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Hacking: The Art of Exploitation, 2nd Edition

Jon Erickson

Hacking: The Art of Exploitation, 2nd Edition Jon Erickson Amazon Price: $32.97
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Customer Reviews:
Total reviews: 51 Average rating: 4.5 of 5

Editorial Review:

Hacking is the art of creative problem solving, whether that means finding an unconventional solution to a difficult problem or exploiting holes in sloppy programming. Many people call themselves hackers, but few have the strong technical foundation needed to really push the envelope.

Rather than merely showing how to run existing exploits, author Jon Erickson explains how arcane hacking techniques actually work. To share the art and science of hacking in a way that is accessible to everyone, Hacking: The Art of Exploitation, 2nd Edition introduces the fundamentals of C programming from a hacker's perspective.

The included LiveCD provides a complete Linux programming and debugging environment--all without modifying your current operating system. Use it to follow along with the book's examples as you fill gaps in your knowledge and explore hacking techniques on your own. Get your hands dirty debugging code, overflowing buffers, hijacking network communications, bypassing protections, exploiting cryptographic weaknesses, and perhaps even inventing new exploits. This book will teach you how to:

  • Program computers using C, assembly language, and shell scripts
  • Corrupt system memory to run arbitrary code using buffer overflows and format strings
  • Inspect processor registers and system memory with a debugger to gain a real understanding of what is happening
  • Outsmart common security measures like nonexecutable stacks and intrusion detection systems
  • Gain access to a remote server using port-binding or connect-back shellcode, and alter a server's logging behavior to hide your presence
  • Redirect network traffic, conceal open ports, and hijack TCP connections
  • Crack encrypted wireless traffic using the FMS attack, and speed up brute-force attacks using a password probability matrix

Hackers are always pushing the boundaries, investigating the unknown, and evolving their art. Even if you don't already know how to program, Hacking: The Art of Exploitation, 2nd Edition will give you a complete picture of programming, machine architecture, network communications, and existing hacking techniques. Combine this knowledge with the included Linux environment, and all you need is your own creativity.

The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)

Frederick P. Brooks

The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition) Frederick P. Brooks Amazon Price: $33.12
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Customer Reviews:
Total reviews: 128 Average rating: 4.5 of 5

Software Development 5 out of 5 stars.
1 of 1 people found this review helpful.

The Mythical Man-Month: Essays on Software Engineering is a book on software project management by Fred Brooks, whose central theme is that "Adding manpower to a late software project makes it later." This idea is known as Brooks's law, and is presented along with the second-system effect and advocacy of prototyping. The work was first published in 1975, and republished as an anniversary edition in 1995 (ISBN 0-201-83595-9) with the essay "No Silver Bullet" and commentary by the author.

Brooks's observations are based on his experiences at IBM while managing the development of OS/360. He had mistakenly added more workers to a project falling behind schedule. He also made the mistake of asserting that one project -- writing an Algol compiler -- would require six months--regardless of the number of workers involved (it required longer). The tendency for managers to repeat such errors in project development led Brooks to quip that his book is called "The Bible of Software Engineering" because "everybody reads it but nobody does anything about it!"

Editorial Review:

No book on software project management has been so influential and so timeless as The Mythical Man-Month. Now 20 years after the publication of his book, Frederick P. Brooks, Jr. (best known as the "father of the IBM System 360") revisits his original ideas and develops new thoughts and advice both for readers familiar with his work and for readers discovering it for the first time.

Lego Batman: Prima Official Game Guide (Prima Official Game Guides)

Michael Littlefield

Lego Batman: Prima Official Game Guide (Prima Official Game Guides) Michael Littlefield Amazon Price: $13.59
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Customer Reviews:
Total reviews: 5 Average rating: 3.5 of 5

Completely Useless 2 out of 5 stars.
6 of 6 people found this review helpful.

I recommend NOT wasting the money on this guide. It seems only half-finished with very vague descriptions of the different character and item uses. The guide may help you get through minor areas of the game, but it does nothing that a few moments of game-play problem solving wouldn't help. The maps are helpful, but as far as percentage-completion is concerned you're better off finding a walkthrough online- it would be far more accurate and thorough. While I'm certainly not looking for "cheat codes" I would appreciate it if the information in this guide was at the very least detailed and correct. For example, it would be better if it read "In order to unlock this character, you must complete X,Y,Z" or give accurate descriptions of each character's abilities (in at least three cases, we found that these were incorrect or too vague to be useful - i.e. Catwoman has the ability of security clearance, but at which points specifically?). This guide is absolutely not worth the money to purchase it. If a particular point confounds you it would be a better use of your time to simply google the level on which you are stuck.

