual C++®. It is intended to be an introduction to Visual C++® for technical people including practicing engineers, engineering students, and others who would like to understand Windows® programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. Readers of this book will be introduced to Windows® programming in perhaps the most natural way, by using the Visual C++® object-oriented environment and the tools of the Microsoft® Foundation Classes (MFC).

3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)

Alan Watt, Fabio Policarpo

3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) Alan Watt, Fabio Policarpo List Price: $73.20
By: Addison Wesley
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Subjects -> Computers & Internet -> Games & Strategy Guides -> Video Games

Customer Reviews:
Total reviews: 18 Average rating: 3.0 of 5

This is an excelent book 5 out of 5 stars.
7 of 9 people found this review helpful.

I've been reading game development books for more than 10 years and this is certain one of the best books i've ever read. Policarpo and Watt have created a very good 3D engine that comes in a CD with the book and they explain everything about programming 3D games with this engine and general game programming. It's really Worth Buying!

Editorial Review:

B> With this book, authors Watt and Policarpo introduce the theory behind the design of computer games and detail advanced techniques used in the industry, such as: physically based animation; advanced scene management; pre-calculation techniques/image-based rendering; advanced motion capture; and artificial intelligence. Readers will be able to develop their own games within the games "skeletons" accompanying the book, and will learn how to program complex games. The book is divided into six parts: Foundations (which covers the foundations of 3D computer graphics), Classical 3D Graphics, Real-Time Rendering, Control of Objects, 2D Technology, and Software Technology. An appendix on Fly3D SDK Tutorials is also included, and the accompanying CD contains the Fly3D SDK games engine. This books is appropriate for programmers who want to be able to develop their own computer games.

OpenGL Programming for the X Window System (OpenGL)

Mark J. Kilgard

OpenGL Programming for the X Window System (OpenGL) Mark J. Kilgard Amazon Price: $43.13
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By: Addison-Wesley Professional
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Customer Reviews:
Total reviews: 6 Average rating: 3.5 of 5

I enjoyed the book. 4 out of 5 stars.
13 of 14 people found this review helpful.

I think that it was a good book. This was my first OpenGL book, and I'm now purchasing more. It's good to see that there are some X Window System specific books out there. The book explains in detail GLUT, but not some other complex areas of OpenGL (Why I'm buying more OpenGL books...). I'd recommend the book for beginners of OpenGL that are frusterated with Windows-specific texts.

Good beginners book but no realworld examples 3 out of 5 stars.
6 of 12 people found this review helpful.

This book gets you up and running fast with OpenGL and X but it fails to point out how to do specific tasks. I didn't know how to use Xlib until I got this book. The examples are kinda flakey as they don't translate well to realworld programming. A ball bouncing in a box would have been a great example. Would somone please write a cross platform OpenGL manual insted of these platform specific books!!!

Editorial Review:

Created by Silicon Graphics, Inc., OpenGL has become the industry standard for the 3D graphics programming community. From SGI's X Windows graphics expert, who developed the utility toolkit which serves as the cornerstone of OpenGL, this book explains how the OpenGL libraries are implemented under X Windows allowing programmers to take advantage of the ease and functionality of OpenGL.

Premiere Pro CS3 for Windows and Macintosh: Visual QuickPro Guide (Visual Quickpro Guide)

Antony Bolante

Premiere Pro CS3 for Windows and Macintosh: Visual QuickPro Guide (Visual Quickpro Guide) Antony Bolante Amazon Price: $29.19
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By: Peachpit Press
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Editorial Review:

Here to get filmmakers and digital video pros up to speed on Premiere Pro CS3 - in time to meet their next deadline -is everyone's favorite task-based guide, but geared toward more advanced users. Through step-by-step instructions, enhanced by tips, sidebars, and plenty of visual aids, veteran video editor Antony Bolante shows you  how to effectively and efficiently work with audio, create transitions and titles, manipulate subclips and virtual clips, and more. you'll  learn about key features with real-world examples of how and when features should be used, including all that's new in Premiere Pro CS3: the ability to build Blu-ray Disc, DVD, and Flash projects with Adobe Encore CS3 (now included with Premiere Pro CS3); Adobe OnLocation CS3, which lets on-the-road users record footage directly to their computer disk--removing the need to capture video to tape later. You will enjoy learning to create slow-motion effects with Time Remapping, and will get up to speed on Premiere's new editing tools.