Editorial Review:

Walkthrough — Thorough walkthroughs for the 15 hero and the 15 villain missions even for Freeplay Mode!
Maps — Detailed maps from sewers to rooftops with the locations of red power bricks and LEGO canisters!
Character Info and Suits— Complete character descriptions with breakdowns of their abilities and power suits!
Vehicles — Descriptions on all vehicles including the Batmobile, Batboat and Batwing!
Unlockables — Full info on unlockable characters and hidden levels!
Achievements: Xbox 360 achievements shown!

My Sims Kingdom: Prima Official Game Guide (Prima Official Game Guides)

Greg Kramer

My Sims Kingdom: Prima Official Game Guide (Prima Official Game Guides) Greg Kramer Amazon Price: $13.59
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Customer Reviews:
Total reviews: 1 Average rating: 5.0 of 5

Just one or two typos... 5 out of 5 stars.
0 of 0 people found this review helpful.

Overall, an excellent guide. It enabled me to complete all the scrolls and tasks in under 45 hours without rushing. However, there were a couple of typos. For example, "Roxie's Scroll" and "Roxie's Secret Scroll" are the same thing.

Editorial Review:

• Every scroll, task, essence, and collectable revealed.
• Learn how to obtain every Object, Paint, and Clothing piece.
• Comprehensive guide to all lands.

Java Concurrency in Practice

Brian Goetz, Tim Peierls, Joshua Bloch, Joseph Bowbeer, David Holmes, Doug Lea

Java Concurrency in Practice Brian Goetz, Tim Peierls, Joshua Bloch, Joseph Bowbeer, David Holmes, Doug Lea Amazon Price: $34.64
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Subjects -> Computers & Internet -> Programming -> Java -> General

Customer Reviews:
Total reviews: 53 Average rating: 5.0 of 5

Editorial Review:

"I was fortunate indeed to have worked with a fantastic team on the design and implementation of the concurrency features added to the Java platform in Java 5.0 and Java 6. Now this same team provides the best explanation yet of these new features, and of concurrency in general. Concurrency is no longer a subject for advanced users only. Every Java developer should read this book." --Martin Buchholz JDK Concurrency Czar, Sun Microsystems "For the past 30 years, computer performance has been driven by Moore's Law; from now on, it will be driven by Amdahl's Law. Writing code that effectively exploits multiple processors can be very challenging. Java Concurrency in Practice provides you with the concepts and techniques needed to write safe and scalable Java programs for today's--and tomorrow's--systems." --Doron Rajwan Research Scientist, Intel Corp "This is the book you need if you're writing--or designing, or debugging, or maintaining, or contemplating--multithreaded Java programs. If you've ever had to synchronize a method and you weren't sure why, you owe it to yourself and your users to read this book, cover to cover."--Ted Neward Author of Effective Enterprise Java "Brian addresses the fundamental issues and complexities of concurrency with uncommon clarity. This book is a must-read for anyone who uses threads and cares about performance." --Kirk Pepperdine CTO, JavaPerformanceTuning.com "This book covers a very deep and subtle topic in a very clear and concise way, making it the perfect Java Concurrency reference manual. Each page is filled with the problems (and solutions!) that programmers struggle with every day. Effectively exploiting concurrency is becoming more and more important now that Moore's Law is delivering more cores but not faster cores, and this book will show you how to do it." --Dr. Cliff Click Senior Software Engineer, Azul Systems "I have a strong interest in concurrency, and have probably written more thread deadlocks and made more synchronization mistakes than most programmers. Brian's book is the most readable on the topic of threading and concurrency in Java, and deals with this difficult subject with a wonderful hands-on approach.This is a book I am recommending to all my readers of The Java Specialists' Newsletter, because it is interesting, useful, and relevant to the problems facing Java developers today." --Dr. Heinz Kabutz The Java Specialists' Newsletter "I've focused a career on simplifying simple problems, but this book ambitiously and effectively works to simplify a complex but critical subject: concurrency. Java Concurrency in Practice is revolutionary in its approach, smooth and easy in style, and timely in its delivery--it's destined to be a very important book." --Bruce Tate Author of Beyond Java "Java Concurrency in Practice is an invaluable compilation of threading know-how for Java developers. I found reading this book intellectually exciting, in part because it is an excellent introduction to Java's concurrency API, but mostly because it captures in a thorough and accessible way expert knowledge on threading not easily found elsewhere." --Bill Venners Author of Inside the Java Virtual Machine Threads are a fundamental part of the Java platform. As multicore processors become the norm, using concurrency effectively becomes essential for building high-performance applications.Java SE 5 and 6 are a huge step forward for the development of concurrent applications, with improvements to the Java Virtual Machine to support high-performance, highly scalable concurrent classes and a rich set of new concurrency building blocks. In Java Concurrency in Practice, the creators of these new facilities explain not only how they work and how to use them, but also the motivation and design patterns behind them. However, developing, testing, and debugging multithreaded programs can still be very difficult; it is all too easy to create concurrent programs that appear to work, but fail when it matters most: in production, under heavy load. Java Concurrency in Practice arms readers with both the theoretical underpinnings and concrete techniques for building reliable, scalable, maintainable concurrent applications. Rather than simply offering an inventory of concurrency APIs and mechanisms, it provides design rules, patterns, and mental models that make it easier to build concurrent programs that are both correct and performant.This book covers: *Basic concepts of concurrency and thread safety *Techniques for building and composing thread-safe classes *Using the concurrency building blocks in java.util.concurrent *Performance optimization dos and don'ts *Testing concurrent programs *Advanced topics such as atomic variables, nonblocking algorithms, and the Java Memory Model

How to Use the Internet to Advertise, Promote and Market Your Business or Website with Little or No Money

Bruce C. Brown

How to Use the Internet to Advertise, Promote and Market Your Business or Website with Little or No Money Bruce C. Brown Amazon Price: $16.47
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Customer Reviews:
Total reviews: 21 Average rating: 4.5 of 5

Editorial Review:

Interested in promoting your business and/or Web site, but don t have the big budget for traditional advertising? This new book will show you how to build, promote, and make money off of your Web site or brick and mortar store using the Internet, with minimal costs. Let us arm you with the knowledge you need to make your business a success! Learn how to generate more traffic for your site or store with hundreds of Internet marketing methods, including many free and low-cost promotions. This new book presents a comprehensive, hands-on, step-by-step guide for increasing Web site traffic and traditional store traffic by using hundreds of proven tips, tools, and techniques. Learn how to target more customers to your business and optimize your Web site from a marketing perspective. You will learn to target your campaign, use keywords, generate free advertising, search-engine strategies, learn the inside secrets of e-mail marketing, how to build Web communities, co-branding, auto-responders, Google advertising, banner advertising, eBay storefronts, Web-design information, search-engine registration, directories, and real-world examples of what strategies are succeeding and what strategies are failing. **Award-Winning Finalist in the Business Category of the National Indie Excellence 2007 Book Awards **Bronze Winner in the Computer/ Internet Category of the 2007 Independent Publisher Book Awards

Office 2008 for Macintosh: The Missing Manual

Jim Elferdink

Office 2008 for Macintosh: The Missing Manual Jim Elferdink Amazon Price: $23.09
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Customer Reviews:
Total reviews: 8 Average rating: 4.0 of 5

Editorial Review:

Still the top-selling software suite for Mac users, Microsoft Office has been improved and enhanced to take advantage of the latest Mac OS X features. You'll find lots of new features in Office 2008 for Word, Excel, PowerPoint and Entourage, but not a page of printed instructions to guide you through the changes. Office 2008 for Macintosh: The Missing Manual gives you the friendly, thorough introduction you need, whether you're a beginner who can't do more than point and click, or a power user who's ready to tackle a few advanced techniques.

To cover Word, Excel, PowerPoint and Entourage, this guide gives you four superb books in one -- a separate section each for program! You can manage your day and create professional-looking documents, spreadsheets, and presentations in no time. Office 2008 has been redesigned so that the windows, toolbars, and icons blend in better with your other Mac applications. But there are still plenty of oddities. That's why this Missing Manual isn't shy about pointing out which features are gems in the rough -- and which are duds. With it, you'll learn how to:
  • Navigate the new user interface with its bigger and more graphic toolbars
  • Use Word, Excel, PowerPoint, and Entourage separately or together
  • Keep track of appointments and manage daily priorities with the My Day feature
  • Create newsletters, flyers, brochures, and more with Word's Publishing Layout View
  • Build financial documents like budgets and invoices with Excel's Ledger Sheets
  • Get quick access to all document templates and graphics with the Elements Gallery
  • Organize all of your Office projects using Entourage's Project Center
  • Scan or import digital camera images directly into any of the programs
  • Customize each program with power-user techniques
With Office 2008 for Macintosh: The Missing Manual, you get objective and entertaining instruction to help you tap into all of the features of this powerful suite, so you can get more done in less time.