Photoshop 5 for Windows for Dummies

Deke McClelland

Photoshop 5 for Windows for Dummies Deke McClelland Amazon Price: $22.49
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By: For Dummies
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Customer Reviews:
Total reviews: 13 Average rating: 3.5 of 5

Editorial Review:

Transform ordinary images into breathtaking works of digital art with the advanced power and endless possibilities of Photoshop 5, Adobe's state-of-the-art digital imaging software. Take the grand tour of Version 5 with veteran tour guide Deke McClelland, and then move into new and exciting realms of digital wizardry as you master an array of text effects, image enhancements, and other wondrous things that make Photoshop 5 so hugely popular among the digiterati.

Photoshop guru McClelland takes you gently -- and intelligently -- through the world of pixels, paintbrushes, and special effects with friendly, easygoing, down-to-earth tips and tricks to help you master the fine art of digital imagery. Clean up bad scans and poor-quality pictures, learn special painting tricks, create collages, add gradient fills and strange warps, explore new filters, and make your artistic masterpieces publishing-perfect or Web-ready with Photoshop 5. Plus, 16 pages of full-color examples -- and dozens of black-and-white images -- add to the visual content of this great guide for professional image-makers and amateur artists alike.

Master Photoshop 5.5 VISUALLY

Ken Milburn

Master Photoshop 5.5 VISUALLY Ken Milburn List Price: $39.99
By: Visual
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Customer Reviews:
Total reviews: 2 Average rating: 5.0 of 5

Editorial Review:

Master Photoshop® 5.5 Visually "A publishing concept whose time has come!" — The Globe and Mail Read Less, Learn More The Revolutionary Way to Learn!
  • Visual Learning With text and visuals tightly integrated, Master Photoshop 5.5 Visually's cutting-edge graphic presentation style makes it quicker and easier than ever to become a Photoshop expert.
  • Practical Know-How This hands-on guide shows you how to make real-world use of Photoshop 5.5 with step-by-step instructions on how to accomplish specific tasks to solve specific problems.
  • Complete Mastery Master the features of Photoshop 5.5 and ImageReady — import images; adjust color balance; retouch; make selections, paths, and masks; add and merge layers; prepare images with channels; enter and edit type; integrate images into collages; work with brushes and textures; use filter effects; warp and morph; automate tasks with Actions; and prepare images for the Web with Adobe ImageReady.
CD-ROM packed with demos of some of the hottest graphics software:
  • ScanPrepPro from ImageXpress
  • RAYflect Four Seasons V1 from RAYflect SA
  • Digital Darkroom 1.2 from MicroFrontier
  • Cinematte plug-in from Digital Dominion (Windows)
  • Powertone and Silvertone Plug-ins from Intense Software
  • Eye Candy 3.0.1 from Alien Skin
  • SmartGIF from Site Jazz Corp. (Mac)
  • Auto F/X Graphic Goodies from Auto F/X
Plus the searchable, on-screen version of the book and sample artwork! "A master tutorial/reference — from the leaders in visual learning!" — Infoworld System Requirements: Mac: PowerPC processor, System 7.6 or later, 64MB RAM, 125MB available hard disk space PC: Pentium or faster processor, Windows 9×/NT, 64MB RAM, 125MB available hard disk space www.idgbooks.com

OpenGL Programming for Windows 95 and Windows NT (OpenGL)

Ron Fosner

OpenGL Programming for Windows 95 and Windows NT (OpenGL) Ron Fosner Amazon Price: $44.99
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By: Addison-Wesley Professional
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Customer Reviews:
Total reviews: 17 Average rating: 2.5 of 5

Frustrating, badly planned, and badly written. 1 out of 5 stars.
5 of 6 people found this review helpful.

I cannot express how bad this book is. In all fairness, I only got through half the book, but that's because if I continued, I would have wasted my time and tried my patience. This book is incomprehensible, convoluted, and just plain horrible.

The major problem is that this books gets worse and worse by each chapter. This is because a chapter requires that you know what happened in the previous chapter. Since this book starts off pretty bad, it gradually turns into a foreign language by chapter 7.

Another problem is that the author also has no fluidity. Compound this with the fact that this book is technical book, it makes reading one page a major chore.

Finally, the examples are just plain bad. First, it requires the reader to be very familiar with Visual C++. That's not all bad, but the examples presented rely on information that was badly presented, hardly presented, or not presented yet. Also, the examples' explanations barely explain what the code does.

If you're like me, a programmer that was curious about OpenGL, avoid this book. It's needless to say that my interest in OpenGL dwindled to nothing after trying to read this.

Editorial Review:

The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program.

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