Why Should I Upgrade to Office 2008 for Macintosh?

Author Jim Elferdink talks about what’s new in Office 2008 for Macintosh. If you’re still using Office 2004, you’ll find some great reasons to upgrade. Jim also fills you in on some cool features that Office for Windows can’t match, and why you may not need to invest in iWork!

What are the best new features that will make folks want to upgrade to Office 2008?
Publishing Layout view. If you use Word to create formatted documents like letters and brochures, you’ll find it so much easier to do now in the new Publishing Layout view than in the old Page Layout view. Publishing Layout view is actually quite similar to Pages; both are very usable. It’s a huge boon for Word people—if you haven’t bought Pages, now you won’t have to!
MyDay. I really enjoy Entourage’s MyDay feature. Assuming you’re not working on a laptop that doesn’t have screen space to spare, I recommend keeping MyDay open in the corner of your screen. That’s what I do! It helps me keep track of my appointments and schedule. If you’ve got appointments every 20 minutes or just a lot going on in your day, it’s great to have it all at a glance. It also helps you remember to go pick up the kids. (And you can feel superior to your Windows friends. There’s nothing resembling MyDay in Office for Windows.) Project Center. Entourage’s Project Center has been streamlined and beautified for 2008, but it’s still very underutilized. It takes a little extra effort to learn, but once you’ve got it up and running, if you’re doing any kind of a project that involves Office documents or even files from other programs, it’s a great timesaver. It lets you keep shortcuts to all these documents, plus email related to the project, in one window. The Project Center makes it easy to categorize email, contacts, notes, and documents. Things don’t get lost, and you don’t have to worry about Mac OS X labels and other ways to categorize things. (Office for Windows also has nothing like the Project Center.)
Formula Builder. In Excel, one of the greatest new features is the formula builder. If you use Excel much for formulas at all, especially more complicated ones, it’s really a timesaver. It helps you get those things created and working much faster than you could do before.
Elements Gallery. The Elements Gallery concept is really great because it carries over from one program to the other, gives the programs a consistent feel. If you’re using a lot of templates or AutoShapes, you’ll find it a quick way to get at all that stuff. You could do all these things before, but it was a lot harder to find what you were looking for.

So, are there any disadvantages to upgrading to Office 2008?
Publishing Layout view can be frustratingly slow on G4 Macs, especially when you’re trying to move layout elements around onscreen. I would only use it on an Intel Mac. The same caveat holds true for PowerPoint; it’s hard to move things around. But the rest of the suite works great on faster G4 machines.
Office 2008 uses the same new, XML-based file format as Office 2007 for Windows. It’s great not to have to worry when someone with Office 2007 on a PC sends you something. Office 2008 can open those documents right up. But now when you send documents to Mac folks who haven’t upgraded, they won’t be able to open them! Once you upgrade to Office 2008, you’ve got to be aware that not everyone else has, and (unless you have a real need to use the XML format) set your Save options (in Preferences) to the older format so there won’t be problems with your attachments.
Then there’s the macro problem. Any macros you wrote in earlier versions of Office use the Visual Basic programming language (VBA), and they won’t work in Office 2008! If you’ve written a lot of macros for yourself, you’ll have to stick with Office 2004 until you have time to rewrite them in AppleScript.

What do you like best about "Office 2008 for Macintosh: The Missing Manual?"
I’m happy with the way this book turned out. I think it covers everything you need to use this really powerful suite of programs for all your work. One chapter I’m particularly fond of, and which I think is missing from every other PowerPoint book I’ve looked at, is Chapter 15—Planning Great Presentations. It helps you prepare for your presentation and shows you how to use PowerPoint for its true purpose. PowerPoint isn’t doing the presentation—you are. You’re the star of the show! Unfortunately, too many people think it’s the other way around.

Excel 2003 Bible

John Walkenbach

Excel 2003 Bible John Walkenbach Amazon Price: $26.39
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Customer Reviews:
Total reviews: 40 Average rating: 4.0 of 5

Great Desk Reference Book 4 out of 5 stars.
3 of 3 people found this review helpful.

I am an Excel novice, and the "Excel Bible - 2003" was a fantastic ready reference book for me. If you plan on doing ANY sort of analytical work on your PC, I highly reccomend using Microsoft Excel. As such, this book will help you successfully navigate through your first few days, weeks, and years of Excel.

Also, Mr. Walkenbach (the author) is very accessable. I had a few basic questions for him regarding Excel formulas, sent him an e-mail and had a response within 48 hours. Pretty remarkable, in my opinion.

Editorial Review:

* The most comprehensive guidebook available on the most popular spreadsheet program, fully updated to include all-new "X" features
* Written by the leading Excel guru known as "Mr. * The definitive reference book for beginning to advanced users, featuring expert advice and hundreds of examples, tips, techniques, shortcuts, work-arounds, and more
* Covers expanded use of XML and Web services to facilitate data reporting, analysis, importing, and exporting information
* Explores Excel programming for those who want advanced information
* CD-ROM includes all templates and worksheets used in the book, as well as sample chapters from all Wiley Office "X" related Bibles and useful third party software, including John Walkenbach's Power Utility Pak

INFINITE UNDISCOVERY Signature Series Guide

BradyGames

INFINITE UNDISCOVERY Signature Series Guide BradyGames Amazon Price: $11.99
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Total reviews: 2 Average rating: 5.0 of 5

Editorial Review:

Break the Chains that Enslave the World!

The Order of Chains, led by the Dreadknight, has locked the moon in place with massive chains to leech its power. The ominous power of these chains has spawned deadly creatures that blight the land. Crops fail, trees wither, and humanity cries out for salvation. Who will heal the land?

 

Complete Walkthrough

Use our strategies to complete every mission. Detailed area maps illustrate important characters, mission objectives, and treasure chests.

 

Full Bestiary

Learn the strengths and weaknesses of every enemy type and discover tips and tactics to get the best loot drops.

 

Item List and Crafting Guide

Complete statistics and effects for every weapon, armor piece, accessory, and item in the game. Study our exhaustive lists to craft rare and powerful equipment.

 

Battle Skills, Side Quests, and More!

 

2-Sided Foldout Poster

 

Platform: Xbox 360

Genre: Role-Playing Game

Xcode 3 Unleashed

Fritz Anderson

Xcode 3 Unleashed Fritz Anderson Amazon Price: $29.69
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Customer Reviews:
Total reviews: 7 Average rating: 4.0 of 5

Editorial Review:

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

 

Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

 

Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

 

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

 

Detailed information on how to…

  • Succeed with every stage of the Mac OS X application lifecycle
  • Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
  • Get the most from new improvements to Interface Builder
  • Create robust applications using the Model-View-Controller paradigm
  • Utilize dynamic libraries and frameworks
  • Build Universal Binaries to run on both Intel and PowerPC Macs
  • Add Spotlight searchability to data files
  • Profile memory, I/O, graphics, and threading in real-time
  • Accelerate both your applications and your development processes
  • Leverage new improvements to the Xcode documentation system
  • Avoid header ambiguity, disappearing links, and other Xcode development pitfalls

Introduction 1

 

Part I: The Life Cycle of a Mac OS X Application

Chapter 1: Kicking the Tires 11

Chapter 2: Simple Workflow and Passive Debugging 19

Chapter 3: Simple Active Debugging 29

Chapter 4: Compilation: The Basics 39

Chapter 5: Starting a Cocoa Application 47

Chapter 6: A Cocoa Application: Views 63

Chapter 7: A Cocoa Application: Controllers 75

Chapter 8: Version Control 93

Chapter 9: Property Lists 117

Chapter 10: Libraries and Dependent Targets 141

Chapter 11: File Packages and Bundles 153

Chapter 12: Unit Testing 167

Chapter 13: Creating a Custom View 181

Chapter 14: Dynamic Libraries and Frameworks 203

Chapter 15: Documentation in Xcode 221

Chapter 16: Using the Data Modeling Tools 243

Chapter 17: Cross-Development 267

Chapter 18: Spotlight (or, How to Build a Plug-in) 281

Chapter 19: Finishing Touches 301

 

Part II: Xcode Tasks

Chapter 20: Navigating an Xcode Project 331

Chapter 21: Xcode for make Veterans 353

Chapter 22: More About Debugging 373

Chapter 23: Xcode and Speed 395

Chapter 24: A Legacy Project 403

Chapter 25: Shark and the CHUD Tools 421

Chapter 26: Instruments 437

Chapter 27: Closing Snippets 461

 

Appendices

Appendix A: Some Build Variables 475

Appendix B: Project and Target Templates 485

Appendix C: Other Resources 501

 

Index 507

 


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